Difference between revisions of "Dark Travellers (4e Monster)"
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|date_created=3-18-11 | |date_created=3-18-11 | ||
− | |status= | + | |status=Lestus, the Proud; Sophyia, the Emerald Archer; Shagun, the Freelancer; Yuni of the Blood Moon; Axel, the Fire Blazer; Gambit, the Lucktwister; Exarnia, the Whiteflame Cleric; Iolan, Necromancer of Time; Lesser cohorts |
}} | }} | ||
− | == | + | ==Dark Travellers== |
− | + | Dark Travellers are an epic-level band of abnormal humanoids, some of whom have been tainted by the power of necromancy. Others just follow along with the group to unleash their potential upon those who attempt to ruin their plans. | |
+ | |||
+ | ===Nyria, Word of Umond=== | ||
+ | |||
+ | The weakest of the Ten, she is a witch that uses the power of the voice to hinder and damage her foes with faint whispers of necromantic prayers and silent gestures. Her powerful kiss can become a useful and sometimes fatal tool. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Nyria, Word of Umond | ||
+ | |level=22 | ||
+ | |role=Elite Controller | ||
+ | |size=Medium | ||
+ | |origin=Immortal | ||
+ | |type=Humanoid | ||
+ | |xp=8,300 | ||
+ | |initiative=+17 | ||
+ | |senses=Perception +16; ''Darkvision'' | ||
+ | |aura1=Aura of Beauty | ||
+ | |aurarange1=5 | ||
+ | |auraeffect1=any enemy within the aura that are dazed or weakened also take a -2 penalty to attack rolls against any creature. | ||
+ | |hp=416 | ||
+ | |bloodied=208 | ||
+ | |ac=38 | ||
+ | |fortitude=32 | ||
+ | |reflex=32 | ||
+ | |will=38 | ||
+ | |immune/resist/vulnerable='''Resist''' 15 Necrotic | ||
+ | |savingthrows=+2 | ||
+ | |speed=7 (''Shadow Walk'') | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Hand of Darkness | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |keywords=Necrotic | ||
+ | |effect=+27 vs. AC; 2d6 +8 Necrotic damage (''4d6 +12 on a critical, and the target is dazed – save ends'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Shower of Darkness | ||
+ | |action=standard | ||
+ | |recharge=recharge {{4}} {{5}} {{6}} | ||
+ | |keywords=Necrotic | ||
+ | |effect=+24 vs. Fortitude; Close burst 4; 3d6 +8 Necrotic damage, and the target is weakened (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{A}} | ||
+ | |name=Dark Pulse | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |keywords=Necrotic | ||
+ | |effect=+24 vs. Reflex; '''Area Burst''' 3; 4d12 +8 Necrotic damage, and the target is immobilized until the end of Nyria’s next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Kiss of Darkness | ||
+ | |action=minor | ||
+ | |recharge=1/ round | ||
+ | |keywords=Charm | ||
+ | |effect=+26 vs. Will; ''the target must be dazed or weakened''; the target loses the current condition and is instead dominated. The target must remain within 6 squares of Nyria or the effect ends. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shadow Jaunt | ||
+ | |action=move | ||
+ | |keywords=Teleportation | ||
+ | |effect=Nyria can teleport 6 squares and make a basic melee attack against a creature she appears adjacent to. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Evil | ||
+ | |languages=Common, Telepathy 20 | ||
+ | |skills=Acrobatics +23; Arcana +21; Diplomacy +20; Intimidate +20; Stealth +23 | ||
+ | |strength=20 | ||
+ | |strbonus=+16 | ||
+ | |dexterity=25 | ||
+ | |dexbonus=+18 | ||
+ | |wisdom=21 | ||
+ | |wisbonus=+16 | ||
+ | |constitution=24 | ||
+ | |conbonus=+18 | ||
+ | |intelligence=20 | ||
+ | |intbonus=+16 | ||
+ | |charisma=19 | ||
+ | |chabonus=+15 | ||
+ | }} | ||
+ | ====Shadow Beast==== | ||
+ | |||
