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Steal Life (3.5e Spell)

3 bytes added, 18:46, 11 February 2016
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As you cast this spell your hands and eyes glow with fell energy, allowing you to steal a creature's very life away. The target of the spell is allowed a fortitude save to negate the effect, if the they fail save it they become [[SRD:Helpless|helpless]] for the duration of the effect. Each round at the start of your turn the targeted creature take 1 point of [[SRD:Ability Burn|ability burn]] to all ability scores, if the drained creature is of the same type as you you start draining it life away, increasing your maximal age by 1 day per points burned. Once the creature [[constitution]] reach 0 it is left a lifeless husk, worse is that if it resurrected it return to life at it exact maximum age and gain no bonus from aging beyond those he had prior of being slain (but take all penalties), dying of old age within 1d4 days unless somehow rejuvenated.
In order to concentrate on the spell you need to remain within touch range with the target, if you or the target move away the spell end. The [[SRD:Ability Burn|ability burn]] caused by this spell is not restored through natural healing, the only way to restore a victim of steal life is either slaying the caster, which automatically cure all the [[SRD:Ability Burn|ability burn]] she inflicted with ''steal life'' or a [[SRD:Miracle|''miracle'']] or [[SRD:Wish|''wish'']], allowing the creature to heal the [[SRD:Ability Burn|ability burn]] naturally.
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