Difference between revisions of "User:Aarnott/Lego Bin 5"
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(Created page with '== Cold Themed Monsters == I've had an interest for a while in making a whole "book" of cold-themed monsters. I'm going to get started now :). === Ice Borers === This one will…') |
(→Ice Borers) |
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{{Stat Block 2 | {{Stat Block 2 | ||
− | |summary=These small creatures look like | + | |summary=These small creatures look like grubs composed of red ice. |
|name=Ice Borer, Juvenile | |name=Ice Borer, Juvenile | ||
|cr=1/2 | |cr=1/2 | ||
Line 26: | Line 26: | ||
|burrow=25ft. (5 squares) | |burrow=25ft. (5 squares) | ||
|othspd=Burrow Cover | |othspd=Burrow Cover | ||
− | |space=5ft. |reach= | + | |space=5ft. |reach=5ft. |
|bab=+1 |grp=-5 | |bab=+1 |grp=-5 | ||
|melee1=bite +2 (1d3-2) | |melee1=bite +2 (1d3-2) | ||
Line 46: | Line 46: | ||
|san4=Frost Bite ([[Ex]]) | |san4=Frost Bite ([[Ex]]) | ||
|sad4=If an ice borer qualifies for a [[SRD:Rogue#Sneak Attack|sneak attack]], it deals an extra 1d6 cold damage with a successful bite attack. | |sad4=If an ice borer qualifies for a [[SRD:Rogue#Sneak Attack|sneak attack]], it deals an extra 1d6 cold damage with a successful bite attack. | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{Stat Block 2 | ||
+ | |summary=These small creatures look like grubs composed of red ice. | ||
+ | |name=Ice Borer, Adult | ||
+ | |cr=2 | ||
+ | |al=N |size=[[SRD:Small Size|Small]] |type=[[SRD:Magical Beast Type|Magical Beast]] ([[SRD:Cold Subtype|Cold]]) | ||
+ | |init=+2 |listen=+1 |spot=+1 | ||
+ | |sens=Blind, tremorsense 60ft. | ||
+ | |||
+ | |ac=15 |touch=13 |flat=13 | ||
+ | |acmods=+2 natural, +2 dex, +1 size | ||
+ | |othac=Burrow Cover | ||
+ | |hp=19 |hd=3d10+3 | ||
+ | |fort=+4 |ref=+3 |will=+2 | ||
+ | |immune=cold | ||
+ | |weak=vulnerability to fire | ||
+ | |||
+ | |spd=10ft. (2 squares) | ||
+ | |burrow=30ft. (6 squares) | ||
+ | |othspd=Burrow Cover | ||
+ | |space=5ft. |reach=5ft. | ||
+ | |bab=+3 |grp=-3 | ||
+ | |melee1=bite +6/+1 (1d3-2) | ||
+ | |atkop=Burrow Strike, Frost Bite (+2d6 cold) | ||
+ | |||
+ | |str=7 |dex=14 |con=13 |int=5 |wis=12 |cha=6 | ||
+ | |feats=Weapon Focus (bite), Weapon Finesse | ||
+ | |skills=[[SRD:Escape Artist|Escape Artist]] +8, [[SRD:Survival|Survival]] +5 | ||
+ | |||
+ | |san1=Blind | ||
+ | |sad1=An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. | ||
+ | |||
+ | |san2=Burrow Cover ([[Ex]]) | ||
+ | |sad2=If an ice borer starts its turn below ground, it gets [[SRD:Cover|cover]] if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). | ||
+ | |||
+ | |san3=Burrow Strike ([[Ex]]) | ||
+ | |sad3=Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. | ||
+ | |||
+ | |san4=Frost Bite ([[Ex]]) | ||
+ | |sad4=If an ice borer qualifies for a [[SRD:Rogue#Sneak Attack|sneak attack]], it deals an extra 2d6 cold damage with a successful bite attack. | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{Stat Block 2 | ||
+ | |summary=These medium creatures look like grubs composed of red ice. | ||
+ | |name=Ice Borer, Greater | ||
+ | |cr=4 | ||
+ | |al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Magical Beast Type|Magical Beast]] ([[SRD:Cold Subtype|Cold]]) | ||
+ | |init=+1 |listen=+1 |spot=+1 | ||
+ | |sens=Blind, tremorsense 120ft. | ||
+ | |||
+ | |ac=16 |touch=11 |flat=15 | ||
+ | |acmods=+5 natural, +1 dex | ||
+ | |othac=Burrow Cover | ||
+ | |hp=39 |hd=6d10+6 | ||
