Difference between revisions of "Talk:Priest (3.5e Class)"
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:::::::Ok. Then I'll also avoid writing actual level 20 abilities and go with some form of awesome retirement fluff in work intended for compatibility. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 03:37, 19 October 2011 (UTC) | :::::::Ok. Then I'll also avoid writing actual level 20 abilities and go with some form of awesome retirement fluff in work intended for compatibility. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 03:37, 19 October 2011 (UTC) | ||
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+ | The ToP variant class has the same number of skill points as class skills. This really does not seem right to me, nor does it seem to coincide with the design philosophy of ToP. Care to explain? --[[Special:Contributions/2602:306:BCAD:B030:84F:372F:D0D3:B74|2602:306:BCAD:B030:84F:372F:D0D3:B74]] 01:23, 4 November 2014 (UTC) |
Revision as of 01:23, 4 November 2014
Contents
Old Version Comments
This class has been merged with the old Divine Avatar PrC. Comments on the old versions of the classes are spoilered below for history purposes.
Old Version - Priest |
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Comments and ConcernsNow that I'm not distracted, I've had a chance to take a closer look. Some things stood out - Spells - Why no bonus spells from high attribute? Gate to the Heavens - Would restricting it to opening somewhere in the deity's demesne instead of just their plane (which could wind up on a different layer) be a reasonable thing to add? I still need to look over the domains proper before I have more than a "that looks interesting, and could be done really well" feel about the spellcasting,, since this relies on them pretty heavily, but I'll add any concerns on that front to the relevant domains. - Tarkisflux Talk 21:31, 18 October 2011 (UTC)
Missing SpellsI'm just going to drop a list of spells here that are somewhat central to my conception of "priestness" but missing from both the base list and domains. I don't have suggestions for where to put most of these, but they probably should go somewhere. Will add to list as I run across things. - Tarkisflux Talk 06:08, 19 October 2011 (UTC) List:
--Break for new spells--
Class SkillsHealing and Dowsing definitively seem like priest skills to me. Why didn't they get onto the class skill list?--ParakeeTalk 22:21, 19 November 2011 (UTC)
RequestWould you mind if I used this class for my Emerald Sun setting? Paleomancer (talk) 21:30, 1 October 2012 (UTC)
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Old Version - Divine Avatar |
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Thoughts and ConcernsImmortal - Fast healing on top of DR/- and energy resistance seems a bit much, in tracking fiddly bits if not in effectiveness. Both work to reduce incoming stuff, why not just use one or the other? Undying - Is the level loss from Rez intentional? Alter Reality - This initially gives them access to a big pile of wizard spells, and a smaller pile of non-wizard spells, subject only to the limit that it "must be in line with the deity's portfolio". Since that allows "ends justify the means" style wizard casting, it seems kinda weird. A more clear limitation on effects would be helpful, or just writing a "lesser miracle" that covers the divine angle to use here instead. Lesser Demense - This offends my delicate planescape sensibilities. Why create a new demiplane in the ethereal instead of giving them an area of the deity's actual land to use? Why do all deities get to generate new areas of the ethereal in this way, when the spell itself is limited to the creation domain (which I also think retarded, as it's better suited to wizards anyway)? This is particularly weird to me when we get to... True Divinity - ... this ability, which also offends my delicate planescape sensibilities. Of all of the abilities here, I like this one the least. Concerns here get bullet points even:
As a replacement ability, the ability to actually channel an avatar of your deity might work. Along with an evolution into actual outsider maybe. The idea of you retiring to your demesne in service to your deity far from mortal concerns is a cool one, I just don't like the method here. Unmentioned things I thought were pretty well done. - Tarkisflux Talk 20:49, 18 October 2011 (UTC)
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Skills
The ToP variant class has the same number of skill points as class skills. This really does not seem right to me, nor does it seem to coincide with the design philosophy of ToP. Care to explain? --2602:306:BCAD:B030:84F:372F:D0D3:B74 01:23, 4 November 2014 (UTC)