Difference between revisions of "User:Leziad/Sandbox 6"

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= Sandbox 6 =
+
=Sandbox 6=
  
{{author
+
==Elf Paragon==
|author_name=Leziad
 
|date_created=3 October 2011
 
|adopter=
 
|date_adopted=  
 
|status=Finished?
 
|editing=Spelling and grammar only please.
 
|balance=Rogue
 
}}
 
<div class="blank">
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
|Length=20
 
|Minimum Level=1
 
|Base Attack Bonus Progression=Good
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Good
 
|Will Save Progression=Poor
 
|Class Ability=Other
 
|Class Ability Progression=Full
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
  
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
+
Fluff
  
==Flourishing Swashbuckler==
+
===Making a Elf Paragon===
  
<-general description->.
+
'''Abilities:'''
  
===Making a Flourishing Swashbuckler===
+
'''Races:''' The Elf Paragon class is obviously only meant for elves.
  
<-Strong points and weak points, and effectiveness with party members.->.
+
'''Alignment:''' Any
  
'''Abilities:''' <-description of most important attributes for this class->.
+
'''Starting Gold:''' As fighter.  
  
'''Races:''' <-description of relative likelihood of various races to join this class->.
+
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.
 
 
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
 
 
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
 
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
 
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: The Flourishing Swashbuckler}}</div>
 
Hit Die: d8
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | [[#Flourish|Flourish]]
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|1st||class="left" | +1 || +2 || +2 || +0
 
| class="left" | [[#Light Touch|Light Touch]], [[#Social Animal|Social Animal]], [[#Precise Strike|Precise Strike]], [[#Weapon Finesse|Weapon Finesse]]
 
|2
 
|-
 
|2nd||class="left" | +2 || +3 || +3 || +0
 
| class="left" | [[#Agile Guard|Agile Guard]], [[#Deadly Precision|Deadly Precision]]
 
|2
 
|-
 
|3rd||class="left" | +3 || +3 || +3 || +1
 
| class="left" | [[#Awesome Acrobat|Awesome Acrobat]],  [[#Evasion|Evasion]], [[#Reckless Audacity|Reckless Audacity]]
 
|3
 
|-
 
|4th||class="left" | +4 || +4 || +4 || +1
 
| class="left" | [[#Acrobatic Movement|Acrobatic Movement]], [[#Light Step|Light Step]], [[#Parry|Parry]]
 
|4
 
|-
 
|5th||class="left" | +5 || +4 || +4 || +1
 
| class="left" | [[#Combat Dance|Combat Dance]], [[#Fast Action|Fast Action]], [[#Lightly Armored|Lightly Armored]]
 
|4
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
| class="left" | [[#Audacious Parry|Audacious Parry]], [[#Dirty Tricks|Dirty Tricks]], [[#Greater Flourish|Greater Flourish]]
 
|5
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
| class="left" | [[#Bleeding Edge|Bleeding Edge]], [[#Double Flourish|Double Flourish]]
 
|6
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
| class="left" | [[#Parry Spell|Parry Spell]]
 
|6
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
| class="left" | <-any class features gained at this level->
 
|7
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
|8
 
|-
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
|8
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
|9
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
|10
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
 
| class="left" | <-any class features gained at this level->
 
|10
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
 
| class="left" | <-any class features gained at this level->
 
|11
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
|12
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
|12
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
|13
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
|14
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
 
| class="left" | <-any class features gained at this level->
 
|14
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{3.5e Skills|Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Listen,Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Rope}}
 
|}
 
  
 +
{{3.5e Class Simple
 +
|classname=Elf
 +
|hitdie=8
 +
|length=3
 +
|bab=Moderate
 +
|fort=Poor
 +
|ref=Good
 +
|will=Good
 +
|special1=[[#Combat Style|Combat Style]], [[#Feyblood|Feyblood]]
 +
|special2=[[#Enchanting Voice|Enchanting Voice]]
 +
|special3=[[#Ability Boost|Ability Boost]] (+2 Dex), [[#Unearthly Presence|Unearthly Presence]]
 +
|special4=
 +
|special5=
 +
|special6=
 +
|skillpoints=6
 +
|skills=Appraise,
 +
Bluff,
 +
Climb,
 +
Concentration,
 +
Craft,
 +
Decipher Script,
 +
Diplomacy,
 +
Disguise,
 +
Escape Artist,
 +
Forgery,
 +
Gather Information,
 +
Handle Animal,
 +
Hide,
 +
Intimidate,
 +
Jump,
 +
Knowledge,
 +
Listen,
 +
Move Silently,
 +
Perform,
 +
Ride,
 +
Search,
 +
Sense Motive,
 +
Sleight of Hand,
 +
Speak Language,
 +
Spot,
 +
Survival}}
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the Elf Paragon.
 
