Complete Hypnotism (3.5e Spell)

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Author: Leziad (talk)
Date Created: 17th August 2023
Status: Complete
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Complete Hypnotism
Enchantment / Illusion (Phantasm) [Mind-Affecting]
Level: Mesmerist 5, Sorcerer/Wizard 7, Witch 7
Components: V, S
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: Concentration + 2d4 rounds (D)
Saving Throw: Will negate
Spell Resistance: Yes

This spell puts the target under a complete form of hypnotism where the caster controls what each and every senses of the target perceive. Those senses include sight, hearing, smell, taste, touch, pain, etc, including any extraordinary or supernatural sense the target may possess. The caster effectively traps the hypnotized creature in an alternate reality of its own making, while its body takes no action.

While concentrating the caster can freely alter what each senses perceive, and can create a cohesive narrative for the illusory reality the target is living. By example the caster could make it so that the target experiences the events following the casting of the spell normally, including victoriously killing the caster. Alternatively the caster may create a bizarre experience, or whatever else she desires. The caster has perfect visualization of the target and its imagined world for as long as she concentrates. While she is in perfect control of all of the target's senses, she cannot control the target's action. The hypnotism can be used to make the target reveal information through cunning means.

Once the caster ceases concentrating, the target's hypnotism continues in the same vein as the last instance of the reality created under the hypnosis, but filled by the target's imagination. While concentrating, the caster has control over the flow of time that the target experience, although she accelerate time faster than 1 day per round of concentration. Once the caster cease concentrating the flow of time returns to normal and she no longer has control of the hypnotism or the ability to view the target.

Each round in combat, the target is allowed a Will save to break the effect. If the hallucination created by the hypnotism is particularly realistic or particularly pleasing the target it takes a –2 penalty to its Will save. These penalties stack if it both, for a total of a –4 penalty. If the target was not damaged in the round it makes the save it also takes an additional –4 penalty. Out of combat,a new save is granted every minute instead, although a save is immediately granted if the target is damaged.

If the caster creates a hostile reality, the target takes 5d6 points of damage each round, this damage may be non-lethal at the caster's choice. However doing so grants the target a +2 bonus on it Will save to end the effect.

While hypnotized, the target is unable to take action and takes a –4 penalty on AC and Reflex saves. Since the target no longer feel any external stimuli, any effects which relies on it (such as pain-effect) no longer affect the target normally. Although if their duration surpasses the duration of the hypnotism, they will function normally afterward.



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Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorMind-Affecting +
Identifier3.5e Spell +
LevelMesmerist 5 +, Sorcerer/Wizard 7 + and Witch 7 +
RangeClose +
RatingUndiscussed +
SchoolEnchantment + and Illusion +
SubschoolPhantasm +
SummaryGain control of the target's every sense. +
TitleComplete Hypnotism +