Difference between revisions of "Talk:Wolverine (3.5e Prestige Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 36: Line 36:
 
::Sidenote, the skill bonus (Enhanced Senses) is good.--Franken Kesey 10:38, 24 March 2019 (MDT)
 
::Sidenote, the skill bonus (Enhanced Senses) is good.--Franken Kesey 10:38, 24 March 2019 (MDT)
  
:::Enhanced senses is just a skill bonus, which in and of itself does not grant the ability to discern special information about the source of the sound as Pitch Perfect does. Pitch Perfect takes your ability to hear to the next level other than just the presence or absence of noise. Also, Blindsense and Scent may both be powered by olfactory senses but Scent in and of itself does not grant one the ability to fight without penalty even if you can't see like Blindsight does. Also, if I removed Blindsense that would imply you could just plug his nose with a clothespin and then all of a sudden hes not aware of people. Blindsense takes into account that he also hears and feels vibrations through the air on his skin which make him aware of incoming adversaries. Then, Blindsight builds on Blindsense and makes it so you can fight as well without your sight as you can with it, which Blindsense and Scent do not do. As to the power level of Blindsense, go look at the Complete Adventurer Scout base class. Its a Wizards published book and it gives Blindsense to PCs at 10th level, so I think the power is fine on that one. While I do agree there is some overlap in what some of these abilities grant, none of them are 100% redundant. Each one gives something that a previous one did not in some form or another. [[User:The-Marksman|The-Marksman]] ([[User talk:The-Marksman|talk]]) 11:44, 24 March 2019 (MDT)
+
:::Enhanced senses is just a skill bonus, which in and of itself does not grant the ability to discern special information about the source of the sound as Pitch Perfect does. Pitch Perfect takes your ability to hear to the next level other than just the presence or absence of noise. Also, Blindsense and Scent may both be powered by olfactory senses but if I removed Blindsense that would imply you could just plug his nose with a clothespin and then all of a sudden hes not aware of people. Blindsense takes into account that he also hears and feels vibrations through the air on his skin which make him aware of incoming adversaries. With Blindsight, Blindsense in and of itself does not grant you the ability to fight without penalty even if you can't see like Blindsight does. Blindsight builds on Blindsense and makes it so you can fight as well without your sight as you can with it, which Blindsense and Scent do not do. As to the power level of Blindsense, go look at the Complete Adventurer Scout base class. Its a Wizards published book and it gives Blindsense to PCs at 10th level, so I think the power is fine on that one. While I do agree there is some overlap in what some of these abilities grant, none of them are 100% redundant. Each one gives something that a previous one did not in some form or another. [[User:The-Marksman|The-Marksman]] ([[User talk:The-Marksman|talk]]) 11:44, 24 March 2019 (MDT)

Revision as of 17:51, 24 March 2019

Ratings

Abnormal Anatomy

If a character had weak arms but powerful legs (or tentacles for arms), could they implant the claws into different types of limbs?

Sign in to the website and sign your posts (with 4 ~ in a row) and I'll be happy to answer your questions and address your concerns. The-Marksman (talk) 13:41, 20 March 2019 (MDT)

Grammar

  1. You still have some instances of "dont" which should be don't (esp. in flavor text).
  2. Ellipses have three ellipsis, not two (or dots).
  3. There are a few instances of plural-singular disagreement. For example: "...he can pinpoints the source’s location. (Change to pinpoint, no "s".)
  4. Some instances of apostrophe omission. For example: "...Its even said that..." (Change to "It's".) Another example: "...at a moments notice..." (Change to "moment's".)
  5. A few instances of capitalization in the middle of a sentence (which is not used to emphasize things). For example "...creatures with regeneration, If he is left alone..."

Cool class, it would be better with good grammar.--50.232.248.216 13:10, 22 March 2019 (MDT)

Thank you for pointing those out. They have been corrected. The-Marksman (talk) 15:25, 22 March 2019 (MDT)

Comments

I like your execution of a rage based self-healer with claws. Especially how you balanced fast healing with regeneration. And I find all the sense abilities excessive. A skill bonus, scent, darkvision, pitch perfect, blindsense AND blindsight! The only ones that make sense are scent, darkvision, and the skill bonus. In fact it is very odd that they gain scent at such a late level, but have have blindsense before it.

Suggest getting scent at a lower level – makes more sense with flavor. Then, having a improved variety later (call it olfactory vision, or something similar). Completely removing pitch perfect, blindsense and blindsight. Additionally, track would be a good feat to have at a later level.

Side question: Are they limited on what skills they can use while raging, like a normal rage, or is their list more expansive?--Franken Kesey 00:20, 23 March 2019 (MDT)

Also check out thermalsight. Do not give them this. Say again. Do not give them thermalsight. But you could use similar traits to create an olfactorysight ability.--Franken Kesey 01:02, 23 March 2019 (MDT)

Thanks for the input. I reviewed it and I actually agree that the Scent is too far out and Im going to switch scent with Blindsense. I agree that there are a lot of sensory abilities, but it has to be that way to accurately account for all of Wolverine's senses. If I removed Pitch Perfect then you wouldn't be able to account for his enhanced hearing. As far as the blindsense and blindsight that's because the comics show that he can fight without being able to see opponents. Blindsight is the best way to represent that. The-Marksman (talk) 06:43, 24 March 2019 (MDT)
As a general rule, most comic and cinematic superheros are epic level. Blindsight at essentially 14 character level is powerful. That being said, he should have enhanced senses, the issue is redundancy. If blindsense is built on olfactory and hearing, but you also have scent and pitch perfect something is redundant. You could rework and empower pitch perfect to do what you wanted it to do, then you would not need blindsight or blindsense.
Sidenote, the skill bonus (Enhanced Senses) is good.--Franken Kesey 10:38, 24 March 2019 (MDT)
Enhanced senses is just a skill bonus, which in and of itself does not grant the ability to discern special information about the source of the sound as Pitch Perfect does. Pitch Perfect takes your ability to hear to the next level other than just the presence or absence of noise. Also, Blindsense and Scent may both be powered by olfactory senses but if I removed Blindsense that would imply you could just plug his nose with a clothespin and then all of a sudden hes not aware of people. Blindsense takes into account that he also hears and feels vibrations through the air on his skin which make him aware of incoming adversaries. With Blindsight, Blindsense in and of itself does not grant you the ability to fight without penalty even if you can't see like Blindsight does. Blindsight builds on Blindsense and makes it so you can fight as well without your sight as you can with it, which Blindsense and Scent do not do. As to the power level of Blindsense, go look at the Complete Adventurer Scout base class. Its a Wizards published book and it gives Blindsense to PCs at 10th level, so I think the power is fine on that one. While I do agree there is some overlap in what some of these abilities grant, none of them are 100% redundant. Each one gives something that a previous one did not in some form or another. The-Marksman (talk) 11:44, 24 March 2019 (MDT)