+ | Nyria's four-legged cohorts, they appear as shadowy silhouettes of the mighty lion. Their ferocious roar spews forth waves of necromantic energy at their foes, and their vicious claws infect their targets with painful spikes of raw necrotic energy. | ||
{{4e Creature Top | {{4e Creature Top | ||
+ | |name=Shadow Beast | ||
+ | |level=19 | ||
+ | |role=Elite Soldier | ||
+ | |size=Large | ||
+ | |origin=Shadow | ||
+ | |type=Magical Beast | ||
+ | |xp=4,800 | ||
+ | |initiative=+16 | ||
+ | |senses=Perception +13; ''Darkvision'' | ||
+ | |aura1=Aurora of Darkness | ||
+ | |aurakeyword1=Encounter | ||
+ | |aurarange1=2 | ||
+ | |auraeffect1=If the Shadow Beast has concealment, it can make a basic melee attack against each enemy within the aura without losing concealment. | ||
+ | |hp=360 | ||
+ | |bloodied=180 | ||
+ | |ac=37 | ||
+ | |fortitude=29 | ||
+ | |reflex=28 | ||
+ | |will=26 | ||
+ | |immune/resist/vulnerable='''Resist''' 10 Necrotic | ||
+ | |savingthrows=+2 | ||
+ | |speed=7 (''Shadow Walk''); '''Teleport''' 4 | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Dark Claw | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |keywords=Necrotic | ||
+ | |effect=+26 vs. AC; '''Reach''' 2; 2d6 +7 Necrotic damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Pounce | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=The shadow beast can make two ''claw'' attacks against one target. If both attacks hit, the target takes ongoing 10 Necrotic damage (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Dark Howl | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}} | ||
+ | |keywords=Necrotic | ||
+ | |effect=+22 vs. Reflex; '''Close Burst''' 5; 3d8 +7 Necrotic damage, and the target takes a -2 penalty to all defenses (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Ethereal Darkness | ||
+ | |action=immediate reaction, ''when missed by a ranged attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=The shadow beast gains concealment until the end of its next turn or when it attacks. The shadow beast can make opportunity attacks and remain concealed. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shadow Jaunt | ||
+ | |action=move | ||
+ | |effect=''Must have concealment''; While concealed, the shadow beast can move up to twice its speed with a successful stealth check or up to its speed without one. Difficult terrain and other effects apply to this speed normally. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Evil | ||
+ | |languages=Deep Speech, Telepathy 20 | ||
+ | |skills=Arcana +16; Athletics +20; Insight +18; Intimidate +19; Stealth +19 | ||
+ | |strength=23 | ||
+ | |strbonus=+15 | ||
+ | |dexterity=21 | ||
+ | |dexbonus=+14 | ||
+ | |wisdom=19 | ||
+ | |wisbonus=+13 | ||
+ | |constitution=20 | ||
+ | |conbonus=+14 | ||
+ | |intelligence=15 | ||
+ | |intbonus=+11 | ||
+ | |charisma=21 | ||
+ | |chabonus=+14 | ||
+ | }} | ||
+ | ---- | ||
+ | ---- | ||
+ | ===Xigbar, the Freeshooter=== | ||
+ | |||
+ | Originally a freelance traveler, he encountered the group of wayward souls on one of his recent travels and has since aligned himself to the good of his new allies. He is torn between two worlds, but chooses to keep his own opinions and thoughts to his own self. He carries a pair of unusually-shaped weapons, which seem like crossbows at first from a distance... | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Xigbar | ||
+ | |level=22 | ||
+ | |role=Solo Artillery | ||
+ | |size=Medium | ||
+ | |origin=Immortal | ||
+ | |type=Humanoid | ||
+ | |xp=20,750 | ||
+ | |initiative=+19 | ||
+ | |senses=Perception +23; ''Darkvision'' | ||
+ | |hp=795 | ||
+ | |bloodied=397 | ||
+ | |ac=38 | ||
+ | |fortitude=30 | ||
+ | |reflex=37 | ||
+ | |will=30 | ||
+ | |immune/resist/vulnerable='''Immune''' Paralysis, Sleep; '''Resist''' 15 Necrotic | ||
