Difference between revisions of "Uses Variant (3.5e Variant Rule)"

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(There, I would call that "significantly better" and remove the delete template.)
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{{delete|Works horribly (a reason one should not try to do anything the 4e way). There are plenty of combat spells and abilities you would want to use out of combat. Using this results in dropping a rat or a beetle to start an "encounter" so you can use your abilities and then have them again when the next encounter rolls around. Not good for the game.}}
 
 
 
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'''Metagame analysis:''' For healing spells and creation spells this creates a problem. To fix this, require 10 minutes of rest to renew encounter uses.
 
'''Metagame analysis:''' For healing spells and creation spells this creates a problem. To fix this, require 10 minutes of rest to renew encounter uses.
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Revision as of 15:01, 9 September 2009

Homebrew.png
Author: Arkangelknight (talk)
Date Created: 09-09-09
Status: Complete
Editing: Clarity edits only please
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Third edition D&D is infamous for it's daily uses of abilities while fourth edition has split uses into "at-will", "encounter" and "daily." Where many 3rd edition fans may not like 4th edition as a whole, this aspect is very useful to characters who have many abilities such as spellcasters.

To do this merely cut the daily uses of an ability in half (round down) and that is the number of times per encounter the character can use it. If a character can use an ability more than four times per encounter, it becomes an at-will ability.

For spellcasters a single "spell level" is considered an ability. So a 4th-level Wizard that can cast four 1st-level spells per day would instead be able to cast up to two 1st-level spells per encounter.

Metagame analysis: For healing spells and creation spells this creates a problem. To fix this, require 10 minutes of rest to renew encounter uses.



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AuthorArkangelknight +
Identifier3.5e Variant Rule +
Rated ByFoxwarrior + and Eiji-kun +
RatingRating Pending +
TitleUses Variant +