Difference between revisions of "Talk:Capped Modifiers and DCs (3.5e Variant Rule)"
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: Dealing more damage might be an option. But lengthening the duration doesn't mean much, since most round/level abilities effectively last the entire encounter by the time you hit level 5. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 21:08, 22 June 2015 (UTC) | : Dealing more damage might be an option. But lengthening the duration doesn't mean much, since most round/level abilities effectively last the entire encounter by the time you hit level 5. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 21:08, 22 June 2015 (UTC) | ||
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+ | ==Power Attack and Oddities== | ||
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+ | Under this system the best way to power attack is actually stack to-hit bonuses, it actually way more efficient than even two-handed power attack. Also I dod not know how well it would translate in a battle against foes of a higher CR. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 22:02, 22 June 2015 (UTC) |
Revision as of 22:02, 22 June 2015
Instead of two rolls, what about making higher save DCs increase the duration of a spell or adding extra damage up to the spell's maximum? LenKagetsu (talk) 20:55, 22 June 2015 (UTC)
- Dealing more damage might be an option. But lengthening the duration doesn't mean much, since most round/level abilities effectively last the entire encounter by the time you hit level 5. --Ghostwheel (talk) 21:08, 22 June 2015 (UTC)
Power Attack and Oddities
Under this system the best way to power attack is actually stack to-hit bonuses, it actually way more efficient than even two-handed power attack. Also I dod not know how well it would translate in a battle against foes of a higher CR. --Leziad (talk) 22:02, 22 June 2015 (UTC)