Difference between revisions of "Talk:Dread Knight (3.5e Class)"
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|reason=Without a high degree of optimization and picking up all the right invocations, it's difficult for a warlock to be mega-awesome at higher levels of the game. It's not hard for it to play down, however, and as a result I find myself questioning the usefulness of this class. It's a Warlock with a points system that makes it inherently inferior to the Warlock, and in return it gains a couple of abilities that function about the same if not worse than invocations granted at the same level (case-in-point being that hellfire aura is a slightly buffed up ''fire shield'' available about 8 levels later than a buffed up ''fire shield'' should be) even before you have to spend points on them, full BAB, and the half-fiend template. There are also several close-to-dead levels (Invocation Points and BAB doth not a good level make) and a lamesauce "if you are not evil, you lose all class features" caveat that restricts roleplaying options (why can't I be the tragic hero with hellish powers?). All in all, not enough things to like to outweigh the dislike.}} | |reason=Without a high degree of optimization and picking up all the right invocations, it's difficult for a warlock to be mega-awesome at higher levels of the game. It's not hard for it to play down, however, and as a result I find myself questioning the usefulness of this class. It's a Warlock with a points system that makes it inherently inferior to the Warlock, and in return it gains a couple of abilities that function about the same if not worse than invocations granted at the same level (case-in-point being that hellfire aura is a slightly buffed up ''fire shield'' available about 8 levels later than a buffed up ''fire shield'' should be) even before you have to spend points on them, full BAB, and the half-fiend template. There are also several close-to-dead levels (Invocation Points and BAB doth not a good level make) and a lamesauce "if you are not evil, you lose all class features" caveat that restricts roleplaying options (why can't I be the tragic hero with hellish powers?). All in all, not enough things to like to outweigh the dislike.}} |
Revision as of 21:52, 10 July 2012
Finished
Okay did everything you said please tell me if theirs anything else.
- Page linking on the class table, example [[#Class Feature Name|Class Feature Name]], once done, pretty much everything will be completed. --Leziad 05:39, November 11, 2009 (UTC)
- Don't worry about that, I'll handle it. Surgo 13:06, November 11, 2009 (UTC)
Question
How many invocations known do you get at which level? When can you take invocations of which level? --Ghostwheel 01:08, February 25, 2010 (UTC)
Rating
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ThunderGod Cid dislikes this article and rated it 1 of 4. |
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Without a high degree of optimization and picking up all the right invocations, it's difficult for a warlock to be mega-awesome at higher levels of the game. It's not hard for it to play down, however, and as a result I find myself questioning the usefulness of this class. It's a Warlock with a points system that makes it inherently inferior to the Warlock, and in return it gains a couple of abilities that function about the same if not worse than invocations granted at the same level (case-in-point being that hellfire aura is a slightly buffed up fire shield available about 8 levels later than a buffed up fire shield should be) even before you have to spend points on them, full BAB, and the half-fiend template. There are also several close-to-dead levels (Invocation Points and BAB doth not a good level make) and a lamesauce "if you are not evil, you lose all class features" caveat that restricts roleplaying options (why can't I be the tragic hero with hellish powers?). All in all, not enough things to like to outweigh the dislike. |