+ | |savingthrows=+5 (''+7 against slowed & immobilized'') | ||
+ | |speed=6; '''Fly''' 6 (''hover''); '''Teleport''' 8 | ||
+ | |actionpoints=2 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BR}} | ||
+ | |name=Arrowgun | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+29 vs. AC; '''Ranged''' 10/20; 2d6 +8 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Arrowguns | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=Xigbar can make two arrowgun attacks against one or two different targets in range. He can make an additional attack if one attack hits, or two additional attacks if both attacks hit. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Critical Snipe | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}} | ||
+ | |effect=+27 vs. Reflex; '''Ranged''' 10; ''cannot be phased''; 4d6 +8 damage. | ||
+ | ''Secondary attack'': one enemy within 10 squares of the primary target; +27 vs. Reflex; 3d6 +8 damage. ''Tertiary attack'': one enemy within 10 squares of the secondary target; +27 vs. Reflex; 2d6 +8 damage. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Phase Reaction | ||
+ | |action=immediate interrupt, ''when missed by a melee or close burst attack'' | ||
+ | |recharge=1/ round | ||
+ | |keywords=Teleportation | ||
+ | |effect=Xigbar can teleport and make an immediate basic attack against the attacker. In addition, he gains Resist 5 to all damage until the start of his next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Reactive Shot | ||
+ | |action=immediate reaction, ''when hit by a ranged attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=Xigbar can make an immediate basic attack against the target that hit him with a ranged attack. If the attack hits, Xigbar gains concealment until the start of his next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Warp Snipe | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |keywords=Teleportation | ||
+ | |effect=+27 vs. Reflex; '''Ranged''' 10; 2d6 +8 damage, and Xigbar can teleport his speed to fire another shot at a different target. | ||
+ | ''Secondary Attack'': All within range; +25 vs. Reflex; 4d12 +8 damage, and the target cannot benefit from cover or concealment until the end of Xigbar’s next turn. ''Miss'': Half damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Phase Arrows | ||
+ | |effect=Xigbar’s shots can be redirected to a different location within range, meaning that he doesn’t need direct line of sight to hit the target, but must have line of effect where the bullet reappears to hit the target. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Ranged Opportunity Attack | ||
+ | |effect=Since Xigbar only has ranged attacks, he can substitute his close range opportunity attack with a ranged basic attack-- range is the same as a melee attack. This type of attack does not provoke opportunity attacks in this fashion. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Reload | ||
+ | |action=minor | ||
+ | |effect=Xigbar can fire up to 12 shots (''6 shots per gun'') before he has to reload. If Xigbar runs out of shots before the start of his next turn, he cannot make immediate or opportunity attacks. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Sharpshooter | ||
+ | |effect=All of Xigbar’s ranged attacks with the arrowguns ignore cover, superior cover and concealment, but not total concealment. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Evil | ||
+ | |languages=Common | ||
+ | |skills=Acrobatics +24; Bluff +22; Insight +23; Nature +23; Perception +23; Stealth +24; Streetwise +21 | ||
+ | |strength=20 | ||
+ | |strbonus=+16 | ||
+ | |dexterity=26 | ||
+ | |dexbonus=+19 | ||
+ | |wisdom=24 | ||
+ | |wisbonus=+18 | ||
+ | |constitution=21 | ||
+ | |conbonus=+16 | ||
