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Complete Hypnotism (3.5e Spell)

238 bytes added, 02:53, 15 September 2023
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This spell puts the target under a complete form of hypnotism where the caster controls what each and every senses of the target perceive. Those senses include sight, hearing, smell, taste, touch, pain, etc, including any extraordinary or supernatural sense the target may possess. The caster effectively traps the hypnotized creature in an alternate reality of its own making, while its body takes no action.
While concentrating the caster can freely alter what each senses perceive, and can create a cohesive narrative for the illusory reality the target is living. By example the caster could make it so that the target experiences the events following the casting of the spell normally, including victoriously killing the caster. Alternatively the caster may create a bizarre experience, or whatever else she desires. The caster has perfect visualization of the target and its imagined world for as long as she concentrates. While she is in perfect control of all of the target's senses, she cannot control the target's action. The hypnotism can be used to make the target reveal information through cunning means.
Once the caster ceases concentrating, the target's hypnotism continues in the same vein as the last instance of the reality created under the hypnosis, but filled by the target's imagination. The While concentrating, the caster has control over the flow of time that the target experience, although she accelerate time faster than 1 day per round of concentration. Once the caster cease concentrating the flow of time returns to normal and she no longer has control of the hypnotism or the ability to view the target.
Each round in combat, the target is allowed a [[Will]] save to break the effect. If the hallucination created by the hypnotism is particularly realistic or particularly pleasing the target it takes a –2 penalty to its [[Will]] save. These penalties stack if it both, for a total of a –4 penalty. If the target was not damaged in the round it makes the save it also takes an additional –4 penalty. Out of combat,a new save is granted every minute instead, although a save is immediately granted if the target is damaged.