Difference between revisions of "Magi Chronicles RPG (4e Sourcebook)/Weapons"
(→Weapons) |
(→Simple Weapons) |
||
Line 20: | Line 20: | ||
| style="color: #ffffff" align="left"| '''Properties''' | | style="color: #ffffff" align="left"| '''Properties''' | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Axe | + | | align="left"| '''Axe''' |
| +2 | | +2 | ||
| 1d6 | | 1d6 | ||
Line 29: | Line 29: | ||
| align="left"| Off-Hand | | align="left"| Off-Hand | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Club | + | | align="left"| '''Club''' |
| +2 | | +2 | ||
| 1d6 | | 1d6 | ||
Line 38: | Line 38: | ||
| align="left"| --- | | align="left"| --- | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Dagger | + | | align="left"| '''Dagger''' |
| +3 | | +3 | ||
| 1d4 | | 1d4 | ||
Line 47: | Line 47: | ||
| align="left"| Light Thrown/ Off-Hand | | align="left"| Light Thrown/ Off-Hand | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Gauntlet | + | | align="left"| '''Gauntlet''' |
| +2 | | +2 | ||
| 1d4 | | 1d4 | ||
Line 56: | Line 56: | ||
| align="left"| Off-Hand | | align="left"| Off-Hand | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Javelin | + | | align="left"| '''Javelin''' |
| +2 | | +2 | ||
| 1d6 | | 1d6 | ||
Line 65: | Line 65: | ||
| align="left"| Heavy Thrown | | align="left"| Heavy Thrown | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Mace | + | | align="left"| '''Mace''' |
| +2 | | +2 | ||
| 1d8 | | 1d8 | ||
Line 74: | Line 74: | ||
| align="left"| Versatile | | align="left"| Versatile | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Sap | + | | align="left"| '''Sap''' |
| +2 | | +2 | ||
| 1d4 | | 1d4 | ||
Line 83: | Line 83: | ||
| align="left"| Off-Hand | | align="left"| Off-Hand | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Spear | + | | align="left"| '''Spear''' |
| +2 | | +2 | ||
| 1d6 | | 1d6 | ||
Line 92: | Line 92: | ||
| align="left"| Versatile | | align="left"| Versatile | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Spiked Gauntlet | + | | align="left"| '''Spiked Gauntlet''' |
| +2 | | +2 | ||
| 1d6 | | 1d6 | ||
Line 113: | Line 113: | ||
| style="color: #ffffff" align="left"| '''Properties''' | | style="color: #ffffff" align="left"| '''Properties''' | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Greatclub | + | | align="left"| '''Greatclub''' |
| +2 | | +2 | ||
| 2d4 | | 2d4 | ||
Line 122: | Line 122: | ||
| align="left"| --- | | align="left"| --- | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Morningstar | + | | align="left"| '''Morningstar''' |
| +2 | | +2 | ||
| 1d10 | | 1d10 | ||
Line 131: | Line 131: | ||
| align="left"| Brutal 1 | | align="left"| Brutal 1 | ||
|- style="background: #dcdcdc" | |- style="background: #dcdcdc" | ||
− | | align="left"| Quarterstaff | + | | align="left"| '''Quarterstaff''' |
| +2 | | +2 | ||
| 1d8 | | 1d8 | ||
Line 140: | Line 140: | ||
| align="left"| --- | | align="left"| --- | ||
|- style="background: #c0c0c0" | |- style="background: #c0c0c0" | ||
− | | align="left"| Scythe | + | | align="left"| '''Scythe''' |
| +2 | | +2 | ||
| 2d4 | | 2d4 |
Revision as of 20:49, 1 April 2011
Within a world of technology, one would expect to see an overarching number of ranged weapons-- more specifically firearms-- prevalent. In this world, however, the melee weapon is just as effective as the ranged weapon, and some classes benefit more from melee weapons as do other classes with ranged weapons. It's also nice to have a back-up weapon just in case your primary is sent out of reach.
Weapons
Below are lists of weapons most commonly found in the civilization-- sorted by weapon type and weapon groups. Simple weapons are easy to use, while the superior weapons require more training to handle. Certain classes have certain proficiencies with weapons-- the most common is simple weapon proficiencies.
Melee Weapons
These weapons are mainly used for close ranged combat, although some can be thrown fair distances and count as ranged weapons as well. Most melee weapons uses a character's Strength to deal damage.
Simple Weapons
One-handed
Weapon | Proficiency | Damage | Range | Price | Weight | Group | Properties |
Axe | +2 | 1d6 | --- | 3 zn | 2 lbs | Axe | Off-Hand |
Club | +2 | 1d6 | --- | 2 zn | 2 lbs | Mace | --- |
Dagger | +3 | 1d4 | 5/10 | 1 zn | 1 lb | Light Blade | Light Thrown/ Off-Hand |
Gauntlet | +2 | 1d4 | --- | 3 zn | 1 lb | Unarmed* | Off-Hand |
Javelin | +2 | 1d6 | 10/20 | 4 zn | 2 lbs | Spear | Heavy Thrown |
Mace | +2 | 1d8 | --- | 6 zn | 4 lbs | Mace | Versatile |
Sap | +2 | 1d4 | --- | 1 zn | 2 lbs | Mace | Off-Hand |
Spear | +2 | 1d6 | --- | 3 zn | 3 lbs | Spear | Versatile |
Spiked Gauntlet | +2 | 1d6 | --- | 5 zn | 2 lbs | Unarmed* | Off-Hand |
Two-handed
Weapon | Proficiency | Damage | Range | Price | Weight | Group | Properties |
Greatclub | +2 | 2d4 | --- | 6 zn | 8 lbs | Mace | --- |
Morningstar | +2 | 1d10 | --- | 10 zn | 9 lbs | Mace | Brutal 1 |
Quarterstaff | +2 | 1d8 | --- | 5 zn | 4 lbs | Staff | --- |
Scythe | +2 | 2d4 | --- | 7 zn | 6 lbs | Heavy Blade | --- |
Military Melee
One-Handed
Weapon | Proficiency | Damage | Range | Price | Weight | Group | Properties |
Two-Handed
Weapon | Proficiency | Damage | Range | Price | Weight | Group | Properties |