Difference between revisions of "Graveborn (4e Monster)"

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|name=Psychotropic Poison
 
|name=Psychotropic Poison
 
|keywords=charm, poison
 
|keywords=charm, poison
|recharge=At-Will (1/round)
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|limit=1/round
 
|effect=''Trigger:'' The muse sustains its ''flute'' power.<br />''Attack (free action):'' '''Burst 5''' (one enemy in burst that is taking ongoing poison damage); +17 vs. Fortitude<br />''Hit:'' The ongoing poison damage ends, the target is dazed and may not attack the muse until the end of the muse' next turn.
 
|effect=''Trigger:'' The muse sustains its ''flute'' power.<br />''Attack (free action):'' '''Burst 5''' (one enemy in burst that is taking ongoing poison damage); +17 vs. Fortitude<br />''Hit:'' The ongoing poison damage ends, the target is dazed and may not attack the muse until the end of the muse' next turn.
 
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|name=Terrifying Whispers
 
|name=Terrifying Whispers
 
|keywords=fear, psychic
 
|keywords=fear, psychic
|recharge=Recharge {{6}}
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|recharge={{6}}
 
|effect=''Attack:'' '''Range 10''' (one creature); +19 vs. Will<br />''Hit:'' 2d10 + 6 psychic damage, and the target is immobilised until the end of the exemplar's next turn.
 
|effect=''Attack:'' '''Range 10''' (one creature); +19 vs. Will<br />''Hit:'' 2d10 + 6 psychic damage, and the target is immobilised until the end of the exemplar's next turn.
 
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|name=Shadow Cloak
 
|name=Shadow Cloak
|recharge=Recharge {{5}} {{6}} (immediate interrupt)
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|recharge={{5}} {{6}}
 
|keywords=necrotic
 
|keywords=necrotic
|effect=''Trigger:'' The exemplar of Orcus is hit in melee.<br />''Effect:'' The triggering creature gains vulnerable 5 to necrotic damage until the end of its next turn. The exemplar has concealment until the end of its next turn.
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|effect=''Trigger:'' The exemplar of Orcus is hit in melee.<br />''Effect (immediate interrupt):'' The triggering creature gains vulnerable 5 to necrotic damage until the end of its next turn. The exemplar has concealment until the end of its next turn.
 
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{{4e Creature Power MM3
 
{{4e Creature Power MM3
 
|name=Whispers of the Grave
 
|name=Whispers of the Grave
|recharge=Encounter (free action)
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|recharge=Encounter
|effect=''Trigger:'' The exemplar of Orcus dislikes the result of a skill check. ''Effect:'' The exemplar of Orcus gains a +4 power bonus to the check.
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|effect=''Trigger:'' The exemplar of Orcus dislikes the result of a skill check.<br />''Effect (free action):'' The exemplar of Orcus gains a +4 power bonus to the check.
 
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{{4e Creature Bottom MM3

Latest revision as of 02:40, 12 November 2011

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Author: Techpriest88 (talk)
Date Created: 22/03/10
Status: Complete
Editing: Please suggest on talk page.
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Graveborn are humanoids who had such a powerful fear of their ultimate fate that they returned, through sheer force of will, to their corpses in a state of undeath. The terror that births a graveborn scars them for their entire existance, robbing them of all memory of their former life and haunting them with the promise of inescapable doom.


Graveborn Muse[edit]

Graveborn Muse
Level 13 Controller (leader)
Medium shadow humanoid (undead)
XP 800
Initiative +9 Senses Perception +8, darkvision
HP 129; Bloodied 64
AC 27; Fortitude 25, Reflex 25, Will 26
Immune disease; Resist 10 necrotic, 10 poison
Speed 6
Standard Actions
BasicMelee.png/Ranged.png Dagger (poison, weapon) ♦ At-Will
Attack: Melee or range 5 (one creature); +18 vs. AC
Hit: 2d4 + 6 damage, and ongoing 10 poison damage (save ends).
Ranged.png Chorus of the Damned (fear, psychic) ♦ At-Will
Requires: dagger.
Attack: Range 10 (one creature); +17 vs. Will
Hit: 1d8 + 6 psychic damage, the muse slides the target 2 squares, and the target has vulnerable 5 to all damage until the end of the muse' next turn.
Flute ♦ At-Will
Requires: flute.
Effect: The graveborn muse chooses one of the following effects which lasts until the end of its next turn:
Battle Hymn: Allies within 5 squares of the muse gain a +1 bonus to attack rolls and a +2 bonus to damage rolls.
Morbid Dirge: Enemies within 5 squares of the muse take a -2 penalty to saving throws.

Sustain Standard: The effect persists.

