Difference between revisions of "User:Leziad/Sandbox 6"

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= Sandbox 6 =
 
  
{{author
 
|author_name=Leziad
 
|date_created=3 October 2011
 
|adopter=
 
|date_adopted=
 
|status=Finished?
 
|editing=Spelling and grammar only please.
 
|balance=Rogue
 
}}
 
<div class="blank">
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
|Length=20
 
|Minimum Level=1
 
|Base Attack Bonus Progression=Good
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Good
 
|Will Save Progression=Poor
 
|Class Ability=Other
 
|Class Ability Progression=Full
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
 
==Swordfiend==
 
 
<-general description->.
 
 
===Making a Swordfiend===
 
 
<-Strong points and weak points, and effectiveness with party members.->.
 
 
'''Abilities:''' <-description of most important attributes for this class->.
 
 
'''Races:''' <-description of relative likelihood of various races to join this class->.
 
 
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
 
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: The Swordfiend}}</div>
 
Hit Die: d8
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | [[#Flourish|Flourish]]
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|1st||class="left" | +1 || +2 || +2 || +0
 
| class="left" | [[#Light Touch|Light Touch]], [[#Social Animal|Social Animal]], [[#Precise Strike|Precise Strike]], [[#Weapon Finesse|Weapon Finesse]]
 
|2
 
|-
 
|2nd||class="left" | +2 || +3 || +3 || +0
 
| class="left" | [[#Agile Guard|Agile Guard]], [[#Deadly Precision|Deadly Precision]], [[#Scoundrel Guile|Scoundrel Guile]]
 
|2
 
|-
 
|3rd||class="left" | +3 || +3 || +3 || +1
 
| class="left" | [[#Awesome Acrobat|Awesome Acrobat]],  [[#Evasion|Evasion]], [[#Reckless Audacity|Reckless Audacity]], [[#Soft Blade|Soft Blade]]
 
|3
 
|-
 
|4th||class="left" | +4 || +4 || +4 || +1
 
| class="left" | [[#Acrobatic Movement|Acrobatic Movement]], [[#Light Step|Light Step]], [[#Parry|Parry]]
 
|4
 
|-
 
|5th||class="left" | +5 || +4 || +4 || +1
 
| class="left" | [[#Combat Dance|Combat Dance]], [[#Fast Action|Fast Action]], [[#Lightly Armored|Lightly Armored]]
 
|4
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
| class="left" | [[#Audacious Parry|Audacious Parry]], [[#Dirty Tricks|Dirty Tricks]], [[#Greater Flourish|Greater Flourish]]
 
|5
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
| class="left" | [[#Bleeding Edge|Bleeding Edge]], [[#Double Flourish|Double Flourish]]
 
|6
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
| class="left" | [[#Parry Spell|Parry Spell]]
 
|6
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
| class="left" | [[#Master Acrobat|Master Acrobat]] [[#Evasive Stance|Evasive Stance]]
 
|7
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
| class="left" | [[#Unshakable|Unshakable]]
 
|8
 
|-
 
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
|8
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
|9
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
|10
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
 
| class="left" | <-any class features gained at this level->
 
|10
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
 
| class="left" | <-any class features gained at this level->
 
|11
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
|12
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
|12
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
|13
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
|14
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
 
| class="left" | <-any class features gained at this level->
 
|14
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{3.5e Skills|Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Listen,Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Rope}}
 
|}
 
 
====Class Features====
 
 
All of the following are class features of the <-class name->.
 
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
 
'''{{Anchor|Flourish}}:''' A swordfiend is capable of incredible feat of awesomeness. She have a number of flourish points equal to her level + her charisma  or intelligence score (whichever is higher). She can spend her flourish points by executing flourishes, flashy yet devastation battle maneuvers. A flourish is activated as a part of an attack action and consume a single flourish point, only one flourish can be activated per attack and a particular flourish can only be activated once per round. A swordfiend know 2 flourish at the start of the game, and gain additional flourishes as she level up (see the Swordfiend table).
 
 
You regain all your flourish point at the end of the encounter or if you confirm a critical threat.
 
 
* ''Flashy Thrust'': Upon a successful hit with the flourish, the creature struck by the flourish is dazzled for 1 round.
 
