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Talk:Jaunter (3.5e Class)

196 bytes added, 04:15, 23 October 2017
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@Leziad, at-will teleportation is generally considered one of the most powerful abilities in the game, second only to abilities that mess with the action economy. I do agree with the fact that it doesn't exactly fit VH until halfway through the levels, it's not a bad class, and I feel as thought Eiji had a really cool idea and then spent a lot of time going "Now how do I add this without breaking the game?". It's certainly less powerful than my [[Riftwalker - Project Atrea (3.5e Class) | Riftwalker]], which is also a VH teleport-focused class. However, Jaunter also has spells, and the spell list isn't terrible, and the sort of versatility offered by spells is what Riftwalker lacks. It's a one-trick pony. Haunter isn't, not really. --[[User:Zhenra-Khal|Zhenra-Khal]] ([[User talk:Zhenra-Khal|talk]]) 22:10, 22 October 2017 (MDT)
: It not bad no, but I think it need at least 10 or 15 ft. teleportation for all the restriction it has early on. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 22:15, 22 October 2017 (MDT)
== Clarify ==
"Disruptive Teleport (Sp): With a touch, the jaunter can teleport bits and pieces off a target in a incomplete and dangerous teleportation effect. The jaunter deals 1d6 points of damage, plus an additional +1d6 damage at every odd caster level they possess. Prestige classes and effects which increase caster level also increase this damage. Effects which prevent teleportation prevent damage from this effect. It counts as a spell equal to 1/2 their caster level or less if desired (minimum 1st, maximum 9th at 18th)." Attack action? Standard action? --[[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 10:36, 16 June 2015 (UTC)
:Spell Likes default to a standard action. I can add it if you think it's required. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 11:06, 16 June 2015 (UTC)