Difference between revisions of "Canon:Land of Black Ice"

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In the ''[[World of Greyhawk]]'' [[campaign setting]] for the ''[[Dungeons & Dragons]]'' [[role-playing game]], the '''Land of Black Ice''' is an arctic wasteland located in the northwestern [[Flanaess]], north of the [[Burneal Forest]] and [[Blackmoor (Greyhawk)|Blackmoor]], east of the [[Drawmidj Ocean]], and west of the [[Icy Sea]]. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.
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In the ''[[World of Greyhawk]]'' [[campaign setting]] for the ''[[Dungeons & Dragons]]'' role-playing game, the '''Land of Black Ice''' is an arctic wasteland located in the northwestern [[Flanaess]], north of the [[Burneal Forest]] and [[Blackmoor]], east of the [[Drawmidj Ocean]], and west of the [[Icy Sea]]. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.
  
The only humans living near the area are the [[Baklunish]] [[Guryik]] folk on the Drawmidj coast, and the [[Suloise]] Zeai, or [[Sea Barbarians]], who dwell on a section of Icy Sea coastline known as the [[Tusking Strand]]. Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of [[wights]], [[frost men]], evil spirits, black-skinned [[Troll (Dungeons & Dragons)|trolls]], and blue-furred [[Bugbear (Dungeons & Dragons)|bugbears]] inhabiting the wasteland.
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The only humans living near the area are the [[Baklunish]] [[Guryik]] folk on the Drawmidj coast, and the [[Suloise]] Zeai, or [[Sea Barbarians]], who dwell on a section of Icy Sea coastline known as the [[Tusking Strand]]. Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of [[wights]], [[frost men]], evil spirits, black-skinned [[troll]]s, and blue-furred [[bugbear]]s inhabiting the wasteland.
  
 
The fabled [[City of the Gods]] is said to lie just outside the Land of Black Ice, near Blackmoor. Those few who have entered the city and escaped alive, among them [[Mordenkainen]] and [[Sir Robilar]], tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons.
 
The fabled [[City of the Gods]] is said to lie just outside the Land of Black Ice, near Blackmoor. Those few who have entered the city and escaped alive, among them [[Mordenkainen]] and [[Sir Robilar]], tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons.
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*[[Gary Gygax|Gygax, Gary]]. ''The World of Greyhawk'' (TSR, 1980).
 
*[[Gary Gygax|Gygax, Gary]]. ''The World of Greyhawk'' (TSR, 1980).
 
*Gygax, Gary. ''[[World of Greyhawk Fantasy Game Setting]]'' (TSR, 1983).
 
*Gygax, Gary. ''[[World of Greyhawk Fantasy Game Setting]]'' (TSR, 1983).
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. ''Living Greyhawk Gazetteer'' (Wizards of the Coast, 2000).
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*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''Living Greyhawk Gazetteer'' (Wizards of the Coast, 2000).
 
*[[Roger E. Moore|Moore, Roger E.]] ''[[Greyhawk: The Adventure Begins]]'' (TSR, 1998).
 
*[[Roger E. Moore|Moore, Roger E.]] ''[[Greyhawk: The Adventure Begins]]'' (TSR, 1998).
 
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes (Dungeons & Dragons)|From the Ashes]]'' (TSR, 1992).
 
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes (Dungeons & Dragons)|From the Ashes]]'' (TSR, 1992).
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{{Wikipedia|Land of Black Ice}}
 
{{Wikipedia|Land of Black Ice}}
  
[[Category:Greyhawk locations|Black Ice, Land of]]
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[[Category:Greyhawk|Black Ice, Land of]]
[[Category:Fictional bodies of ice]]
 

Revision as of 01:17, 13 November 2007

In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Land of Black Ice is an arctic wasteland located in the northwestern Flanaess, north of the Burneal Forest and Blackmoor, east of the Drawmidj Ocean, and west of the Icy Sea. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.

The only humans living near the area are the Baklunish Guryik folk on the Drawmidj coast, and the Suloise Zeai, or Sea Barbarians, who dwell on a section of Icy Sea coastline known as the Tusking Strand. Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of wights, frost men, evil spirits, black-skinned trolls, and blue-furred bugbears inhabiting the wasteland.

The fabled City of the Gods is said to lie just outside the Land of Black Ice, near Blackmoor. Those few who have entered the city and escaped alive, among them Mordenkainen and Sir Robilar, tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons.

Legends tell of another region beyond the ice, a land of lush jungles and an unmoving sun. Such legends give some reason to believe that the Oerth is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles.

References

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