+ | |intelligence=21 | ||
+ | |intbonus=+16 | ||
+ | |charisma=22 | ||
+ | |chabonus=+17 | ||
+ | |equipment=2 Arrowguns | ||
+ | }} | ||
+ | ====Shadow Sniper==== | ||
+ | |||
+ | Xigbar's loyal cohorts, they carry weapons that look more like crossbows, but fires bolts of light instead of regular bolts. They are constantly hovering about in the air-- grabbing the air as if it were ground and dragging itself along as though it were treading through water. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Shadow Sniper | ||
+ | |level=20 | ||
+ | |role=Elite Artillery | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Humanoid | ||
+ | |xp=5,600 | ||
+ | |initiative=+17 | ||
+ | |senses=Perception +20; ''Low-light Vision'' | ||
+ | |hp=332 | ||
+ | |bloodied=166 | ||
+ | |ac=34 | ||
+ | |fortitude=27 | ||
+ | |reflex=33 | ||
+ | |will=27 | ||
+ | |savingthrows=+2 | ||
+ | |speed=3; '''Fly''' 6 (''hover''); '''Teleport''' 4 | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BR}} | ||
+ | |name=Snipegun | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+27 vs. AC; '''Ranged''' 10/20; 2d6 +7 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Double Snipe | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=The Shadow Sniper can make two Snipegun attacks against two different targets. If both attacks hit, the Sniper can teleport its speed. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Multi-Snipe | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |effect=+23 vs. Reflex; '''Close Burst''' 10; ''Cannot be warped''; 4d10 +7 damage, and the target is dazed (''stunned on a critical hit – save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Warp Snipe | ||
+ | |effect=The Shadow Sniper’s shots can be redirected to a different direction, meaning that it doesn’t need direct line of sight to hit the target, but must have line of effect where the bullet faces to hit the target. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Sharpshooter | ||
+ | |effect=All of the Shadow Sniper’s ranged attacks with the snipegun ignore cover and concealment, but not superior cover or total concealment. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Evil | ||
+ | |languages=--- | ||
+ | |skills= | ||
+ | |strength=17 | ||
+ | |strbonus=+13 | ||
+ | |dexterity=24 | ||
+ | |dexbonus=+17 | ||
+ | |wisdom=21 | ||
+ | |wisbonus=+15 | ||
+ | |constitution=20 | ||
+ | |conbonus=+15 | ||
+ | |intelligence=18 | ||
+ | |intbonus=+14 | ||
+ | |charisma=17 | ||
+ | |chabonus=+13 | ||
+ | |equipment=Snipegun}} | ||
+ | ---- | ||
+ | ---- | ||
+ | ===Lestus, the Proud=== | ||
+ | |||
+ | A charismatic figure with an unusual placement amongst the ten. He, like Exarnia, utilize the energies of Radiance instead of necromantic energies. Because of their unusual backgrounds, Lestus is essentially a proud fighter. He is especially dangerous towards defenders or characters who mark him or his cohorts. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Lestus, the Proud | ||
+ | |level=25 | ||
+ | |role=Elite Soldier (''Leader'') | ||
+ | |size=Medium | ||
+ | |origin=Immortal | ||
+ | |type=Humanoid | ||
+ | |xp=14,000 | ||
+ | |initiative=+19 | ||
+ | |senses=Perception +16; ''Low-light Vision'' | ||
+ | |aura1=Shield of Prayers | ||
+ | |aurarange1=3 | ||
+ | |auraeffect1=Any non-shadow creature than enters the aura that is marked takes a -1 penalty to attack rolls against Lestus or any other ally within the aura. | ||
+ | |hp=516 | ||
+ | |bloodied=258 | ||
+ | |ac=43 | ||
+ | |fortitude=33 | ||
+ | |reflex=29 | ||
+ | |will=32 | ||
+ | |immune/resist/vulnerable='''Resist''' 10 Radiant; '''Vulnerable''' Marked (''Shield of Prayers becomes inactive until the mark lifts'') | ||
+ | |savingthrows=+2 (''+5 against dazed & dominated'') | ||
