Difference between revisions of "SRD:Alchemical Silver"

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===Silver, Alchemical===
 
===Silver, Alchemical===
  
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
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A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the [[SRD:DR|damage reduction]] of creatures such as [[SRD:Lycanthrope|lycanthropes]].
  
On a successful attack with a silvered weapon, the wielder takes a –1 penalty on the [[SRD:Attack Damage|damage roll]] (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.
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On a successful [[SRD:Attack Roll|attack]] with a silvered weapon, the wielder takes a –1 penalty on the [[SRD:Attack Damage|damage roll]] (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.
  
Alchemical silver has 10 [[SRD:Hit Points|hit points]] per inch of thickness and hardness 8.
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Alchemical silver has 10 [[SRD:Hit Points|hit points]] per inch of thickness and [[SRD:Hardness|hardness]] 8.
  
{| class="d20"   
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{| class="zebra d20"   
 
|-
 
|-
 
! align="left" |Type of Alchemical Silver Item !! Item Cost Modifier  
 
! align="left" |Type of Alchemical Silver Item !! Item Cost Modifier  
 
|-
 
|-
 
| align="left" |Ammunition || +2 gp  
 
| align="left" |Ammunition || +2 gp  
|-class="even"
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|-
 
| align="left" |Light weapon || +20 gp  
 
| align="left" |Light weapon || +20 gp  
 
|-
 
|-
 
| align="left" |One-handed weapon, or one head of a [[SRD:Double Weapon|double weapon]] || +90 gp  
 
| align="left" |One-handed weapon, or one head of a [[SRD:Double Weapon|double weapon]] || +90 gp  
|-class="even"
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|-
 
| align="left" |Two-handed weapon, or both heads of a [[SRD:Double Weapon|double weapon]] || +180 gp  
 
| align="left" |Two-handed weapon, or both heads of a [[SRD:Double Weapon|double weapon]] || +180 gp  
 
|}
 
|}
  
{{SRD Equipment Footer}}
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{{SRD Special Materials Footer}}
[[Category:Term|{{BASEPAGENAME}}]]
 
 
[[Category:Material|{{BASEPAGENAME}}]]
 
[[Category:Material|{{BASEPAGENAME}}]]
[[Category:Alchemical Silver|{{BASEPAGENAME}}]]
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[[Category:Mundane|{{BASEPAGENAME}}]]

Latest revision as of 19:46, 9 September 2021

This material is published under the OGL

Silver, Alchemical[edit]

A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.

On a successful attack with a silvered weapon, the wielder takes a –1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.

Alchemical silver has 10 hit points per inch of thickness and hardness 8.

Type of Alchemical Silver Item Item Cost Modifier
Ammunition +2 gp
Light weapon +20 gp
One-handed weapon, or one head of a double weapon +90 gp
Two-handed weapon, or both heads of a double weapon +180 gp



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Facts about "Alchemical Silver"
TitleAlchemical Silver +