Difference between revisions of "User:Leziad/Raider"

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Revision as of 20:01, 25 October 2018

Making a Tribal Champion

<-Strong points and weak points, and effectiveness with party members.->

Abilities: <-Description of most important attributes for this class.->

Races: <-Description of relative likelihood of various races to join this class.->

Alignment: <-Alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Raider

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Combat Flexibility, Raiding Talent, Skirmish Strike +1d6
2nd +1 +3 +3 +3 Raiding Talent, Uncanny Dodge,
3rd +2 +3 +3 +3 Aggressive Stealth, Skirmish Strike +2d6
4th +3 +4 +4 +4 Raiding Talent
5th +3 +4 +4 +4 Skirmish Strike +3d6
6th +4 +5 +5 +5 Raiding Talent
7th +5 +5 +5 +5 Skirmish Strike +4d6
8th +6/+1 +6 +6 +6 Raiding Talent
9th +6/+1 +6 +6 +6 Skirmish Strike +5d6
10th +7/+2 +7 +7 +7 Raiding Talent
11th +8/+3 +7 +7 +7 Skirmish Strike +6d6
12th +9/+4 +8 +8 +8 Raiding Talent
13th +9/+4 +8 +8 +8 Skirmish Strike +7d6
14th +10/+5 +9 +9 +9 Raiding Talent
15th +11/+6/+1 +9 +9 +9 Skirmish Strike +8d6
16th +12/+7/+2 +10 +10 +10 Raiding Talent
17th +12/+7/+2 +10 +10 +10 Skirmish Strike +9d6
18th +13/+8/+3 +11 +11 +11 Raiding Talent
19th +14/+9/+4 +11 +11 +11 [ Skirmish Strike +10d6
20th +15/+10/+5 +12 +12 +12 Raiding Talent

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Raider.

Weapon and Armor Proficiency: A Raider is proficient with all simple and martial weapon as light armor and medium armor and all shields (except tower shields).

Skirmish Strike (Ex): A Raider rely on quick and decisive attack to win victories against her foes. At 1st level when a Raider attack a flat-footed opponent and/or moved at least 10 feet during the same round before her attack, she deal an extra 1d6 precision damage on her attack. This damage increase by 1d6 at 3rd level and each odd level thereafter. A Trial Champion is limited to 30 feet when making skirmish strike ranged attack. This ability count as Sneak Attack for the purpose of prerequisites and benefits it receive from feat and such which improve or modify sneak attack.

Raiding Talent: At 1st level, 2nd level and each even level thereafter a Raider learn a single Raiding Talent

Stealth Climber (Ex): You gain a climb speed equal to half your land speed or increase any climb speed you possess by half your land speed (to a maximum of your land speed). You may make Hide or Move Silently checks while climbing at no penalty.

Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Bonus Feat (Ex): At 4th level and each 4 level thereafter, a raider receive a single [Ambush] or [Fighter] bonus feat she meet the prerequisite of.

Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.


Extraordinary Class Feature (Ex):

Class Feature: