Talk:Jaunter (3.5e Class)

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Ratings[edit]

RatedNeutral.png Leziad is neutral on this article and rated it 2 of 4.
This class would get a like but I have to recommend against it for several reasons.

The early 1st level jaunter is overall pretty sad, with it move action to move 5 ft. Their main class feature is worse than their actual movement speed until they hit level 6, then it start to be good. Until then it just an alternative when you end up being stuck somewhere.

Then there is weirdness in class features, between Abrupt Jaunt and Jaunt. One is a supernatural ability while the other is spell-like and that messy for no good reasons.

The spells are decent but only start getting good a bit later. All of that on a Very high Balance point.

It is overall sub-par for it balance level until all the way to 11th level. That is not good.

RatedFavor.png Zhenra-Khal favors this article and rated it 4 of 4!
Echoing Spanambula's rating, Nightcrawler has always made me wanna play a teleporter and boy, do ou have a great layout here.
RatedLike.png Spanambula likes this article and rated it 3 of 4.
Being a huge Nightcrawler fan, I've wanted to play a teleport specialist, and some of the existing wiki implementations of the idea have been... less than awesome. This looks really solid, and I can't wait to playtest.

@Leziad, at-will teleportation is generally considered one of the most powerful abilities in the game, second only to abilities that mess with the action economy. I do agree with the fact that it doesn't exactly fit VH until halfway through the levels, it's not a bad class, and I feel as thought Eiji had a really cool idea and then spent a lot of time going "Now how do I add this without breaking the game?". It's certainly less powerful than my Riftwalker, which is also a VH teleport-focused class. However, Jaunter also has spells, and the spell list isn't terrible, and the sort of versatility offered by spells is what Riftwalker lacks. It's a one-trick pony. Jaunter isn't, not really. --Zhenra-Khal (talk) 22:10, 22 October 2017 (MDT)

It not bad no, but I think it need at least 10 or 15 ft. teleportation for all the restriction it has early on. --Leziad (talk) 22:15, 22 October 2017 (MDT)
I agree, 5ft is a bit short. Riftwalker's teleport range is equal to class level + Str mod x 5ft, and they can teleport + make a single attack as a full-round action at 1st level. With a decent Strength, that's teleporting around 20ft, just taking into consideration the base range. However, the Realm Cutter boost gives them a +5 to their effective level, which degrades by 1 each round in which they use their Rift Slash, so they start out being able to teleport around 45ft and single attack as a standard action on that first round. Jaunter's teleport is a much shorter range Assuming Str of 20 at 20th level, Jaunter can teleport 100ft as a move action while Riftwalker can teleport 125ft AND attack, multiple times a round (At BAB +15/+11/+7/+3, as well as being able to teleport as a Cleave attempt, attack of opportunity, and etc).
I think Jaunter is more High than VH, honestly. --Zhenra-Khal (talk) 22:31, 22 October 2017 (MDT)

Clarify[edit]

"Disruptive Teleport (Sp): With a touch, the jaunter can teleport bits and pieces off a target in a incomplete and dangerous teleportation effect. The jaunter deals 1d6 points of damage, plus an additional +1d6 damage at every odd caster level they possess. Prestige classes and effects which increase caster level also increase this damage. Effects which prevent teleportation prevent damage from this effect. It counts as a spell equal to 1/2 their caster level or less if desired (minimum 1st, maximum 9th at 18th)." Attack action? Standard action? --Fluffykittens (talk) 10:36, 16 June 2015 (UTC)

Spell Likes default to a standard action. I can add it if you think it's required. -- Eiji-kun (talk) 11:06, 16 June 2015 (UTC)
Facts about "Jaunter (3.5e Class)"
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