Difference between revisions of "User:Leziad/Sandbox 6"
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− | ==Racial Traits== | + | ==Racial Traits== |
− | * | + | * +2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Intelligence|Intelligence]], −2 [[SRD:Constitution|Constitution]], −2 [[SRD:Wisdom|Wisdom]], −2 [[SRD:Charisma|Charisma]]. For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --> |
− | * | + | * Living Construct: Racename are built around a tormented soul, therefore possess it own free will (relatively). |
− | * | + | * Medium: <!-- size related bonuses --> |
− | * | + | * Racename [[base land speed]] is 30 feet. |
− | * | + | * Command Word (Ex): All racename have a unique command word allowing to control them, if a creature speak the command word the racename will be forced to obey the following commands (as if [[SRD:Suggestion|''suggestion'']] spell). If the racename succeed it will save it cannot be affected by it command word for 1d4 minutes. A racename take a -4 penalty on will save made to resist the effect of command word. |
− | * | + | * Memories (Ex): A racename may recall ancestral memories as [[SRD:Bard|bardic knowledge]] ability, except they use their HD instead of bard level for ''memories'' check. |
− | + | * Ghost Infused (Ex): A racename natural weapon and any weapon it wield gain the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special quality. | |
− | + | * Wooden Body (Ex): Racename body, being made of wood are particularly affected by [[SRD:Wood Shape|wood shape]] or similar spells, these spells may be used to heal or damage the racename by 1d6 per level of the spell (double if used to damage) (By example wood shape may be used to heal the racename by 3d6 or damage it by 6d6). Additionally racename are vulnerable to fire and have a natural armor of 2. | |
+ | * Wraith Soul (Su): Racename are built around a tormented soul, if the racename is somehow slain, the soul is releashed for an instant into the world of the living. The racename soul may persist for 1 round per character level, it type change to undead and it gain the incorporeal subtype. It lose wooden body and command word special qualities. After the duration is over the soul wander off to whatever afterlife await it in the next world. Racename are more difficult to raise than other creature, requiring at least a [[SRD:Resurrection|''resurrection'']] spell and are not affected by neither [[SRD:Raise Dead|raise dead]] or [[Spell Compendium|revivify]]. | ||
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->. | * [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->. | ||
− | * [[Favored Class]]: | + | * [[Favored Class]]: Rogue, Wizard. |
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --> | * [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --> | ||
Revision as of 22:09, 28 September 2009
Contents
Sandbox 6
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Personality
Physical Description
Relations
Alignment
Lands
Religion
Language
Names
Racial Traits
- +2 Dexterity, +2 Intelligence, −2 Constitution, −2 Wisdom, −2 Charisma. For uniformity do not use abbreviations -->:
- Living Construct: Racename are built around a tormented soul, therefore possess it own free will (relatively).
- Medium:
- Racename base land speed is 30 feet.
- Command Word (Ex): All racename have a unique command word allowing to control them, if a creature speak the command word the racename will be forced to obey the following commands (as if suggestion spell). If the racename succeed it will save it cannot be affected by it command word for 1d4 minutes. A racename take a -4 penalty on will save made to resist the effect of command word.
- Memories (Ex): A racename may recall ancestral memories as bardic knowledge ability, except they use their HD instead of bard level for memories check.
- Ghost Infused (Ex): A racename natural weapon and any weapon it wield gain the ghost touch special quality.
- Wooden Body (Ex): Racename body, being made of wood are particularly affected by wood shape or similar spells, these spells may be used to heal or damage the racename by 1d6 per level of the spell (double if used to damage) (By example wood shape may be used to heal the racename by 3d6 or damage it by 6d6). Additionally racename are vulnerable to fire and have a natural armor of 2.
- Wraith Soul (Su): Racename are built around a tormented soul, if the racename is somehow slain, the soul is releashed for an instant into the world of the living. The racename soul may persist for 1 round per character level, it type change to undead and it gain the incorporeal subtype. It lose wooden body and command word special qualities. After the duration is over the soul wander off to whatever afterlife await it in the next world. Racename are more difficult to raise than other creature, requiring at least a resurrection spell and are not affected by neither raise dead or revivify.
- Automatic Languages: . Bonus Languages: .
- Favored Class: Rogue, Wizard.
- Level Adjustment:
Vital Statistics
Adulthood | Simple | Moderate | Complex |
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years | + | + | + |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
years | years | years | + years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | ' " | + | lb. | × () lb. |
Female | ' " | + | lb. | × () lb. |
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