+ | |speed=7; '''Fly''' 3 (''hover'') | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Brilliant Greatsword | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |keywords=Radiant, Weapon | ||
+ | |effect=+32 vs. AC; 2d8 +9 damage, plus ongoing 10 Radiant damage (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Dual Strike | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |keywords=Radiant, Weapon | ||
+ | |effect=Lestus makes two basic attacks against one or two different targets. If both attacks hit, the target takes an additional 2d8 damage and is marked until the end of his next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Fond of Brilliance | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |keywords=Radiant | ||
+ | |effect=+30 vs. Fortitude; '''Ranged''' 5; 3d8 +9 Radiant damage, and the target is marked (''save ends''). If the target is already marked, the target is dazed. ''Miss'': Half damage, and the target is weakened (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Light of the Way | ||
+ | |action=standard | ||
+ | |recharge=recharge when ''dividing crown'' is used | ||
+ | |keywords=Radiant | ||
+ | |effect=+28 vs. Fortitude; '''Close Burst''' 4; 4d10 +9 Radiant damage, and the target is stunned (''save ends''). ''Miss'': Half damage, and the target takes ongoing 10 Radiant damage (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{A}} | ||
+ | |name=Runeshield Aftermath | ||
+ | |action=standard | ||
+ | |recharge=recharge after an ally uses ''runeshield shatter''; encounter | ||
+ | |keywords=Healing, Radiant | ||
+ | |effect=+28 vs. Fortitude; '''Area Burst''' 3; 5d10 +9 Radiant, and the target suffers a -3 penalty to attack rolls (''save ends''). ''Miss'': Half damage, and the target is marked until the end of his next turn. '''Effect''': Each ally in burst regains 25 hit points. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Shield of Oath | ||
+ | |action=immediate interrupt, ''when lestus is hit by a critical'' | ||
+ | |effect=''Close Burst'' 4; Each enemy in burst takes a -2 penalty to attack rolls against him until the end of his next turn. In addition, all allies in burst gain a +2 bonus to defenses until the end of his next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Critical Uprising | ||
+ | |recharge=1/ encounter | ||
+ | |effect=Whenever Lestus scores a critical hit with any of his melee attacks, he gains an extra action point-- which must be used before the end of the encounter. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Dividing Crown | ||
+ | |action=immediate reaction, ''when hit by a critical melee attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=Lestus takes half the damage and channels the rest to the nearest ally (''except a minion''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Mark of Resolve | ||
+ | |effect=While Lestus is marked, he gains a +2 bonus to attack rolls against the target that marked him. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
|name= | |name= | ||
− | |level= | + | |action= |
− | |role= | + | |recharge= |
− | |size= | + | |keywords= |
− | |origin= | + | |effect= |
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Radiant Passage | ||
+ | |action=move | ||
+ | |effect=''Must not be marked''; Lestus can shift up to 3 squares and makes a melee basic attack against any enemy he ends his move adjacent to. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Runshield Spawn | ||
+ | |action=minor | ||
+ | |recharge=encounter | ||
+ | |effect=Lestus can spawn a Runeshield Minor, or 2 Runeshield Minions within 5 squares of him. If Lestus is bloodied, he can spawn a Runeshield Shadow as long as he is not marked. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Evil | ||
