Difference between revisions of "User:Franken Kesey/Insectux (3.5e Campaign Setting)/Organisms/Creature Creation"
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(added flora) |
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− | ==Creating | + | ==Creating Organisms== |
− | If a player wishes to be an insect that is unlisted, or engage with | + | If a player wishes to be an insect that is unlisted, or engage with an organism that is unlisted, they may speak to their GM. (A GM may also use these guidelines to create other organisms.) Here are some general mechanical guidelines to this. |
{| class="zebra d20" | {| class="zebra d20" | ||
− | | | + | |+ Fauna |
! rowspan="2" | Tier<sup>1</sup> | ! rowspan="2" | Tier<sup>1</sup> | ||
! colspan="4" | Health Class<sup>2</sup> | ! colspan="4" | Health Class<sup>2</sup> | ||
Line 38: | Line 38: | ||
#Tiers 2 and 3 modify the tier 1 score. | #Tiers 2 and 3 modify the tier 1 score. | ||
#Modifications to saves, the bonus need not be taken. | #Modifications to saves, the bonus need not be taken. | ||
− | #Skills cannot exceed the maximum (only save bonuses will allow it to exceed). General skills begin with the indicated minimum, specialized begin with half minimum. Each species gets minx4 to allocate elsewhere. | + | #Skills cannot exceed the maximum (only save bonuses will allow it to exceed). General skills begin with the indicated minimum, specialized begin with half minimum. Each species gets minx4 to allocate elsewhere. By penalizing a general skill by 2 points, one gains an additional point to allocate. |
+ | |} | ||
+ | |||
+ | ===Flora=== | ||
+ | See the [[Insectux (3.5e Campaign Setting)/Organisms#Flora|Flora]] page for meanings of qualities. | ||
+ | |||
+ | {| class="zebra d20" | ||
+ | |+ Flora | ||
+ | ! rowspan="2" | Complexity | ||
+ | ! colspan="4" | Buff<sup>1</sup> | ||
+ | ! colspan="3" | Physical Damage<sup>2</sup> | ||
+ | ! colspan="2" | Poisons<sup>3</sup> | ||
+ | |- | ||
+ | ! Health || Skill || Save || AC | ||
+ | ! Weak || Moderate || Strong | ||
+ | ! Weak || Strong | ||
+ | |- | ||
+ | | Simple || 1d4 || +1 || 0 || +1 | ||
+ | | 1d4 || 1d6 || 1d8 || 1d2 Save or direct || 1d4 Save or direct | ||
+ | |- | ||
+ | | Advanced || 2d3 || +2 || +1 || +2 | ||
+ | | 2d4 || 2d6 || 2d8 || 1d6 Save or direct || 2d4 Save or direct | ||
+ | |- | ||
+ | | colspan="10" class="foot" | | ||
+ | #Simple can only buff one, complex two. | ||
+ | #Only applies to categories B and C. | ||
+ | #Only applies to categories B and C. Can damage a save or direct health. | ||
+ | |} | ||
+ | |||
+ | Category C has a few other qualities in below table. | ||
+ | |||
+ | {| class="zebra d20" | ||
+ | |+ Flora Category C Other | ||
+ | ! rowspan="2" | Complexity | ||
+ | ! colspan="2" | Health | ||
+ | ! colspan="2" | AC | ||
+ | ! rowspan="2" | Saves | ||
+ | ! colspan="2" | Skills<sup>1</sup> | ||
+ | |- | ||
+ | ! Low || High | ||
+ | ! Low || High | ||
+ | ! Allocate || Base bonuses<sup>2</sup> | ||
+ | |- | ||
+ | | Simple || 6d10+12 || 8d10+13 || 4 || 6 || +6 Fort, +4 reflex | ||
+ | | 5 || Grapple 7, Hide 7, Sense 7, Survival 15 | ||
+ | |- | ||
+ | | Advanced || 10d10+14 || 12d10+14 || 6 || 8 || +4 Fort, +6 reflex | ||
+ | | 7 || Deception 5, Grapple 10, Hide10, Sense 10, Survival 20, Knowledge 5 | ||
+ | |- | ||
+ | | colspan="8" class="foot" | | ||
+ | #Flora can only rank in the mentioned skills. | ||
+ | #You need to have at least one allocated point to use skill. | ||
|} | |} |
Revision as of 01:21, 28 June 2013
Creating Organisms
If a player wishes to be an insect that is unlisted, or engage with an organism that is unlisted, they may speak to their GM. (A GM may also use these guidelines to create other organisms.) Here are some general mechanical guidelines to this.
Tier1 | Health Class2 | AC | Saves3 | Skill Bonus4 | Base Speed | Damage | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Low | Medium | High | Very High | Low | High | Max | Min | Allocate | Land | Fly | Swim | Burrow | Weak | Moderate | Strong | ||
1st | 2d4+1 | 2d6+2 | 3d6+3 | 3d8+4 | 1 | 2 | +2/-2 | +7 | +2 | 8 | 5 | 10 | 3 | 0 | 1 | 1d2 | 1d4 |
2nd | x2 | x2 | x2 | x3 | 3 | 5 | +4/+2/-2 | +10 | +4 | 16 | 10 | 15 | 5 | 3 | 1d4+1 | 1d6+1 | 1d8+1 |
3rd | x3 | x4 | x4 | x6 | 5 | 8 | +6/+4 | +20 | +6 | 24 | 20 | 25 | 10 | 5 | 2d8+2 | 3d6+2 | 3d8+2 |
|
Flora
See the Flora page for meanings of qualities.
Complexity | Buff1 | Physical Damage2 | Poisons3 | ||||||
---|---|---|---|---|---|---|---|---|---|
Health | Skill | Save | AC | Weak | Moderate | Strong | Weak | Strong | |
Simple | 1d4 | +1 | 0 | +1 | 1d4 | 1d6 | 1d8 | 1d2 Save or direct | 1d4 Save or direct |
Advanced | 2d3 | +2 | +1 | +2 | 2d4 | 2d6 | 2d8 | 1d6 Save or direct | 2d4 Save or direct |
|
Category C has a few other qualities in below table.
Complexity | Health | AC | Saves | Skills1 | |||
---|---|---|---|---|---|---|---|
Low | High | Low | High | Allocate | Base bonuses2 | ||
Simple | 6d10+12 | 8d10+13 | 4 | 6 | +6 Fort, +4 reflex | 5 | Grapple 7, Hide 7, Sense 7, Survival 15 |
Advanced | 10d10+14 | 12d10+14 | 6 | 8 | +4 Fort, +6 reflex | 7 | Deception 5, Grapple 10, Hide10, Sense 10, Survival 20, Knowledge 5 |
|