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
 
 
'''{{Anchor|Flourish}}:''' A flourishing swashbuckler is capable of incredible feat of awesomeness. She have a number of flourish points equal to her level + her charisma  or intelligence score (whichever is higher). She can spend her flourish points by executing flourishes, flashy yet devastation battle maneuvers. A flourish is activated as a part of an attack action and consume a single flourish point, only one flourish can be activated per attack and a particular flourish can only be activated once per round. A flourishing swashbuckler know 2 flourish at the start of the game, and gain additional flourishes as she level up (see the Flourishing Swashbuckler table).
 
 
 
You regain all your flourish point at the end of the encounter or if you confirm a critical threat.
 
 
 
* ''Flashy Thrust'': Upon a successful hit with the flourish, the creature struck by the flourish is dazzled for 1 round.
 
* ''Elusive Arc'': Upon a successful hit with the flourish, you gain a +2 dodge bonus to AC against creatures you struct with the flourish for 1 round.
 
* ''Fast Slash'': Upon a successful hit with the flourish, you may make another attack with the same attack bonus as your flourish against the creature you struct with the flourish. You cannot activate any flourish during this attack. 
 
* ''Low Blow'': Upon a successful hit with the flourish, the creature struct by the flourish is dazed until the beginning of it next turn.
 
* ''Reckless Steps'': Upon a successful hit with the flourish you may move 5', but doing so provoke an attack of opportunity.
 
* ''Turning Point'': Upon a successful hit with the flourish, the creature struck by the flourish is considered to be flanked by all creatures attacking it.
 
* ''Disarming Flash'': Upon a successful hit with the flourish, you may make a free disarm attempt against the creature struck by the flourish. If the X take this flourish you gain [[SRD:Improved Disarm|Improved Disarm]] as a bonus feat.
 
* ''Scarmaker'': Upon a successful hit with the flourish, you cause a terrible wound on the struct creature's face the pain cause it to be sickened for 1 round in addition it gain a nasty scar.
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' When wearing a light or no armor, a flourishing swashbuckler have all creatures must reroll any successful critical threat roll against her.
 
 
 
'''{{Anchor|Social Animal}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Precise Strike}} {{Ex}}:''' When wielding a one-handed or light weapon and no shield the flourishing swashbuckler may use her [[SRD:Dexterity|dexterity]] instead of her [[SRD:Strength|strength]] when dealing melee or ranged weapon damages.
 
 
 
'''{{Anchor|Weapon Finesse}} {{Ex}}:''' You gain [[SRD:Weapon Finesse|weapon finesse]] as a bonus feat.
 
 
 
'''{{Anchor|Agile Guard}} {{Ex}}:''' A 2nd level Flourishing Swashbuckler may add either your intelligence or charisma modifier to your armor class as a dodge bonus as long as she wear light or no armor.
 
 
 
'''{{Anchor|Deadly Precision}} {{Ex}}:''' A 2nd level flourishing swashbuckler is capable of wielding great killing power, any attacks granted by base attack bonus deal 1d6/level bonus damage as long as she wield a one-handed or light weapon. 
 
 
 
'''{{Anchor|Awesome Acrobat}} {{Ex}}:''' A 3rd level flourishing swashbuckler is capable of incredible acrobatics feats. As immediate action, she may use any of the following maneuvers.
 
 
 
* ''Smooth Landing'': As [[SRD:Feather Fall|''feather fall'']], last for 1 round.
 
* ''Walk Up the Wall'': You may move on a wall as if it was normal terrain, you must land on solid ground at the end of the round or else you will fall.
 
* ''Too Slow!'': You may immediately move 5 feet, any targeted attacks or AoE that was resolving as you use this ability have a 20% miss chance against you.
 
 
 
'''{{Anchor|Evasion}} {{Ex}}:''' As the [[SRD:Rogue|rogue]].
 
 
 
'''{{Anchor|Reckless Audacity}} {{Ex}}:''' A 3rd level flourishing swashbuckler is immune to fear-based effects.
 
 
 
'''{{Anchor|Acrobatic Movement}} {{Ex}}:''' A 4th level flourishing swashbuckler in light or no armor gain a +10 feet increase to her land speed, additionally she always count as [[SRD:Tumble Skill|tumbling]] when moving (count as rolled a 20 on her tumble check).
 