+ | |languages=Common, Deep Speech | ||
+ | |skills=Athletics +24; Diplomacy +20; Endurance +24; Insight +23 | ||
+ | |strength=24 | ||
+ | |strbonus=+29 | ||
+ | |dexterity=21 | ||
+ | |dexbonus=+17 | ||
+ | |wisdom=23 | ||
+ | |wisbonus=+18 | ||
+ | |constitution=25 | ||
+ | |conbonus=+19 | ||
+ | |intelligence=21 | ||
+ | |intbonus=+17 | ||
+ | |charisma=20 | ||
+ | |chabonus=+17 | ||
+ | |equipment=Brilliant Energy Greatsword +5, Heavy Shield, Plate Armor | ||
+ | }} | ||
+ | ====Runeshield Cohorts==== | ||
+ | |||
+ | Runeshields are Lestus's cannon fodders that have similar dispositions by striking against those who challenge them. They, essentially, accept the challenge graciously-- attacking with determined strength. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Runeshield Shadow | ||
+ | |level=20 | ||
+ | |role=Elite Soldier | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Humanoid | ||
+ | |xp=5,600 | ||
+ | |initiative= | ||
+ | |senses= | ||
+ | |aura1= | ||
+ | |aurakeyword1= | ||
+ | |aurarange1= | ||
+ | |auraeffect1= | ||
+ | |aura2= | ||
+ | |aurakeyword2= | ||
+ | |aurarange2= | ||
+ | |auraeffect2= | ||
+ | |special= | ||
+ | |effect= | ||
+ | |hp= | ||
+ | |bloodied= | ||
+ | |ac= | ||
+ | |fortitude= | ||
+ | |reflex= | ||
+ | |will= | ||
+ | |immune/resist/vulnerable= | ||
+ | |savingthrows= | ||
+ | |speed= | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | {{4e Creature Power | ||
|type= | |type= | ||
+ | |name= | ||
+ | |action= | ||
+ | |recharge= | ||
|keywords= | |keywords= | ||
− | |xp= | + | |effect= |
+ | }} | ||
+ | <!--repeat as required--> | ||
+ | {{4e Creature Bottom | ||
+ | |alignment= | ||
+ | |languages= | ||
+ | |skills= | ||
+ | |feats= | ||
+ | |strength= | ||
+ | |strbonus=+ | ||
+ | |dexterity= | ||
+ | |dexbonus=+ | ||
+ | |wisdom= | ||
+ | |wisbonus=+ | ||
+ | |constitution= | ||
+ | |conbonus=+ | ||
+ | |intelligence= | ||
+ | |intbonus=+ | ||
+ | |charisma= | ||
+ | |chabonus=+ | ||
+ | }} | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Runeshield Minor | ||
+ | |level=20 | ||
+ | |role=Soldier | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Humanoid | ||
+ | |xp=5,600 | ||
|initiative= | |initiative= | ||
|senses= | |senses= | ||
Line 67: | Line 595: | ||
|chabonus=+ | |chabonus=+ | ||
}} | }} | ||
− | |||
− | <!-- | + | {{4e Creature Top |
+ | |name=Runeshield Minion | ||
+ | |level=20 | ||
+ | |role=Elite Minion | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Humanoid | ||
+ | |xp=5,600 | ||
+ | |initiative= | ||
+ | |senses= | ||
+ | |aura1= | ||
+ | |aurakeyword1= | ||
+ | |aurarange1= | ||
+ | |auraeffect1= | ||
+ | |aura2= | ||
+ | |aurakeyword2= | ||
+ | |aurarange2= | ||
+ | |auraeffect2= | ||
+ | |special= | ||
+ | |effect= | ||
+ | |hp=1 | ||
+ | |bloodied=Minion | ||
+ | |ac= | ||
+ | |fortitude= | ||
+ | |reflex= | ||
+ | |will= | ||
+ | |immune/resist/vulnerable= | ||
+ | |savingthrows= | ||
+ | |speed= | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name= | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords= | ||
+ | |effect= | ||
+ | }} | ||
+ | <!--repeat as required--> | ||
+ | {{4e Creature Bottom | ||
+ | |alignment= | ||
+ | |languages= | ||
+ | |skills= | ||
+ | |feats= | ||
+ | |strength= | ||
+ | |strbonus=+ | ||
+ | |dexterity= | ||
+ | |dexbonus=+ | ||
+ | |wisdom= | ||
+ | |wisbonus=+ | ||
+ | |constitution= | ||
+ | |conbonus=+ | ||
+ | |intelligence= | ||
+ | |intbonus=+ | ||
+ | |charisma= | ||
+ | |chabonus=+ | ||
+ | }} | ||
+ | ---- | ||
+ | ---- | ||
+ | ===Sophyia, the Emerald Archer=== | ||
+ | |||
+ | |||
{{4e Creature Top | {{4e Creature Top | ||
− | |name= | + | |name=Sophyia, the Emerald Archer |
|level= | |level= | ||
