Difference between revisions of "Talk:Mastered Ability (3.5e Feat)"

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The "downside" isn't even a downside. Imagine you're a caster, like a Cleric, so you only care about wisdom. So you just pick your normal dump stats never raise above a 10 and who cares. You get full BAB once you cast Divine Power and persist it, so it being tied to BAB doesn't matter. (Also this feat plays very badly with other homebrew feats like [[Improved Attack Bonus (3.5e Feat)|Improved Attack Bonus]] so you get to join in the fun as a Wizard too.)
 
The "downside" isn't even a downside. Imagine you're a caster, like a Cleric, so you only care about wisdom. So you just pick your normal dump stats never raise above a 10 and who cares. You get full BAB once you cast Divine Power and persist it, so it being tied to BAB doesn't matter. (Also this feat plays very badly with other homebrew feats like [[Improved Attack Bonus (3.5e Feat)|Improved Attack Bonus]] so you get to join in the fun as a Wizard too.)
 
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== Comment and advice ==
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Surgo's right, this has not been well balanced. I suggest trying these changes:
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*Feat should really be a general feat and scale with HD not BAB (though I get that, maybe, this feat is intended for non-caster characters right? But that would need to be added in the requirements, such as saying "Must not be a spellcaster").
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*Part of the effect (the "two ability scores become 10 forever" part) must be put in the text of the feat, not in the fluff.
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*I'd go with this progression: 1HD: +2 competence bonus to the chosen ability score; 3HD: +2 competence bonus to ability checks and skill checks based on the chosen score; 6HD Once per day, as a free or immediate action, add your chosen ability modifier to one saving throw or initiative roll; 9HD Once per day, as a free or immediate action, add your chosen ability modifier to your AC against one attack or to your attack and damage roll, only for one such roll.; 12HD: Become immune to any damage to your chosen ability score; 15HD: Like the 9 HD ability but for a full round; 18 HD: Once per day, as a free action, you can add your HD to your chosen ability score as a competence bonus (which doesn't stack with your original +2 competence bonus). The effect lasts until your next round.
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*It lacks the footin, which I will proceed to add for you.
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Hope this helps. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 08:36, 28 June 2022 (UTC)

Revision as of 08:36, 28 June 2022

Ratings

RatedOppose.png Surgo opposes this article and rated it 0 of 4.
This pushes basically your entire character off the RNG to the level of insanity.

At level 11, you can easily get a 26 score of your choice. So that immediately gives you a +8 to saves, +8 to initiative, +8 to AC, and +8 to attack rolls. Then double everything at level 16, where you'd normally have a 30 without too much trouble in your ability score. Yeah, free +20 to everything right there!

The "downside" isn't even a downside. Imagine you're a caster, like a Cleric, so you only care about wisdom. So you just pick your normal dump stats never raise above a 10 and who cares. You get full BAB once you cast Divine Power and persist it, so it being tied to BAB doesn't matter. (Also this feat plays very badly with other homebrew feats like Improved Attack Bonus so you get to join in the fun as a Wizard too.)


Comment and advice

Surgo's right, this has not been well balanced. I suggest trying these changes:

  • Feat should really be a general feat and scale with HD not BAB (though I get that, maybe, this feat is intended for non-caster characters right? But that would need to be added in the requirements, such as saying "Must not be a spellcaster").
  • Part of the effect (the "two ability scores become 10 forever" part) must be put in the text of the feat, not in the fluff.
  • I'd go with this progression: 1HD: +2 competence bonus to the chosen ability score; 3HD: +2 competence bonus to ability checks and skill checks based on the chosen score; 6HD Once per day, as a free or immediate action, add your chosen ability modifier to one saving throw or initiative roll; 9HD Once per day, as a free or immediate action, add your chosen ability modifier to your AC against one attack or to your attack and damage roll, only for one such roll.; 12HD: Become immune to any damage to your chosen ability score; 15HD: Like the 9 HD ability but for a full round; 18 HD: Once per day, as a free action, you can add your HD to your chosen ability score as a competence bonus (which doesn't stack with your original +2 competence bonus). The effect lasts until your next round.
  • It lacks the footin, which I will proceed to add for you.

Hope this helps. --The bluez in the dungeon (talk) 08:36, 28 June 2022 (UTC)