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TerrorBear (3.5e Monster)

No change in size, 08:08, 21 June 2010
Combat
'''Baleful Howl ([[Su]]):''' It's not a growl. It's not a howl or groan. It's unlike anything I've ever heard emitted from the throat of any other animal on earth. Imagine the sound of one hundred men screaming as they drown in mud. Shrieks of horror, at various pitches, entrenched in a wet burbling noise. Now take that noise and slow it down drastically. That's about as close to a description as one can get to the constant baleful noise surrounding the TerrorBear out to 1000 feet. Those entering the area must make a DC 35 Will save or take 1d8 points of [[Wisdom]] damage. A successful save renders you immune for 24 hours, but if you are still in the area after 24 hours must make another saving throw against damage. Regardless of the result of the saving throw, anyone who attempts to sleep within the range of the baleful howl is subject to a ''[[SRD:Nightmare (Spell)|nightmare]]'' spell with no saving throw. The TerrorBear delights in staying in range whenever its prey attempts to find sleep.
'''Burning Trail ([[Su]]):''' Everywhere it walks, it leaves twenty-inch-long flaming footprints. The fires within each impression don't seem to die. Any place walked over by the TerrorBear becomes lit with infernal fire, dealing 1d10 points of fire damage each round. The TerrorBear is immune to its own Burning Trail. The burning effect only goes out of if the TerrorBear leaves the plane it is currently on, or 1 week has passed. Thus when a TerrorBear is in the area, all know it. Forest fires as a result of TerrorBears are common.
'''Destroy ([[Ex]]):''' Once every 1d4 rounds as a standard action a TerrorBear can choose to utterly destroy something within its reach. With a roar and a swipe of its claw, it bends reality to its whim. Against creatures, this deals 40d6 damage as a melee touch attack, and forces a [[Fortitude]] save DC 35 or be utterly destroyed or mutilated beyond repair at the TerrorBear's option. A successful save negates the destruction but not the damage, and if the damage kills the creature the body is destroyed or mutilated. This is a form-altering attack, not a death effect and so works on undead and constructs. Damage from Destroy counts as a force effect for the purposes of harming incorporeal and ethereal creatures, and for destroying ''[[SRD:Wall of Force|walls of force]]'', and it immediately destroys any ''[[SRD:Prismatic Wall|prismatic wall]]'' and ''[[SRD:Prismatic Sphere|prismatic sphere]]'' type effects. Destroy can even effect things would shouldn't concievably BE destroyed. A TerrorBear can destroy a waterfall, and the water will simply cease to flow in spite what gravity and sanity would otherwise suggest. Only the effect of a ''[[SRD:Remove Curse|remove curse]]'' of caster level higher than 40 or a ''[[SRD:Limited Wish|limited wish]]''. ''[[SRD:Miracle|miracle]]'', or ''[[SRD:Wish|wish]]'' spell can undo the damage done to objects in this way. Attended objects get a [[Fortitude]] similar to creatures to resist destruction.

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