+ | |fort=+6 |ref=+6 |will=+3 | ||
+ | |immune=cold | ||
+ | |weak=vulnerability to fire | ||
+ | |||
+ | |spd=10ft. (2 squares) | ||
+ | |burrow=40ft. (8 squares) | ||
+ | |othspd=Burrow Cover | ||
+ | |space=5ft. |reach=5ft. | ||
+ | |bab=+6 |grp=+8 | ||
+ | |melee1=bite +8/+6 (1d4+2) | ||
+ | |atkop=Burrow Strike, Frost Bite (+3d6 cold) | ||
+ | |||
+ | |str=14 |dex=13 |con=13 |int=5 |wis=12 |cha=6 | ||
+ | |feats=[[SRD:Multiattack|Multiattack]], [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]] | ||
+ | |skills=[[SRD:Survival|Survival]] +10 | ||
+ | |||
+ | |san1=Blind | ||
+ | |sad1=An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. | ||
+ | |||
+ | |san2=Burrow Cover ([[Ex]]) | ||
+ | |sad2=If an ice borer starts its turn below ground, it gets [[SRD:Cover|cover]] if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). | ||
+ | |||
+ | |san3=Burrow Strike ([[Ex]]) | ||
+ | |sad3=Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. | ||
+ | |||
+ | |san4=Frost Bite ([[Ex]]) | ||
+ | |sad4=If an ice borer qualifies for a [[SRD:Rogue#Sneak Attack|sneak attack]], it deals an extra 3d6 cold damage with a successful bite attack. | ||
}} | }} |
Revision as of 21:25, 7 December 2009
Cold Themed Monsters
I've had an interest for a while in making a whole "book" of cold-themed monsters. I'm going to get started now :).
Ice Borers
This one will fill a low CR striker role.
N Small Magical Beast (Cold) | |
Init/Senses | +0/Blind, tremorsense 60ft.; Listen +1, Spot +1 |
AC | 13, touch 11, flat-footed 13; Burrow Cover (+2 natural, +1 size) |
hp | 6 (1d10+1 HD) |
Immune | cold |
Fort/Ref/Will | +3/+2/+1 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 25ft. (5 squares); Burrow Cover |
Melee | bite +2 (1d3-2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +1/-5 |
Atk Options | Burrow Strike, Frost Bite (+1d6 cold) |
Abilities | Str 7, Dex 10, Con 13, Int 3, Wis 12, Cha 6 |
Feats | Weapon Focus (bite) |
Skills | Escape Artist +5, Survival +4 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 1d6 cold damage with a successful bite attack. |
N Small Magical Beast (Cold) | |
Init/Senses | +2/Blind, tremorsense 60ft.; Listen +1, Spot +1 |
AC | 15, touch 13, flat-footed 13; Burrow Cover (+2 natural, +2 dex, +1 size) |
hp | 19 (3d10+3 HD) |
Immune | cold |
Fort/Ref/Will | +4/+3/+2 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 30ft. (6 squares); Burrow Cover |
Melee | bite +6/+1 (1d3-2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +3/-3 |
Atk Options | Burrow Strike, Frost Bite (+2d6 cold) |
Abilities | Str 7, Dex 14, Con 13, Int 5, Wis 12, Cha 6 |
Feats | Weapon Focus (bite), Weapon Finesse |
Skills | Escape Artist +8, Survival +5 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 2d6 cold damage with a successful bite attack. |
N Medium Magical Beast (Cold) | |
Init/Senses | +1/Blind, tremorsense 120ft.; Listen +1, Spot +1 |
AC | 16, touch 11, flat-footed 15; Burrow Cover (+5 natural, +1 dex) |
hp | 39 (6d10+6 HD) |
Immune | cold |
Fort/Ref/Will | +6/+6/+3 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 40ft. (8 squares); Burrow Cover |
Melee | bite +8/+6 (1d4+2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +6/+8 |
Atk Options | Burrow Strike, Frost Bite (+3d6 cold) |
Abilities | Str 14, Dex 13, Con 13, Int 5, Wis 12, Cha 6 |
Feats | Multiattack, Dodge, Mobility |
Skills | Survival +10 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 3d6 cold damage with a successful bite attack. |