Triggered Actions
Close.png Psychotropic Poison (charm, poison) ♦ At-Will (1/round)
Trigger: The muse sustains its flute power.
Attack (free action): Burst 5 (one enemy in burst that is taking ongoing poison damage); +17 vs. Fortitude
Hit: The ongoing poison damage ends, the target is dazed and may not attack the muse until the end of the muse' next turn.
Whispers of the Grave ♦ Encounter
Trigger: The graveborn muse dislikes the result of a skill check.
Effect (free action): The muse gains a +3 power bonus to the check.
Skills Arcana +12, Bluff +17, Insight +13
Str 13 (+7) Dex 16 (+9) Wis 15 (+8)
Con 17 (+9) Int 13 (+7) Cha 18 (+10)
Alignment Unaligned Languages Common
Equipment dagger, flute, cloth armor


Graveborn Muse Tactics[edit]

The muse is perfectly content to stand back and allow the restless dead to speak for her, using chorus of the damned to keep foes at bay. Once battle is joined, she allows her allies to tear into any threat, bolstering their efforts with her battle hymn. If it becomes apparent that one or two enemies are struggling against the after-effects of an attack, she will play a morbid dirge to ensure they fall. Should any enemy come too close, she would sooner call for aid while enacting another chorus than resort to her dagger. As a graveborn, she fears destruction above all else and will flee if brought to 32 hit points or fewer.

Graveborn Exemplar of Orcus[edit]

Graveborn Exemplar of Orcus
Level 16 Lurker
Medium shadow humanoid (undead)
XP 1400
Initiative +13 Senses Perception +10, darkvision
HP 114; Bloodied 57
AC 30; Fortitude 30, Reflex 26, Will 32
Immune disease; Resist 10 necrotic, 10 poison
Speed 6
Traits
Exemplar of Death
The exemplar of Orcus deals an additional 2d6 necrotic damage with weapon attack powers when it has concealment.
Standard Actions
BasicMelee.png Spiked Chains (weapon) ♦ At-Will
Requires: spiked chains.
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 4d4 + 6 damage (see exemplar of death).
Melee.png Death's Harbinger (teleportation, weapon) ♦ Encounter
Effect: The exemplar of Orcus gains conealment until the end of its next turn. It teleports up to 5 squares and makes a spiked chains attack against up to 3 different enemies within reach.
Ranged.png Terrifying Whispers (fear, psychic) ♦ Recharge D6 (6).gif
Attack: Range 10 (one creature); +19 vs. Will
Hit: 2d10 + 6 psychic damage, and the target is immobilised until the end of the exemplar's next turn.
Triggered Actions
Shadow Cloak (necrotic) ♦ Recharge D6 (5).gif D6 (6).gif
Trigger: The exemplar of Orcus is hit in melee.
Effect (immediate interrupt): The triggering creature gains vulnerable 5 to necrotic damage until the end of its next turn. The exemplar has concealment until the end of its next turn.
Whispers of the Grave ♦ Encounter
Trigger: The exemplar of Orcus dislikes the result of a skill check.
Effect (free action): The exemplar of Orcus gains a +4 power bonus to the check.
Skills Religion +15, Stealth +14
Str 13 (+9) Dex 13 (+9) Wis 15 (+10)
Con 18 (+12) Int 15 (+10) Cha 21 (+13)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment spiked chains, hide armour


Graveborn Exemplar of Orcus Tactics[edit]

An exemplar of Orcus enters combat from hiding, if possible, using its death's harbinger attack to strike as many enemies as it can. In subsequent rounds, it attempts to remain at the limits of it's reach, attacking with terrifying whispers whenever possible. When the exemplar's shadow cloak is triggered, it typically directs it's next attack at the triggering creature. Graveborn fear destruction above all else, so the exemplar of Orcus will flee if reduced to 23 or fewer hit points.


Graveborn Lore[edit]

A character knows the following information with a successful Religion check.

DC 15: Graveborn universally dread the Raven Queen and her servants. Oftentimes, fear festers and turns to hatred - a hatred shared by Orcus. These graveborn find a natural home amongst his cultists, some becoming exemplars of Orcus. So perfect is the partnership, that some believe the Prince of Blood plays a part in all graveborn's escape from death.
DC 20: Some graveborn learn to extend their "gift" to others, broadcasting the insidious whispers of malevolent spirits to their foes. Exemplars of Orcus show their innate connection to the energies of the Shadowfell by surrounding themselves in its shadowstuff. The resulting clouds of darkness both conceal them and expose their foes to corruption. Muses draw upon the ubiquitous voices of the deceased for inspiration, channeling their energy to bring swift death to all who would oppose them.


Encounter Groups[edit]

Graveborn exemplars of Orcus associate with other servants of Orcus and undead creatures, those who understand their dark hatred. Graveborn muses often associate with banshrae, whose passion for music is not tained by a hatred of undeath.

Level 16 Encounter (XP 7000)[edit]

  • 1 graveborn exemplar of Orcus (level 16 Lurker)
  • 2 abyssal ghouls (level 16 Skirmisher)
  • 2 boneclaws (level 14 Soldier)
  • 4 horde ghouls (level 13 Minion)

Level 13 Encounter (XP 4000)[edit]

  • 1 graveborn muse (level 13 Controler leader)
  • 3 banshrae dartswarmer (11 Artillery)
  • 2 banshrae warrior (12 Skirmisher)

Back to Main Page4e HomebrewMonsters

AuthorTechpriest88 +
Identifier4e Monster +
RatingUnrated +
TitleGraveborn +