Difference between revisions of "User:Leziad/Sandbox 6"

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(Created page with '= Sandbox 6 = {{author |author_name=<!-- Insert your name here --> |date_created=<!-- Insert date here --> |status=<!-- Insert idea's status here --> |isnotuser=I'm not a user<!…')
 
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<!-- Insert the way you race acquires names -->
 
<!-- Insert the way you race acquires names -->
  
==Racial Traits== <!--Required informations below this point.-->
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==Racial Traits==
  
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->:  <!-- fluff to explain adjustments -->
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* +2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Intelligence|Intelligence]], &minus;2 [[SRD:Constitution|Constitution]], &minus;2 [[SRD:Wisdom|Wisdom]], &minus;2 [[SRD:Charisma|Charisma]].  For uniformity do not use abbreviations -->:  <!-- fluff to explain adjustments -->
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->:  <!-- fluff about type and subtypes -->
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* Living Construct: Racename are built around a tormented soul, therefore possess it own free will (relatively).
* <!-- put race's here, like "Small"-->:  <!-- size related bonuses -->
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* Medium:  <!-- size related bonuses -->
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet:  <!-- other movement modes and speeds -->
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* Racename [[base land speed]] is 30 feet.
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability -->
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* Command Word (Ex):  All racename have a unique command word allowing to control them, if a creature speak the command word the racename will be forced to obey the following commands (as if [[SRD:Suggestion|''suggestion'']] spell). If the racename succeed it will save it cannot be affected by it command word for 1d4 minutes. A racename take a -4 penalty on will save made to resist the effect of command word.  
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --><!-- game rule information about special ability.  Repeat as needed -->
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* Memories (Ex):  A racename may recall ancestral memories as [[SRD:Bard|bardic knowledge]] ability, except they use their HD instead of bard level for ''memories'' check.
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.
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* Ghost Infused (Ex):  A racename natural weapon and any weapon it wield gain the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special quality.
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets -->.  Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.
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* Wooden Body (Ex):  Racename body, being made of wood are particularly affected by [[SRD:Wood Shape|wood shape]] or similar spells, these spells may be used to heal or damage the racename by 1d6 per level of the spell (double if used to damage) (By example wood shape may be used to heal the racename by 3d6 or damage it by 6d6). Additionally racename are vulnerable to fire and have a natural armor of 2.
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* Wraith Soul (Su): Racename are built around a tormented soul, if the racename is somehow slain, the soul is releashed for an instant into the world of the living. The racename soul may persist for 1 round per character level, it type change to undead and it gain the incorporeal subtype. It lose wooden body and command word special qualities. After the duration is over the soul wander off to whatever afterlife await it in the next world. Racename are more difficult to raise than other creature, requiring at least a [[SRD:Resurrection|''resurrection'']] spell and are not affected by neither [[SRD:Raise Dead|raise dead]] or [[Spell Compendium|revivify]].
 
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->.  [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.
 
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->.  [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.
* [[Favored Class]]: <!-- like Wizard -->.
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* [[Favored Class]]: Rogue, Wizard.
 
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted -->
 
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted -->
  

Revision as of 22:09, 28 September 2009

Sandbox 6

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Personality

Physical Description

Relations

Alignment

Lands

Religion

Language

Names

Racial Traits

  • +2 Dexterity, +2 Intelligence, −2 Constitution, −2 Wisdom, −2 Charisma. For uniformity do not use abbreviations -->:
  • Living Construct: Racename are built around a tormented soul, therefore possess it own free will (relatively).
  • Medium:
  • Racename base land speed is 30 feet.
  • Command Word (Ex): All racename have a unique command word allowing to control them, if a creature speak the command word the racename will be forced to obey the following commands (as if suggestion spell). If the racename succeed it will save it cannot be affected by it command word for 1d4 minutes. A racename take a -4 penalty on will save made to resist the effect of command word.
  • Memories (Ex): A racename may recall ancestral memories as bardic knowledge ability, except they use their HD instead of bard level for memories check.
  • Ghost Infused (Ex): A racename natural weapon and any weapon it wield gain the ghost touch special quality.
  • Wooden Body (Ex): Racename body, being made of wood are particularly affected by wood shape or similar spells, these spells may be used to heal or damage the racename by 1d6 per level of the spell (double if used to damage) (By example wood shape may be used to heal the racename by 3d6 or damage it by 6d6). Additionally racename are vulnerable to fire and have a natural armor of 2.
  • Wraith Soul (Su): Racename are built around a tormented soul, if the racename is somehow slain, the soul is releashed for an instant into the world of the living. The racename soul may persist for 1 round per character level, it type change to undead and it gain the incorporeal subtype. It lose wooden body and command word special qualities. After the duration is over the soul wander off to whatever afterlife await it in the next world. Racename are more difficult to raise than other creature, requiring at least a resurrection spell and are not affected by neither raise dead or revivify.
  • Automatic Languages: . Bonus Languages: .
  • Favored Class: Rogue, Wizard.
  • Level Adjustment:

Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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