Steal Life (3.5e Spell)
Rate this article |
Discuss this article
Note: This is a homebrew spell designed to replace Steal Life. You may be looking for the original instead.
|Level:||Cleric 8, Sorcerer/Wizard 8|
|Casting time:||1 full-round action|
|Target:||One Living Creature|
|Duration:||Concentration (see text)|
|Saving Throw:||Fortitude Negate|
As you cast this spell your hands and eyes glow with fell energy, allowing you to steal a creature's very life away. The target of the spell is allowed a fortitude save to negate the effect, if they fail save they become helpless for the duration of the effect. Each round at the start of your turn the targeted creature take 1 point of youthdrain. If the drained creature is of the same type as you you start draining it life away, increasing your maximal age by 1 week per youthdrain inflicted. If a creatures dies as a result of the youthdrain and is resurrected, it return to life at it exact maximum age and gain no bonus from aging beyond those he had prior of being slain (but take all penalties), dying of old age within 1d4 days unless somehow rejuvenated.
In order to concentrate on the spell you need to remain within touch range with the target, if you or the target move away the spell end. The youthdrain inflicted by this spell persist forever and do not fade away. The only way to restore a victim of steal life is either slaying the caster, which automatically cure all the youthdrain she inflicted with the spell or a miracle or wish spell. If the caster is slain and the target is then raised from the dead, it return to it proper age.
If the target of the spell is the same type as you and you are either in an area under the effect of a desecrate or unhallow spell or during a full moon night you do not increase your maximal age, but instead start getting younger. Instead of increasing your maximal age, for each youthdrain inflicted by this spell you become 1 year younger (up to a minimum age of your choice), this allow you to reverse and delay aging penalties (and death) essentially indefinitely. You still count your original age for aging bonuses. However from that point on you start to suffer from rapid aging, each day ageing you one month until you are back at your actual age.
|Article Balance||Very High +|
|Identifier||3.5e Spell +|
|Level||Cleric 8 + and Sorcerer/Wizard 8 +|
|Rated By||Undead Knave +|
|Rating||Rating Pending +|
|Summary||Literally consume someone's life away, possibly getting younger. +|
|Title||Steal Life +|