Difference between revisions of "Magi Chronicles RPG (4e Sourcebook)/Weapons"

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(Weapons)
(Simple Weapons)
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| style="color: #ffffff" align="left"| '''Properties'''
 
| style="color: #ffffff" align="left"| '''Properties'''
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Axe
+
| align="left"| '''Axe'''
 
| +2
 
| +2
 
| 1d6
 
| 1d6
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| align="left"| Off-Hand
 
| align="left"| Off-Hand
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Club
+
| align="left"| '''Club'''
 
| +2
 
| +2
 
| 1d6
 
| 1d6
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| align="left"| ---
 
| align="left"| ---
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Dagger
+
| align="left"| '''Dagger'''
 
| +3
 
| +3
 
| 1d4
 
| 1d4
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| align="left"| Light Thrown/ Off-Hand
 
| align="left"| Light Thrown/ Off-Hand
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Gauntlet
+
| align="left"| '''Gauntlet'''
 
| +2
 
| +2
 
| 1d4
 
| 1d4
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| align="left"| Off-Hand
 
| align="left"| Off-Hand
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Javelin
+
| align="left"| '''Javelin'''
 
| +2
 
| +2
 
| 1d6
 
| 1d6
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| align="left"| Heavy Thrown
 
| align="left"| Heavy Thrown
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Mace
+
| align="left"| '''Mace'''
 
| +2
 
| +2
 
| 1d8
 
| 1d8
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| align="left"| Versatile
 
| align="left"| Versatile
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Sap
+
| align="left"| '''Sap'''
 
| +2
 
| +2
 
| 1d4
 
| 1d4
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| align="left"| Off-Hand
 
| align="left"| Off-Hand
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Spear
+
| align="left"| '''Spear'''
 
| +2
 
| +2
 
| 1d6
 
| 1d6
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| align="left"| Versatile
 
| align="left"| Versatile
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Spiked Gauntlet
+
| align="left"| '''Spiked Gauntlet'''
 
| +2
 
| +2
 
| 1d6
 
| 1d6
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| style="color: #ffffff" align="left"| '''Properties'''
 
| style="color: #ffffff" align="left"| '''Properties'''
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Greatclub
+
| align="left"| '''Greatclub'''
 
| +2
 
| +2
 
| 2d4
 
| 2d4
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| align="left"| ---
 
| align="left"| ---
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Morningstar
+
| align="left"| '''Morningstar'''
 
| +2
 
| +2
 
| 1d10
 
| 1d10
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| align="left"| Brutal 1
 
| align="left"| Brutal 1
 
|- style="background: #dcdcdc"
 
|- style="background: #dcdcdc"
| align="left"| Quarterstaff
+
| align="left"| '''Quarterstaff'''
 
| +2
 
| +2
 
| 1d8
 
| 1d8
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| align="left"| ---
 
| align="left"| ---
 
|- style="background: #c0c0c0"
 
|- style="background: #c0c0c0"
| align="left"| Scythe
+
| align="left"| '''Scythe'''
 
| +2
 
| +2
 
| 2d4
 
| 2d4

Revision as of 20:49, 1 April 2011

Within a world of technology, one would expect to see an overarching number of ranged weapons-- more specifically firearms-- prevalent. In this world, however, the melee weapon is just as effective as the ranged weapon, and some classes benefit more from melee weapons as do other classes with ranged weapons. It's also nice to have a back-up weapon just in case your primary is sent out of reach.

Weapons

Below are lists of weapons most commonly found in the civilization-- sorted by weapon type and weapon groups. Simple weapons are easy to use, while the superior weapons require more training to handle. Certain classes have certain proficiencies with weapons-- the most common is simple weapon proficiencies.

Melee Weapons

These weapons are mainly used for close ranged combat, although some can be thrown fair distances and count as ranged weapons as well. Most melee weapons uses a character's Strength to deal damage.

Simple Weapons

One-handed

Weapon Proficiency Damage Range Price Weight Group Properties
Axe +2 1d6 --- 3 zn 2 lbs Axe Off-Hand
Club +2 1d6 --- 2 zn 2 lbs Mace ---
Dagger +3 1d4 5/10 1 zn 1 lb Light Blade Light Thrown/ Off-Hand
Gauntlet +2 1d4 --- 3 zn 1 lb Unarmed* Off-Hand
Javelin +2 1d6 10/20 4 zn 2 lbs Spear Heavy Thrown
Mace +2 1d8 --- 6 zn 4 lbs Mace Versatile
Sap +2 1d4 --- 1 zn 2 lbs Mace Off-Hand
Spear +2 1d6 --- 3 zn 3 lbs Spear Versatile
Spiked Gauntlet +2 1d6 --- 5 zn 2 lbs Unarmed* Off-Hand

Two-handed

Weapon Proficiency Damage Range Price Weight Group Properties
Greatclub +2 2d4 --- 6 zn 8 lbs Mace ---
Morningstar +2 1d10 --- 10 zn 9 lbs Mace Brutal 1
Quarterstaff +2 1d8 --- 5 zn 4 lbs Staff ---
Scythe +2 2d4 --- 7 zn 6 lbs Heavy Blade ---

Military Melee

One-Handed

Weapon Proficiency Damage Range Price Weight Group Properties

Two-Handed

Weapon Proficiency Damage Range Price Weight Group Properties