Difference between revisions of "User:Johnnya4344/Sandbox"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(incomplete template added)
Line 100: Line 100:
 
| class="left" | ''Just get your murder on and we'll pretend nobody saw nuthin''
 
| class="left" | ''Just get your murder on and we'll pretend nobody saw nuthin''
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|16th||class="left" | +12 || +10 || +10 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Lucky Will Pay 4/day
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|17th||class="left" | +12 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|18th||class="left" | +13 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|19th||class="left" | +14 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
 
|-
 
|-
|20th||class="left" | + || + || + || +
+
|20th||class="left" | +15 || +12 || +12 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
 
|- class="noalt"
 
|- class="noalt"
Line 119: Line 119:
 
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
+
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
+
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])  
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
+
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
+
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
Line 164: Line 143:
 
All of the following are class features of the <-class name->.
 
All of the following are class features of the <-class name->.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' The Mechanic is proficient with all light bludgeoning weapons and all heavy crossbows.
 
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
 
 
 
0&mdash;<-spells, spells, spells->
 
 
 
1st&mdash;<-spells, spells, spells->
 
 
 
2nd&mdash;<-spells, spells, spells->
 
 
 
3rd&mdash;<-spells, spells, spells->
 
 
 
4th&mdash;<-spells, spells, spells->
 
 
 
5th&mdash;<-spells, spells, spells->
 
 
 
6th&mdash;<-spells, spells, spells->
 
 
 
7th&mdash;<-spells, spells, spells->
 
 
 
8th&mdash;<-spells, spells, spells->
 
 
 
9th&mdash;<-spells, spells, spells->
 
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
 
 
0&mdash;<-powers, powers, powers->
 
 
 
1st&mdash;<-powers, powers, powers->
 
 
 
2nd&mdash;<-powers, powers, powers->
 
 
 
3rd&mdash;<-powers, powers, powers->
 
 
 
4th&mdash;<-powers, powers, powers->
 
 
 
5th&mdash;<-powers, powers, powers->
 
 
 
6th&mdash;<-powers, powers, powers->
 
 
 
7th&mdash;<-powers, powers, powers->
 
 
 
8th&mdash;<-powers, powers, powers->
 
  
9th&mdash;<-powers, powers, powers->
+
'''{{Anchor|''I's Named After Mah Sister''}}:''' Your Name is Scooter.  You also have an older sister named Scooter, but she isn't really important.
  
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
+
''{{Anchor|Lucky Will Pay }} "(Ex)",'' Once per day, Scooter can bring the horible memory of Lucky ruining his momma's girl parts into his head and fuel his rage into an attack.
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
  
 
<-Lather, rinse...->
 
<-Lather, rinse...->
Line 280: Line 153:
 
<-... repeat as necessary.->
 
<-... repeat as necessary.->
  
====Ex-<-pluralized class name->====
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
 
  
 
====Epic <-class name->====
 
====Epic <-class name->====

Revision as of 12:31, 13 April 2010

Incomplete Article
Incomplete.png
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:

We expect everything that gets posted to be reasonably complete at the time of its initial upload. We have sandboxes for a reason. This is unplayable, with no class features or fluff as of yet.


If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information.


Homebrew.png
Author: johnnya4344 (talk)
Date Created: April 13, 2010
Status: I'm working on it
Editing: Be patient - I'll take feedback when I'm done
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article



Mechanic

Mechanics are rare finds in the D&D world. They posses the powers to hijack monsters and give them a tune-up so that they can be used in combat effectively. Also, If he finds enough "spare monster parts," he can create his own monsters that act like armed cars, tanks, and APCs. (Loosely based off of Scooter from Borderlands).

Making a Mechanic

Mechanics are the definition of team players. They work their ass off on racers just so their buddies can goof around on them and crash into the fountain in the middle of town. Also, many of their class features benefit their allies more than himself in combat, making him a good support class for a strong party of three or four.

Abilities: Dexterity for having skilled hands, Constitution to boost the DCs of many of his class features.

Races: Humans are the only known race to ever become mechanics, though it isn't out of the question to have other races become mechanics.

Alignment: Any

Starting Gold: 3d12x10 gp

Starting Age: Moderate

Table: The Mechanic

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 I's Named After Mah Sister, Lucky Will Pay 1/day, Harvest Parts
2nd +1 +3 +3 +0 Get You Some Wheels!, Skilled Hands
3rd +2 +3 +3 +1 Shit and Meatballs, Monkeywrench
4th +3 +4 +4 +1 Don't Just Sit There Thumbs Up Yer Ass Slack Jawed!
5th +3 +4 +4 +1 Did That Steele Chick Take Her Clothes Off Yet?
6th +4 +5 +5 +2 say Hi from Scooter. ... and by that I mean you just go murder the crap outta him, ye hear?, Lucky Will Pay 2/day
7th +5 +5 +5 +2 Smoking Jesus titty cinnamon! That thing's a MONSTER!
8th +6 +6 +6 +2 All we got here is mud, guns, and dirt!
9th +6 +6 +6 +3 Now, this is just between you, me, and some choice monster parts over there
10th +7 +7 +7 +3 you better treat her right, otherwise I'm gonna bury you where I buried Lucky
11th +8 +7 +7 +3 Magical Wheels, Lucky Will Pay 3/day
12th +9 +8 +8 +4 Hey, you just holler when you need me, alright?
13th +9 +8 +8 +4 OMG APC
14th +10 +9 +9 +4 what'd anyone put in the damn thing? Gold? Hot chicks? ...Monkeys?
15th +11 +9 +9 +5 Just get your murder on and we'll pretend nobody saw nuthin
16th +12 +10 +10 +5 Lucky Will Pay 4/day
17th +12 +10 +10 +5 <-any class features gained at this level->
18th +13 +11 +11 +6 <-any class features gained at this level->
19th +14 +11 +11 +6 <-any class features gained at this level->
20th +15 +12 +12 +6 <-any class features gained at this level->

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Disable Device (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Int), Listen (Wis) Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: The Mechanic is proficient with all light bludgeoning weapons and all heavy crossbows.

I's Named After Mah Sister: Your Name is Scooter. You also have an older sister named Scooter, but she isn't really important.

Lucky Will Pay "(Ex)", Once per day, Scooter can bring the horible memory of Lucky ruining his momma's girl parts into his head and fuel his rage into an attack.

<-Lather, rinse...->

<-... repeat as necessary.->


Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




<nowiki>

Back to Main Page3.5e HomebrewClassesBase Classes