Magi Chronicles RPG (4e Sourcebook)

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Magi Chronicles RPG[edit]

A sourcebook describing the World of the Magi Chronicles-- a world where both magic and technology work in sync with one another. This game has mechanics similar to that of 4e D&D, but is a completely different playing style from that of other RPG's. Simply put, this sourcebook functions as a Core Rulebook for the game itself.

All that is included in this sourcebook are Basic Gameplay rules (some modified), Player's Handbook tools (Races, Classes, and the like), Battlemaster's Guide (like the Dungeon Master's Guide), and a small sampling of monsters.

Many of the rules covered in the D&D rulebooks are much of the same-- the Magi Chronicles adjusts some of the rules to acclimate to the style of gameplay.

Books[edit]

Player's Handbook[edit]

A player's handy guide. This core rulebook explains some of the basic gameplay rules for creating and customizing characters. Most rules covered in the 4e rulebooks apply to this as well, but some are modified to fit in to the theme of the game.

Battlemaster's Guide[edit]

A GM's useful companion.

Monster Manual[edit]

What game would be complete without monsters to fight?

Player's Handbook[edit]

Chapter 1: Basic Gameplay Rules[edit]

What is the Magi Chronicles RPG?
What all do I need for play?

Chapter 2: Making Characters[edit]

Character Creation
Ability Scores
Roleplaying
Alignment
The Deities
Character Personalities
Languages
Gaining Levels
Retraining
Character Sheet

Chapter 3: Races[edit]

Eagoran
Elf, Snow
Elf, Woodland
Florasian
Human
Magi
Precursor
Pudgey
Rygolith
Salomon
Shadowcon
Thorndyke

Racial Paragon Paths[edit]

Disciple of Nature
Draegolith Explorer
Elemental Guardian
Elemental Thuerge
Elven Scoundrel
Forest Stalker
Human Champion
Rathian Incarnate
Scion of Lucania
Shadow Avatar
Stoneblessed
Zerakai Initiate

Chapter 4: Classes[edit]

Basic Overview
Argonaut
Commando
Dragoon
Fighter
Jedi
Marine
Ranger
Sage
Sniper
Spellcaster
Vanguard
Warrior
Epic Destinies
Multiclassing

Hybrids[edit]

Rules/ Overview
Hybrids vs. Multiclassing
Hybrid Argonaut
Hybrid Commando
Hybrid Dragoon
Hybrid Fighter
Hybrid Jedi
Hybrid Marine
Hybrid Ranger
Hybrid Sage
Hybrid Sniper
Hybrid Spellcaster
Hybrid Vanguard
Hybrid Warrior

Chapter 5: Skills[edit]

Basics
Trained vs. Untrained

Skills[edit]

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Technology

Chapter 6: Specializations[edit]

Basics & Overview
Specializations vs. Feats

Specializations[edit]

Personal[edit]
Heroic
Paragon
Epic
Armor[edit]
Heroic
Paragon
Epic
Weapon[edit]
Heroic
Paragon
Epic

Chapter 7: Equipment[edit]

Basics
Monetary Values
Armor
Weapons
Adventuring Gear

Magic Items[edit]

Basics & Overview
Reading a Magic Item
Armor
Weapon
Staff
Symbol
Wand
Arms
Feet
Hands
Head
Neck
Rings
Waist
Wondrous
Consumables

Chapter 8: Adventuring[edit]

Quests
Encounters
Rewards
Exploration
Rest and Recovery

Chapter 9: Combat[edit]

Basics of Combat
Combat Sequence
Action Types
Taking Your Turn
Attacks & Defenses
Attack Modifiers
Actions in Combat
Healing
Death & Dying

Battlemaster's Guide[edit]

Chapter 1: How To Be a BM[edit]

The Gaming Group
The Players
The Game Master (Battlemaster)
Table Rules

Chapter 2: Running the Game[edit]

Getting Started
Modes of the Game
Narrating
Pacing
Props
Improvising
Ending
Troubleshooting

Chapter 3: Building Encounters[edit]

Combat Fundamentals
Additional Rules

Combat Encounters[edit]

Monster Roles
Encounter Components
Encounter Settings

Non-Combat Encounters[edit]

Skill Challenges
Puzzles
Traps & Hazards

Chapter 4: Rewards[edit]

Experience Points
Quests
Milestones
Treasure
Awarding Treasure
Treasure Parcels

Chapter 5: The Worlds[edit]

The World of the Magi Civilization
Civilization
The Planets
The Planes
The Gods
Artifacts
Languages

Chapter 6: Campaigns[edit]

Fixing Problems
Building an Adventure
Quests
Encounter Mix
Adventure Setting
Cast of Characters

Chapter 7: The GM's Toolbox[edit]

Customizing Monsters
Creating Monsters
Creating NPC's
Creating House Rules

Monster Manual[edit]

Monster Basics[edit]

Reading a Monster Stat

The Monsters[edit]

A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Additional Information[edit]

Racial Traits
Glossary

Back to Main Page4e HomebrewSourcebooks

This sourcebook to be released under the CC-BY-SA 3.0 License.

AuthorXeadin +
Identifier4e Sourcebook +
RatingUndiscussed +
SummaryA sourcebook describing the World of the M
A sourcebook describing the World of the Magi Chronicles-- a world where both magic and technology work in sync with one another. This game has mechanics similar to that of 4e D&D, but is a completely different playing style from that of other RPG's. Simply put, this sourcebook functions as a Core Rulebook for the game itself.
ns as a Core Rulebook for the game itself. +
TitleMagi Chronicles RPG +