Difference between revisions of "SRD:Create Undead"

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m (Text replace - "Clr" to "Cleric")
m (Text replace - "Death" to "Death")
 
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| school=Necromancy  
 
| school=Necromancy  
 
| desc=Evil
 
| desc=Evil
| lvl=Cleric 6,  [[SRD:Death Domain|Death]] 6,  [[SRD:Evil Domain|Evil]] 6,  Sorcerer/Wizard 6
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| lvl=Cleric 6,  Death 6,  [[SRD:Evil Domain|Evil]] 6,  Sorcerer/Wizard 6
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=1 hour
 
| casttime=1 hour

Latest revision as of 07:27, 10 April 2011

This material is published under the OGL


Create Undead
Necromancy [Evil]
Level: Cleric 6, Death 6, Evil 6, Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corpse
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.

Caster Level Undead Created
11th or lower Ghoul
12th–14th Ghast
15th–17th Mummy
18th or higher Mohrg

You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.

This spell must be cast at night.

Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.



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Facts about "Create Undead"
ComponentV +, S + and M +
DescriptorEvil +
LevelCleric 6 +, Death 6 +, Evil 6 + and Sorcerer/Wizard 6 +
RangeOther +
SchoolNecromancy +
TitleCreate Undead +