 
 
'''{{Anchor|Parry}} {{Ex}}:''' A 4th level swashbuckler may parry as an immediate action. ''(She may make an attack roll with her highest attack bonus, if it equal or higher than the parried attack the attack miss.)''
 
 
 
'''{{Anchor|Combat Dance}} {{Ex}}:'''A 5th level flourishing swashbuckler wearing light or no armor is capable of dancing around attacks, as long as she moved this turn she gain concealment against all melee attacks.
 
 
 
'''{{Anchor|Fast Action}} {{Ex}}:''' A 5th level flourishing swashbuckler may take an additional swift/immediate action per turn.
 
 
 
'''{{Anchor|Lightly Armored}} {{Ex}}:''' A 5th level flourishing swashbuckler count all armors she is wearing as being one category lighter and weighting half as much (this effect does not stack with mithral or similar abilities).
 
 
 
'''{{Anchor|Audacious Parry}} {{Ex}}:''' A 6th level flourishing swashbuckler may make spend one of her attack of opportunity this round to parry an attack as a free action.
 
 
 
'''{{Anchor|Dirty Tricks}} {{Ex}}:''' A 6th level flourishing swashbuckler may poison her weapon as a immediate action. The DC of any poison she use become 10 + half her HD + her [[SRD:Dexterity|dexterity]] modifier.
 
 
 
'''{{Anchor|Greater Flourish}} {{Ex}}:''' A 6th level flourishing swashbuckler may now pick her flourish from the greater flourish list (as seen below). The save DCs for flourishes are [[SRD:Dexterity|dexterity]]-based.
 
 
 
* ''Blinding Slash'': Upon a successful hit with the flourish, the creature struck by the flourish must make a fortitude save or be blinded for 1 round, if it succeed it save or not it is dazzled until the end of the encounter.
 
* ''Blurry Bladeplay'': Upon a successful hit with the flourish, the creature struck by the flourish lose it [[SRD:Dexterity|dexterity]] score to AC.
 
* ''Double Strike'': Upon a successful hit with the flourish, you may make two additional attack with the same attack bonus as your flourish, you cannot apply any flourish to these attacks.
 
* ''Impaling Thrust'': Upon a successful hit with the flourish, the next attack you make against the creature struck by the flourish this wound is an automatic confirmed critical hit if it hit.
 
* ''Perforation'': Upon a successful hit with the flourish, roll another attack with the same bonus as the flourish attack. If this attack hit all further attack against the creature struck by the flourish this round are melee touch attack (or ranged touch attack if the swashbuckler use ranged weapon).
 
* ''Provocative Tirade'': Upon a successful hit with the flourish, the creature struck by the flourish must make a will save or must attack you in melee during it next turn.
 
* ''Second Smile'': Upon a successful hit with the flourish, the creature struck must make a fortitude save or be nauseated for 1 round, if the struck creature succeed his save it is sickened instead. 
 
 
 
'''{{Anchor|Bleeding Edge}} {{Ex}}:''' All weapons wielded by a 7th level flourishing swashbuckler are treated as being keen.
 
 
 
'''{{Anchor|Double Flourish}} {{Ex}}:''' A 7th level flourishing swashbuckler may apply 2 flourish for each attack by paying 3 points instead of one.
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat as necessary.->
 
 
 
====Ex-<-pluralized class name->====
 
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
 
 
 
====Epic <-class name->====
 
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat.->
 
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
 
'''Combat:''' <-Typical role in combat->.
 
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
 
<-Where characters of this class fit in a d20 world.->
 
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
  
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
+
'''Weapon and Armor Proficiency:''' A elf paragon is proficient with all simple weapon as well as light armor, they are not proficient with any shield.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
+
'''{{Anchor|Combat Style}} {{Ex}}:''' A 1st level elf paragon must choose a combat style from the following list below:
====<-class name-> Lore====
 
  
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
''Archery:'' You gain the [[Sharpshooter (3.5e Feat)|Sharpshooter]] feat as a bonus feat, you can gain bonus from higher ground when using ranged weapon.
  
