Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986, as a bi-monthly magazine. It went monthly in 2003 and ceased publication in September 2007, with issue 150.
Each issue provides self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). Gamemasters can present these adventures to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it can save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity. Dungeon's glory era ran from the late eighties to the mid nineties, when the scenarios were mostly selected on basis of plot, style and featured characters. From about '97 onward, the magazine began to focus increasingly on simpler scenarios with lots of monsters to kill and treasure to find, rather than intricate stories and imaginative settings, a change which coincided with Wizards of the Coast's takeover of TSR and the general direction the game as a whole started to take after that.
- 1991: Origins Award for Best Professional Adventure Gaming Magazine of 1990
- 2002: ENnie Award for Best Aid or Accessory
- 2006: Origins Awards for Best Nonfiction Publication (Dungeon magazine itself) and Best Roleplaying Game Supplement (Shackled City hardcover). Did not win in either category.
- Dungeon Magazine homepage
- Paizo Publishing, publisher of Dungeon
- Index - partial index of Dungeon magazine articles
- Wizards of the Coast: Dungeons & Dragons History