Difference between revisions of "Lord of Ancient Ages (3.5e Equipment)"

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This +5 [[keen]] [[holy]] [[SRD: Axiomatic|axiomatic]] [[adamantine]] [[SRD: Armor Spikes|spiked]] +5 [[adamantine]] [[full plate]] of [[SRD: Fortification|heavy fortification]] is highly decorated with long forgotten ancient celestial runes, gems and has a slight glow of golden light about it. The +5 [[adamantine]] [[SRD: Armor Spikes|spikes]] covering this armor ignore the first 20 points of [[hardness]] when attacking an object. The [[SRD: Axiomatic|axiomatic]] ability makes the spikes [[Lawful|lawfully-aligned]] and deals 2d6 damage to [[Chaotic|chaotically-aligned]] beings. Any [[chaotic]] character that dons this armor gains a [[negative level]], which cannot be overcome while wearing it, though removing the item restores the level. The [[holy]] ability, the spikes become [[Good|good-aligned]], deal 2d6 damage to [[evil]]. Any [[evil]] character that dons this armor gains a [[negative level]], which cannot be overcome while wearing it, though removing the item restores the level.  The [[keen]] ability increases the critical threat range to 19-20/x2. The [[adamantine]] [[full plate]]  has 3/- [[damage reduction]], −5 [[armor check penalty]] as well as the standard statistics for [[full plate]]. The armor’s  [[SRD: Fortification|heavy fortification]] protects the wearer from the extra damage dealt from [[critical hits]] and [[sneak attack]]s, thus making these attacks into standard hits.
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This +5 [[keen]] [[holy]] [[SRD:Axiomatic|axiomatic]] [[adamantine]] [[SRD: Armor Spikes|spiked]] +5 [[adamantine]] [[full plate]] of [[SRD: Fortification|heavy fortification]] is highly decorated with long forgotten ancient celestial runes, gems and has a slight glow of golden light about it. The +5 [[adamantine]] [[SRD: Armor Spikes|spikes]] covering this armor ignore the first 20 points of [[hardness]] when attacking an object. The [[SRD: Axiomatic|axiomatic]] ability makes the spikes [[Lawful|lawfully-aligned]] and deals 2d6 damage to [[Chaotic|chaotically-aligned]] beings. Any [[chaotic]] character that dons this armor gains a [[negative level]], which cannot be overcome while wearing it, though removing the item restores the level. The [[holy]] ability, the spikes become [[Good|good-aligned]], deal 2d6 damage to [[evil]]. Any [[evil]] character that dons this armor gains a [[negative level]], which cannot be overcome while wearing it, though removing the item restores the level.  The [[keen]] ability increases the critical threat range to 19-20/x2. The [[adamantine]] [[full plate]]  has 3/- [[damage reduction]], −5 [[armor check penalty]] as well as the standard statistics for [[full plate]]. The armor’s  [[SRD: Fortification|heavy fortification]] protects the wearer from the extra damage dealt from [[critical hits]] and [[sneak attack]]s, thus making these attacks into standard hits.
  
 
Cost breakdown:
 
Cost breakdown:
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:1.  Masterwork price is included in the price for adding [[adamantine]].
 
:1.  Masterwork price is included in the price for adding [[adamantine]].
  
*''Prerequisites'': [[Craft Magic Arms and Armor]], ''[[SRD: Order's Wrath|order's wrath]]'', ''[[keen edge]]'', ''[[holy smite]]'', and (''[[limited wish]]'' or ''[[miracle]]'')
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*''Prerequisites'': [[Craft Magic Arms and Armor]], ''[[SRD:Order's Wrath|order's wrath]]'', ''[[keen edge]]'', ''[[holy smite]]'', and (''[[limited wish]]'' or ''[[miracle]]'')
 
*''Cost to Create'': 315,550 gp+12,622 EXP, 300 days
 
*''Cost to Create'': 315,550 gp+12,622 EXP, 300 days
  
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{{3.5e Magical Armors Breadcrumb}}
 
{{3.5e Magical Armors Breadcrumb}}
[[Category:DnD]]
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]

Revision as of 07:51, 14 August 2009

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Author: Ganteka (talk)
Date Created: 22 June 2008
Status: Complete
Editing: Clarity edits only please
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Template:Magic Item

This +5 keen holy axiomatic adamantine spiked +5 adamantine full plate of heavy fortification is highly decorated with long forgotten ancient celestial runes, gems and has a slight glow of golden light about it. The +5 adamantine spikes covering this armor ignore the first 20 points of hardness when attacking an object. The axiomatic ability makes the spikes lawfully-aligned and deals 2d6 damage to chaotically-aligned beings. Any chaotic character that dons this armor gains a negative level, which cannot be overcome while wearing it, though removing the item restores the level. The holy ability, the spikes become good-aligned, deal 2d6 damage to evil. Any evil character that dons this armor gains a negative level, which cannot be overcome while wearing it, though removing the item restores the level. The keen ability increases the critical threat range to 19-20/x2. The adamantine full plate has 3/- damage reduction, −5 armor check penalty as well as the standard statistics for full plate. The armor’s heavy fortification protects the wearer from the extra damage dealt from critical hits and sneak attacks, thus making these attacks into standard hits.

Cost breakdown:

+1,500 for Full Plate, masterwork 1
+9,000 for adamantine
+100,000 for +10 equivalent cost
110,500 for armor component
+50 for armor spikes, masterwork 1
+5,000 for adamantine
+200,000 for +10 equivalent cost
205,050 for armor spike component
1. Masterwork price is included in the price for adding adamantine.



Template:3.5e Magical Armors Breadcrumb

AuthorGanteka +
Identifier3.5e Equipment +
RatingUnrated +
TitleLord of Ancient Ages +