Difference between revisions of "User:Aarnott/Lego Bin 6"

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m (Halfling Boomerang Master)
(Halfling Boomerang Master)
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Requires: Power Attack, Dodge, Mobility, Psionic Dodge, and Weapon Focus by level 12 (yuck)
 
Requires: Power Attack, Dodge, Mobility, Psionic Dodge, and Weapon Focus by level 12 (yuck)
  
== Halfling Boomerang Master ==
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== Halfling Skiprock Master ==
  
I have only figured out the first 6 levels for this build, but it seems to work really well so far. I use 6 levels of fighter because it is very feat intensive and I need full BAB to make the build go online as fast as possible. This build only works in the Ebberon Campaign Setting (unless your DM allows importing of boomerangs and the related feats as well as Ghostwheel's homebrew).
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Fighter 4/Warblade 1/Master Thrower 1/Bloodstorm Blade 2/Master Thrower +4/War Mind 5/Exotic Weapons Master 1/Bloodstorm Blade +2
  
Strongheart halfling
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Race: Strongheart halfling (Or human if EXP penalties are in effect)
  
Fighter 6
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Ability Scores: Str 13, Dex 20, Con 14, Int 10, Wis 8, Cha 8
  
 
=== Feats ===
 
=== Feats ===
  
* Talenta Warrior 1
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* [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency]] (Halfling Skiprock)
* [[SRD:Quick Draw|Quick Draw]] 1b
 
 
* [[SRD:Point Blank Shot|Point Blank Shot]] 1h
 
* [[SRD:Point Blank Shot|Point Blank Shot]] 1h
* [[SRD:Precise Shot|Precise Shot]] 2b
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* [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] 1b
* [[Ranged Flanking (3.5e Feat)|Ranged Flanking]] 3
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* [[SRD:Weapon Focus|Weapon Focus]] (Halfling Skiprock) 2b
* Boomerang Daze<sup>RoE</sup> 4b
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* [[SRD:Rapid Shot|Rapid Shot]] 3
* [[Ranged Threat (3.5e Feat)|Ranged Threat]] 6
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* [[SRD:Power Attack|Power Attack]] 4b
* Boomerang Ricochet<sup>RoE</sup> 6b
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* [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] 6
 +
* [[SRD:Quick Draw|Quick Draw]] 6b
 +
* [[SRD:Wild Talent|Wild Talent]] 9
 +
* [[SRD:Snatch Arrows|Snatch Arrows]] 11b
 +
* [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] 12
 +
* Iron Heart Aura 15
 +
* Stormguard Warrior 18
 +
* [[SRD:Improved Precise Shot|Improved Precise Shot]] 19b
  
=== Highlights ===
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(I'd like to fit practiced manifester in here -- need to check if stormgaurd warrior can be taken as a fighter bonus feat)
  
* At level 6, he provokes an AoO against all enemies within 15ft.
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=== Level 6 Highlights ===
* Every attack he makes can hit an adjacent target if the first attack hits
 
* Every attack he hits with causes a Fort save DC 10 + damage dealt or the target is dazed 1 round. This can interrupt actions with a successful AoO!
 
  
=== Where to go from here ===
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* Attack routine can be: +2/+2/+2/-3/-3 (before other modifiers like enhancement, dex, etc).
 +
* With halfling bonuses, dex, weapon focus, point blank shot: +11/+11/+11/+6/+6
 +
* Each attack uses 2 skiprocks (so they hit twice and each bounce)
  
The next feats to get are:
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=== Level 12 Highlights ===
  
* [[SRD:Combat Reflexes|Combat Reflexes]]
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* Have the option to power attack with skip rocks
* [[Precise Marksman (3.5e Feat)|Precise Marksman]]
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* Attack routine is: +8/+8/+8/+3/+3/-2/-2 (before other modifiers like enhancement, dex, etc).
* [[SRD:Rapid Shot|Rapid Shot]]
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* With halfling bonuses, dex, weapon focus, point blank shot: +18/+18/+18/+13/+13/+8/+8
* [[SRD:Mounted Combat|Mounted Combat]] (maybe)
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* These attacks can all be made against touch AC
* [[SRD:Mounted Archery|Mounted Archery]] (maybe)
 
  
Some classes that would be nice to pick up are:
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=== Level 20 Highlights ===
  
* Rogue (sneak attack)
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All attacks use a single ''+5 [[SRD:Flaming|flaming]] [[SRD:Frost|frost]] [[SRD:Shocking|shocking]] [[SRD:Corrosive|corrosive]] [[SRD:Seeking|seeking]] skiprock''.
* Master Thrower (I think palm throw would work)
 