− | |role= | + | |role=Solo Artillery (''Leader'') |
− | |size= | + | |size=Medium |
− | |origin= | + | |origin=Fey |
− | |type= | + | |type=Humanoid |
− | |||
|xp= | |xp= | ||
|initiative= | |initiative= | ||
Line 130: | Line 718: | ||
|chabonus=+ | |chabonus=+ | ||
}} | }} | ||
+ | ====Emerald Shadows==== | ||
− | + | ---- | |
− | + | ---- | |
− | + | ===Shagun, the Freelancer=== | |
− | + | ===Yuni of the Blood Moon=== | |
− | === | + | ===Axel, the Fire Blazer=== |
− | |||
− | |||
− | |||
− | |||
− | === | + | ===Gambit, the Lucktwister=== |
− | |||
− | ===== | + | ===Exarnia, the Whiteflame Cleric=== |
− | |||
− | |||
− | |||
− | + | ===Iolan, Necromancer of Time=== | |
---- | ---- |
Revision as of 09:16, 20 March 2011
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Contents
Dark Travellers
Dark Travellers are an epic-level band of abnormal humanoids, some of whom have been tainted by the power of necromancy. Others just follow along with the group to unleash their potential upon those who attempt to ruin their plans.
Nyria, Word of Umond
The weakest of the Ten, she is a witch that uses the power of the voice to hinder and damage her foes with faint whispers of necromantic prayers and silent gestures. Her powerful kiss can become a useful and sometimes fatal tool.
Shadow Beast
Nyria's four-legged cohorts, they appear as shadowy silhouettes of the mighty lion. Their ferocious roar spews forth waves of necromantic energy at their foes, and their vicious claws infect their targets with painful spikes of raw necrotic energy.
Xigbar, the Freeshooter
Originally a freelance traveler, he encountered the group of wayward souls on one of his recent travels and has since aligned himself to the good of his new allies. He is torn between two worlds, but chooses to keep his own opinions and thoughts to his own self. He carries a pair of unusually-shaped weapons, which seem like crossbows at first from a distance...
Shadow Sniper
Xigbar's loyal cohorts, they carry weapons that look more like crossbows, but fires bolts of light instead of regular bolts. They are constantly hovering about in the air-- grabbing the air as if it were ground and dragging itself along as though it were treading through water.
Lestus, the Proud
A charismatic figure with an unusual placement amongst the ten. He, like Exarnia, utilize the energies of Radiance instead of necromantic energies. Because of their unusual backgrounds, Lestus is essentially a proud fighter. He is especially dangerous towards defenders or characters who mark him or his cohorts.
Runeshield Cohorts
Runeshields are Lestus's cannon fodders that have similar dispositions by striking against those who challenge them. They, essentially, accept the challenge graciously-- attacking with determined strength.
Runeshield Shadow Level 20 Elite Soldier
| ||
---|---|---|
Medium Shadow Humanoid XP 5,600
| ||
' | ||
Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Runeshield Minor Level 20 Soldier
| ||
---|---|---|
Medium Shadow Humanoid XP 5,600
| ||
' | ||
Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Runeshield Minion Level 20 Elite Minion
| ||
---|---|---|
Medium Shadow Humanoid XP 5,600
| ||
HP 1; a missed attack never damages a minion. | ||
' | ||
Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Sophyia, the Emerald Archer
Sophyia, the Emerald Archer Solo Artillery (Leader)
| ||
---|---|---|
Medium Fey Humanoid
| ||
' | ||
Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Emerald Shadows
Shagun, the Freelancer
Yuni of the Blood Moon
Axel, the Fire Blazer
Gambit, the Lucktwister
Exarnia, the Whiteflame Cleric
Iolan, Necromancer of Time
Author | Xeadin + |
Identifier | 4e Monster + |
Rating | Unrated + |
Title | Dark Travellers + |