{| class="zebra d20"
+
''Bladesinging:'' You gain the [[Einhander (3.5e Feat)|Einhander]] feat as bonus feat, when fighting with a single one-handed slashing weapon you count as two-weapon fighting for the purpose of abilities but do not gain extra attacks (allowing them to use [[SRD:Two-Weapon Defense|Two-Weapon Defense]]) and you count as having the [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] feat for the purpose of meeting prerequisites.
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-  
 
| 10 || class="left" | <-not so common knowledge->.
 
|-  
 
| 15 || class="left" | <-rare information->.
 
|-  
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
+
''Spellcasting:'' You add your elf paragon level to your caster level and you gain the [[Spellcasting Prodigy (3.5e Feat)|Spellcasting Prodigy]] feat as a bonus feat.
====<-pluralized class name-> in the Game====
 
  
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
+
'''{{Anchor|Feyblood}} {{Ex}}:''' A 1st level elf paragon count as a fey for the purpose of meeting prerequisites.
  
'''Adaptation:''' <-Possible variant conceptions of this class.->.
+
'''{{Anchor|Enchanting Voice}} {{Ex}}:''' A 2nd level elf paragon gain the fascinate ability of a [[bard]], usable at will. A creature that succeed a save against your enchanting voice is immune to it for 24 hours.
  
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
+
'''{{Anchor|Ability Boost}} {{Su}}:''' A 3rd level elf paragon gain a +2 bonus on it [[Dexterity]].  
  
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
+
'''{{Anchor|Unearthly Presence}} {{Su}}:''' As a standard action, a 3rd level elf paragon can make herself very noticeable, taking a &minus;10 penalty on [[SRD:Disguise Skill|Disguise]] and [[SRD:Hide Skill|Hide]] checks. While doing so, however, all non-hostile creature are treated as being one step friendlier towards you than normal (to a maximum of Friendly). This is only an 'initial attitude' &mdash; if you take any actions that harm or offend them, their attitude will adjust appropriately. She also gains a +4 bonus to [[SRD:Intimidate Skill|Intimidate]] checks, and if she successfully demoralizes a creature in combat, she inflicts a single [[Daunt (3.5e Creature Ability)|daunt]] level on that creature.
  
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
+
While using this ability, she gains the [[SRD:Nymph|Unearthly Grace]] ability of a [[SRD:Nymph|nymph]].
  
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
+
The elf paragon may only use Unearthly Presence for 1 round per character level per day, although the use needs not be continuous.
----
 
{{3.5e Base Classes Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 

Latest revision as of 03:38, 1 December 2015

Sandbox 6[edit]

Elf Paragon[edit]

Fluff

Making a Elf Paragon[edit]

Abilities:

Races: The Elf Paragon class is obviously only meant for elves.

Alignment: Any

Starting Gold: As fighter.

Starting Age: Moderate.

Table: The Elf

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Combat Style, Feyblood
2nd +1 +0 +3 +3 Enchanting Voice
3rd +2 +1 +3 +3 Ability Boost (+2 Dex), Unearthly Presence

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the Elf Paragon.

Weapon and Armor Proficiency: A elf paragon is proficient with all simple weapon as well as light armor, they are not proficient with any shield.

Combat Style (Ex): A 1st level elf paragon must choose a combat style from the following list below:

Archery: You gain the Sharpshooter feat as a bonus feat, you can gain bonus from higher ground when using ranged weapon.

Bladesinging: You gain the Einhander feat as bonus feat, when fighting with a single one-handed slashing weapon you count as two-weapon fighting for the purpose of abilities but do not gain extra attacks (allowing them to use Two-Weapon Defense) and you count as having the Two-Weapon Fighting feat for the purpose of meeting prerequisites.

Spellcasting: You add your elf paragon level to your caster level and you gain the Spellcasting Prodigy feat as a bonus feat.

Feyblood (Ex): A 1st level elf paragon count as a fey for the purpose of meeting prerequisites.

Enchanting Voice (Ex): A 2nd level elf paragon gain the fascinate ability of a bard, usable at will. A creature that succeed a save against your enchanting voice is immune to it for 24 hours.

Ability Boost (Su): A 3rd level elf paragon gain a +2 bonus on it Dexterity.

Unearthly Presence (Su): As a standard action, a 3rd level elf paragon can make herself very noticeable, taking a −10 penalty on Disguise and Hide checks. While doing so, however, all non-hostile creature are treated as being one step friendlier towards you than normal (to a maximum of Friendly). This is only an 'initial attitude' — if you take any actions that harm or offend them, their attitude will adjust appropriately. She also gains a +4 bonus to Intimidate checks, and if she successfully demoralizes a creature in combat, she inflicts a single daunt level on that creature.

While using this ability, she gains the Unearthly Grace ability of a nymph.

The elf paragon may only use Unearthly Presence for 1 round per character level per day, although the use needs not be continuous.