Difference between revisions of "User:Leziad/Awakened Witch"

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==Awakened Witch==
 
==Awakened Witch==
  
TEST BE DONE
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The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.
  
 
===Changes===
 
===Changes===
* ''Patron Spells:'' Upon attaining any given spell level, the witch gain the ability to convert any spells of that level or lower into the patron spell of the correspondent level.
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* '''Class Skill:''' A witch adds both Perception and Sense Motive to her list of class skills.
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* '''Patron Spells:''' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
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* '''Cackle:''' The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.
  
 
===New Class Features===
 
===New Class Features===
  
''Frugal Hexes:'' An awakened witch starts the game with two frugal hexes in addition to the hex she gain at 1st level. Whenever she would gain another hex, either through normal class progression or with a feat, she may choose two frugal hex instead of a full hex.
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'''Communal Hex {{Ex}}:''' At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.  
  
===Frugal Hexes===
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===Witch's Hexes===
  
'''Buoyancy {{Su}}:''' As a standard action, a witch can alter her buoyancy. She can decided to float over the water as per the [https://www.d20pfsrd.com/magic/all-spells/b/buoyancy/ ''buoyancy''] spell, sink like a stone, or return to normal.
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A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
 
'''Disguise {{Su}}:''' A witch can change her appearance for a number of hours per day equal to her class level, as if using disguise self. These hours do not need to be consecutive, but they must be spent in 1-hour increments. Unlike the spell, this disguises touch and sound, and it doesn’t allow a saving throw to disbelieve).
 
  
'''Green Thumb {{Su}}:''' As a standard action, a witch may affect a single plants she can touch with either  [[SRD:Plant Growth|''plant growth'']] spell or the [[SRD:Diminish Plants|''diminish plant'']].
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===Witch's Patron===
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: ''Independent Witch:'' Instead of relying on otherworldly beings, some witches gain their power through the teaching passed down by ancient witches or through an helpful spirit that took the form of their familiar. These witches do not gain a patron from a list of patron. Instead she chooses a single 1st level spell on the witch list to be her 1st level patron spell, repeating the process whenever she gain access to a new spell level. This prevents the witch from accessing spells outside of her spell list with her patron, but grants her more flexibility with her patron spells.
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: ''Flames:'' 2nd— [https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/ ''burning disarm'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/s/scorching-ray/ ''scorching ray'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/f/fireball/ ''fireball'']; 8th— [https://www.aonprd.com/SpellDisplay.aspx?ItemName=Wall%20of%20Fire ''wall of fire'']; 10— [https://www.d20pfsrd.com/magic/all-spells/f/flame-strike/ ''flame strike'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/f/furious-fire-barrage/ ''furious fire barrage'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/f/fire-storm ''fire storm'']; 16th— [https://www.d20pfsrd.com/magic/all-spells/i/incendiary-cloud/ ''incendiary cloud'']; 18th— [https://www.d20pfsrd.com/magic/all-spells/m/meteor-swarm/ ''meteor swarm''].

Latest revision as of 19:46, 4 January 2025

Awakened Witch[edit]

The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.

Changes[edit]

  • Class Skill: A witch adds both Perception and Sense Motive to her list of class skills.
  • Patron Spells: A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
  • Cackle: The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.

New Class Features[edit]

Communal Hex (Ex): At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.

Witch's Hexes[edit]

A list of new and revised witch's hex can be found here.

Witch's Patron[edit]

Independent Witch: Instead of relying on otherworldly beings, some witches gain their power through the teaching passed down by ancient witches or through an helpful spirit that took the form of their familiar. These witches do not gain a patron from a list of patron. Instead she chooses a single 1st level spell on the witch list to be her 1st level patron spell, repeating the process whenever she gain access to a new spell level. This prevents the witch from accessing spells outside of her spell list with her patron, but grants her more flexibility with her patron spells.
Flames: 2nd— burning disarm; 4th— scorching ray; 6th— fireball; 8th— wall of fire; 10— flame strike; 12th— furious fire barrage; 14th— fire storm; 16th— incendiary cloud; 18th— meteor swarm.