* ''Elusive Arc'': Upon a successful hit with the flourish, you gain a +2 dodge bonus to AC against creatures you struct with the flourish for 1 round.
 
* ''Fast Slash'': Upon a successful hit with the flourish, you may make another attack with the same attack bonus as your flourish against the creature you struct with the flourish. You cannot activate any flourish during this attack. 
 
* ''Low Blow'': Upon a successful hit with the flourish, the creature struct by the flourish is dazed until the beginning of it next turn.
 
* ''Reckless Steps'': Upon a successful hit with the flourish you may move 5', but doing so provoke an attack of opportunity.
 
* ''Turning Point'': Upon a successful hit with the flourish, the creature struck by the flourish is considered to be flanked by all creatures attacking it.
 
* ''Disarming Flash'': Upon a successful hit with the flourish, you may make a free disarm attempt against the creature struck by the flourish. If the X take this flourish you gain [[SRD:Improved Disarm|Improved Disarm]] as a bonus feat.
 
* ''Scarmaker'': Upon a successful hit with the flourish, you cause a terrible wound on the struct creature's face the pain cause it to be sickened for 1 round in addition it gain a nasty scar.
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' When wearing a light or no armor, a swordfiend have all creatures must reroll any successful critical threat roll against her.
 
 
'''{{Anchor|Social Animal}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Precise Strike}} {{Ex}}:''' When wielding a one-handed or light weapon and no shield the swordfiend may use her [[SRD:Dexterity|dexterity]] instead of her [[SRD:Strength|strength]] when dealing melee or ranged weapon damages.
 
 
'''{{Anchor|Weapon Finesse}} {{Ex}}:''' You gain [[SRD:Weapon Finesse|weapon finesse]] as a bonus feat.
 
 
'''{{Anchor|Agile Guard}} {{Ex}}:''' A 2nd level Swordfiend may add either your intelligence or charisma modifier to your armor class as a dodge bonus as long as she wear light or no armor.
 
 
'''{{Anchor|Deadly Precision}} {{Ex}}:''' A 2nd level swordfiend is capable of wielding great killing power, any attacks granted by base attack bonus deal 1d6/level bonus damage as long as she wield a one-handed or light weapon. 
 
 
'''{{Anchor|Scoundrel Guile}} {{Ex}}:''' A 2nd level swordfiend may reroll any [[SRD:Charisma|charisma]] or [[SRD:Intelligence|intelligence]]-based skill check as an immediate action. She may extend the benefits of this ability to an allies within 20 feet of her. 
 
 
'''{{Anchor|Awesome Acrobat}} {{Ex}}:''' A 3rd level swordfiend is capable of incredible acrobatics feats. As immediate action, she may use any of the following maneuvers.
 
 
* ''Smooth Landing'': As [[SRD:Feather Fall|''feather fall'']], last for 1 round.
 
* ''Walk Up the Wall'': You may move on a wall as if it was normal terrain, you must land on solid ground at the end of the round or else you will fall.
 
* ''Too Slow!'': You may immediately move 5 feet, any targeted attacks or AoE that was resolving as you use this ability have a 20% miss chance against you.
 
 
'''{{Anchor|Evasion}} {{Ex}}:''' As the [[SRD:Rogue|rogue]].
 
 
'''{{Anchor|Reckless Audacity}} {{Ex}}:''' A 3rd level swordfiend is immune to fear-based effects.
 
 
'''{{Anchor|Soft Blade}} {{Ex}}:''' Whenever a 3rd swordfiend would deal lethal damage she may deal non-lethal damage instead at no penalty.
 
 
'''{{Anchor|Acrobatic Movement}} {{Ex}}:''' A 4th level swordfiend in light or no armor gain a +10 feet increase to her land speed, additionally she always count as [[SRD:Tumble Skill|tumbling]] when moving (count as rolled a 20 on her tumble check).
 
 
'''{{Anchor|Parry}} {{Ex}}:''' A 4th level swordfiend may parry as an immediate action. ''(She may make an attack roll with her highest attack bonus, if it equal or higher than the parried attack the attack miss.)''
 
 
'''{{Anchor|Combat Dance}} {{Ex}}:'''A 5th level swordfiend wearing light or no armor is capable of dancing around attacks, as long as she moved this turn she gain concealment against all melee attacks.
 