  
Actually, here is something that would be nice and optimized (the slower progression to go online is offset by maneuvers):
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* Dexterity: 36 (20 base + 5 levels + 5 tome + 6 item)
 
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** Using [[SRD:Compression|Compression]], Dexterity is 38
Fighter 4/Warblade 1/Master Thrower 1/Bloodstorm Blade 2/War Mind 5/Master Thrower +4/X 3
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* Attack Routine: +38/+38/+38/+33/+33/+28/+28/+23 (+13 dex, +1 halfling, +1 size, +5 weapon, +2 feats, -4 rapid shot * TWF)
 
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** These attacks are considered melee attacks in addition to ranged attacks (Thunderous Throw) and allow power attacking.
With thunderous throw from the bloodstorm blade, the character can totally stack the War Mind's sweeping strike with the Boomerang Ricochet. This means that he can hit 2 targets that are adjacent and (technically) make a second attack against each of those targets with ricochets.
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** They are also touch attacks.
 
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** If you expend a maneuver, you can have your super rock return to your hand after each attack in the routine.
The Stormguard Warrior feat would work nicely (combat rhythm + thunderous throw). Round 1, make 16 (4 attacks that ricochet 2 times and sweep 2 times) melee touch attacks to gain a bonus +40 damage to attacks next round against 2 targets. Next round loose those boomerangs for a crapton of damage and a retarded daze save DC. Add in rapid shot and haste and you get 24 attacks adding +60 damage to attacks against 2 targets the next round.
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* Against a single target there are a few ways to go about attacking:
 
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** 1. Power attack right away. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 20 power attack) x2 Palm Throw, per attack. This equals 70 on average per attack or 374.5 DPR.
[[Psychic Potential (3.5e Trait)|Psychic Potential]]
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** 2. Use Stormguard Warrior to get a +5 unnamed bonus to damage for each touch attack that hits in one round for the next round. These thouch attacks don't deal damage. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 40 stormguard warrior) x2 Palm Throw, per attack. This is 110 average damage per attack or 440 DPR (880 damage in the second round).
 +
** 3. Combine Stormguard Warrior with power attack. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 40 stormguard warrior + 20 power attack) x2 Palm Throw, per attack. This is 150 average damage per attack or 401.25 DPR (802.5 damage in the second round).
 +
** Option 3 may seem worse, but it is really a matter of the enemy's touch AC. Against a high touch AC, Stormguard Warrior will allow you to deal high damage per round. Against a low touch AC, combining power attack and Stormguard Warrior should yield better results. Against low touch AC, low HP opponents, a straight up power attack should be suffiecient to just finish them off in the first round.
 +
* The build really shines when there are two adjacent targets:
 +
** Whenever a halfling skiprock hits an opponent, it ricochets against an adjacent target with the same attack roll modifiers -2.
 +
** Two For One Blow with the master thrower can allow him to take a -4 to attacks to hit an adjacent target in addition to the original target.
 +
** Thunderous Throw (Bloodstorm Blade) + Sweeping Strike (Warmind) allows an attack to target a square adjacent to the original target.
 +
** Here is what will happen (assuming all the attacks hit). The two skiprocks hit the original target (Palm Throw). They trigger Two For One Blow and Sweeping Strike, hitting the adjacent target once each (possibly twice, it is a tricky ruling issue). The skiprocks ricochet and hit the adjacent target twice. This means each attack hits the initial target twice and the adjacent target four times (or six times depending on the ruling).
 +
** There are different ways to abuse this. If you can get an ally to be adjacent to a creature, you can target your ally with all of your attacks using Stormguard Warrior. This will mean you can get a +80 damage bonus on each attack the next round against the target, instead of the normal +40 (760 DPR without power attack, 920 DPR with power attack and a low touch AC).
 +
*** Note if the ruling gives 6 extra attacks, that is a +120 damage bonus (1080 DPR without power attack, 1240 DPR with power attack and a low touch AC).
 +
*** Using a bag of tricks can get you a <s>victim</s> servant to get in close and take those initial rock throws.

Revision as of 17:38, 6 April 2010

This build assumes the use of Cross-Style Training. If you read this and have any ideas of how I can improve it, please let me know!

Monk of the Passive Way 2/Psychic Warrior 1/Fighter 1/Psychic Warrior +1/War Mind 5/Crusader 1/War Mind+5/Knight 3/Fighter +1

32 point buy: Str 10, Dex 16, Con 14, Int 12, Wis 16 Cha 8

Alternate Class Features

  • PB2 Monk Decisive Strike

Feats

Stances

Thicket of Blades

Maneuvers

?

Powers

I assume power retraining is allowed. Otherwise the build is really weak until War Mind 2 or so.

Improving the Build

Spiritual_Weapon_(3.5e_Feat) can reduce MAD significantly. Swap weapon finesse for it.

