Difference between revisions of "SRD:Hide from Animals"
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− | [[SRD:Animal Type|Animals]] cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as [[Blindsight and Blindsense#Blindsense (Ex)|blindsense]], [[SRD:Blindsight and Blindsense#Blindsight (Ex)|blindsight]], [[SRD:Scent|scent]], and [[SRD:Tremorsense|tremorsense]], cannot detect or locate warded creatures. [[SRD:Animal Type|Animals]] simply act as though the warded creatures are not there. If a warded character touches an [[SRD:Animal Type|animal]] or attacks any creature, even with a spell, the spell ends for all recipients. | + | [[SRD:Animal Type|Animals]] cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as [[SRD:Blindsight and Blindsense#Blindsense (Ex)|blindsense]], [[SRD:Blindsight and Blindsense#Blindsight (Ex)|blindsight]], [[SRD:Scent|scent]], and [[SRD:Tremorsense|tremorsense]], cannot detect or locate warded creatures. [[SRD:Animal Type|Animals]] simply act as though the warded creatures are not there. If a warded character touches an [[SRD:Animal Type|animal]] or attacks any creature, even with a spell, the spell ends for all recipients. |
{{SRD Spell Footer}} | {{SRD Spell Footer}} |
Revision as of 20:37, 6 March 2015
This material is published under the OGL |
Abjuration | |
Level: | Druid 1, Ranger 1 |
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Components: | S, DF |
Casting time: | 1 standard action |
Range: | Touch |
Targets: | One creature touched/level |
Duration: | 10 min./level (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes |
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
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