 
'''{{Anchor|Fast Action}} {{Ex}}:''' A 5th level swordfiend may take an additional swift/immediate action per turn.
 
 
'''{{Anchor|Lightly Armored}} {{Ex}}:''' A 5th level swordfiend count all armors she is wearing as being one category lighter and weighting half as much (this effect does not stack with mithral or similar abilities).
 
 
'''{{Anchor|Audacious Parry}} {{Ex}}:''' A 6th level swordfiend may make spend one of her attack of opportunity this round to parry an attack as a free action.
 
 
'''{{Anchor|Dirty Tricks}} {{Ex}}:''' A 6th level swordfiend may poison her weapon as a immediate action. The DC of any poison she use become 10 + half her HD + her [[SRD:Dexterity|dexterity]] modifier.
 
 
'''{{Anchor|Greater Flourish}} {{Ex}}:''' A 6th level swordfiend may now pick her flourish from the greater flourish list (as seen below). The save DCs for flourishes are [[SRD:Dexterity|dexterity]]-based.
 
 
* ''Blinding Slash'': Upon a successful hit with the flourish, the creature struck by the flourish must make a fortitude save or be blinded for 1 round, if it succeed it save or not it is dazzled until the end of the encounter.
 
* ''Blurry Bladeplay'': Upon a successful hit with the flourish, the creature struck by the flourish lose it [[SRD:Dexterity|dexterity]] score to AC.
 
* ''Double Strike'': Upon a successful hit with the flourish, you may make two additional attack with the same attack bonus as your flourish, you cannot apply any flourish to these attacks.
 
* ''Impaling Thrust'': Upon a successful hit with the flourish, the next attack you make against the creature struck by the flourish this wound is an automatic confirmed critical hit if it hit.
 
* ''Perforation'': Upon a successful hit with the flourish, roll another attack with the same bonus as the flourish attack. If this attack hit all further attack against the creature struck by the flourish this round are melee touch attack (or ranged touch attack if the Swordfiend use ranged weapon).
 
* ''Provocative Tirade'': Upon a successful hit with the flourish, the creature struck by the flourish must make a will save or must attack you in melee during it next turn.
 
* ''Second Smile'': Upon a successful hit with the flourish, the creature struck must make a fortitude save or be nauseated for 1 round, if the struck creature succeed his save it is sickened instead. 
 
 
'''{{Anchor|Bleeding Edge}} {{Ex}}:''' All weapons wielded by a 7th level swordfiend are treated as being keen.
 
 
'''{{Anchor|Double Flourish}} {{Ex}}:''' A 7th level swordfiend may apply 2 flourish for each attack by paying 3 points instead of one.
 
 
'''{{Anchor|Parry Spell}} {{Ex}}:''' A 8th level swordfiend may now attempt to parry rays and spell targeted at her.
 
 
'''{{Anchor|Evasive Stance}} {{Ex}}:''' A 9th level swordfiend wearing light or no armor may as an immediate action, make a single Attack of opportunity miss her automatically.
 
 
'''{{Anchor|Master Acrobat}} {{Ex}}:''' A 9th level swordfiend is capable of truly nigh-impossible acrobatics feats. As immediate action, she may use any of the following maneuvers.
 
 
* ''Evasive Leap'': You may immediately move 15 feet, any targeted attacks or AoE that was resolving as you use this ability have a 50% miss chance against you.
 
* ''Perfect Landing'': You take no fall damages.
 
* ''Walk On Any Surfaces'': You may walk on water, lava, acid and even clouds. However you must finish your turn on a solid surface or you will fall.
 
 
'''{{Anchor|Unshakable}} {{Ex}}:''' A 10th level swordfiend is immune to compulsion-effect.
 
 
'''{{Anchor|Uninterrupted}} {{Ex}}:''' A level X swordfiend is able to act so swiftly that reaction seem impossible, non-allied creatures cannot take immediate or free action during a swordfiend's own turn 
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|Light Touch}} {{Ex}}:''' <-class feature game rule information->
 
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
 
 
<-Lather, rinse...->
 
 
<-... repeat as necessary.->
 
 
====Ex-<-pluralized class name->====
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
 
 
====Epic <-class name->====
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
<-Lather, rinse...->
 
 
<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|-
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
 
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
----
 
{{3.5e Base Classes Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 

Revision as of 20:27, 12 September 2014