Alternate Build Idea

Trade 5 War Mind levels for 5 Psionic Weapons Master levels. This gives Wisdom to the number of AoOs you can do in a round. You can also trade the second fighter level for a 6th Psionic Weapons master level so that you still have 8th level Warmind manifesting.

Requires: Power Attack, Dodge, Mobility, Psionic Dodge, and Weapon Focus by level 12 (yuck)

Halfling Skiprock Master

Fighter 4/Warblade 1/Master Thrower 1/Bloodstorm Blade 2/Master Thrower +4/War Mind 5/Exotic Weapons Master 1/Bloodstorm Blade +2

Race: Strongheart halfling (Or human if EXP penalties are in effect)

Ability Scores: Str 13, Dex 20, Con 14, Int 10, Wis 8, Cha 8

Feats

(I'd like to fit practiced manifester in here -- need to check if stormgaurd warrior can be taken as a fighter bonus feat)

Level 6 Highlights

  • Attack routine can be: +2/+2/+2/-3/-3 (before other modifiers like enhancement, dex, etc).
  • With halfling bonuses, dex, weapon focus, point blank shot: +11/+11/+11/+6/+6
  • Each attack uses 2 skiprocks (so they hit twice and each bounce)

Level 12 Highlights

  • Have the option to power attack with skip rocks
  • Attack routine is: +8/+8/+8/+3/+3/-2/-2 (before other modifiers like enhancement, dex, etc).
  • With halfling bonuses, dex, weapon focus, point blank shot: +18/+18/+18/+13/+13/+8/+8
  • These attacks can all be made against touch AC

Level 20 Highlights

All attacks use a single +5 flaming frost shocking corrosive seeking skiprock.

  • Dexterity: 36 (20 base + 5 levels + 5 tome + 6 item)
  • Attack Routine: +38/+38/+38/+33/+33/+28/+28/+23 (+13 dex, +1 halfling, +1 size, +5 weapon, +2 feats, -4 rapid shot * TWF)
    • These attacks are considered melee attacks in addition to ranged attacks (Thunderous Throw) and allow power attacking.
    • They are also touch attacks.
    • If you expend a maneuver, you can have your super rock return to your hand after each attack in the routine.
  • Against a single target there are a few ways to go about attacking:
    • 1. Power attack right away. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 20 power attack) x2 Palm Throw, per attack. This equals 70 on average per attack or 374.5 DPR.
    • 2. Use Stormguard Warrior to get a +5 unnamed bonus to damage for each touch attack that hits in one round for the next round. These thouch attacks don't deal damage. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 40 stormguard warrior) x2 Palm Throw, per attack. This is 110 average damage per attack or 440 DPR (880 damage in the second round).
    • 3. Combine Stormguard Warrior with power attack. Against a touch AC of 20, this will deal (1 weapon + 4d6 elemental enhancements + 40 stormguard warrior + 20 power attack) x2 Palm Throw, per attack. This is 150 average damage per attack or 401.25 DPR (802.5 damage in the second round).
    • Option 3 may seem worse, but it is really a matter of the enemy's touch AC. Against a high touch AC, Stormguard Warrior will allow you to deal high damage per round. Against a low touch AC, combining power attack and Stormguard Warrior should yield better results. Against low touch AC, low HP opponents, a straight up power attack should be suffiecient to just finish them off in the first round.
  • The build really shines when there are two adjacent targets:
    • Whenever a halfling skiprock hits an opponent, it ricochets against an adjacent target with the same attack roll modifiers -2.
    • Two For One Blow with the master thrower can allow him to take a -4 to attacks to hit an adjacent target in addition to the original target.
    • Thunderous Throw (Bloodstorm Blade) + Sweeping Strike (Warmind) allows an attack to target a square adjacent to the original target.
    • Here is what will happen (assuming all the attacks hit). The two skiprocks hit the original target (Palm Throw). They trigger Two For One Blow and Sweeping Strike, hitting the adjacent target once each (possibly twice, it is a tricky ruling issue). The skiprocks ricochet and hit the adjacent target twice. This means each attack hits the initial target twice and the adjacent target four times (or six times depending on the ruling).
    • There are different ways to abuse this. If you can get an ally to be adjacent to a creature, you can target your ally with all of your attacks using Stormguard Warrior. This will mean you can get a +80 damage bonus on each attack the next round against the target, instead of the normal +40 (760 DPR without power attack, 920 DPR with power attack and a low touch AC).
      • Note if the ruling gives 6 extra attacks, that is a +120 damage bonus (1080 DPR without power attack, 1240 DPR with power attack and a low touch AC).
      • Using a bag of tricks can get you a victim servant to get in close and take those initial rock throws.