Steal Life (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 11th January 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Note: This is a homebrew spell designed to replace Steal Life. You may be looking for the original instead.


Steal Life
Necromancy [Evil]
Level: Cleric 8, Sorcerer/Wizard 8
Components: S
Casting time: 1 full-round action
Range: Touch
Target: One Living Creature
Duration: Concentration (see text)
Saving Throw: Fortitude Negate
Spell Resistance: Yes

As you cast this spell your hands and eyes glow with fell energy, allowing you to steal a creature's very life away. The target of the spell is allowed a fortitude save to negate the effect, if they fail save they become helpless for the duration of the effect. Each round at the start of your turn the targeted creature take 1 point of youthdrain. If the drained creature is of the same type as you you start draining it life away, increasing your maximal age by 1 week per youthdrain inflicted. If a creatures dies as a result of the youthdrain and is resurrected, it return to life at it exact maximum age and gain no bonus from aging beyond those he had prior of being slain (but take all penalties), dying of old age within 1d4 days unless somehow rejuvenated.

In order to concentrate on the spell you need to remain within touch range with the target, if you or the target move away the spell end. The youthdrain inflicted by this spell persist forever and do not fade away. The only way to restore a victim of steal life is either slaying the caster, which automatically cure all the youthdrain she inflicted with the spell or a miracle or wish spell. If the caster is slain and the target is then raised from the dead, it return to it proper age.

If the target of the spell is the same type as you and you are either in an area under the effect of a desecrate or unhallow spell or during a full moon night you do not increase your maximal age, but instead start getting younger. Instead of increasing your maximal age, for each youthdrain inflicted by this spell you become 1 year younger (up to a minimum age of your choice), this allow you to reverse and delay aging penalties (and death) essentially indefinitely. You still count your original age for aging bonuses. However from that point on you start to suffer from rapid aging, each day ageing you one month until you are back at your actual age.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentS +
DescriptorEvil +
Identifier3.5e Spell +
LevelCleric 8 + and Sorcerer/Wizard 8 +
RangeTouch +
Rated ByUndead Knave +
RatingRating Pending +
SchoolNecromancy +
SummaryLiterally consume someone's life away, possibly getting younger. +
TitleSteal Life +