Difference between revisions of "King Tithian (4e Monster)"

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|recharge=6+
 
|keywords=Radiant, Thunder
 
|keywords=Radiant, Thunder
|effect=close burst 10; +31 vs. Fortitude; 6d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the burst, then an additional 5 squares, and is knocked prone. This attack requires at least 1 charge counter to use, and consumes 1 charge token.
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|effect=close burst 10; +31 vs. Fortitude; 6d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the burst, then an additional 5 squares, and is knocked prone. This attack requires at least 1 charge counter to use, and consumes 1 charge token. ''Miss:'' Half damage.
 
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{{4e Creature Power
 
{{4e Creature Power

Revision as of 20:31, 23 August 2010

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King Tithian
Level 26 Solo Soldier
Medium immortal humanoid
XP 35,000
Initiative +25 Senses Perception +22; truesight 10
Mantle of the Maelstrom (Radiant, Thunder) aura 3 (aura 2 while King Tithian is bloodied, for each charge counter King Tithian possesses, the aura's area increases by 1.); enemies that enter or start their turns in the aura take 20 radiant and thunder damage + 2 damage per charge counter (10 radiant and thunder damage + 1 damage per charge counter, while King Tithian is bloodied). Squares in the aura are lightly obscured for creatures other than King Tithian. Squares in the aura count as difficult terrain for enemies.
HP 1200; Bloodied 600
AC 39; Fortitude 39, Reflex 34, Will 34
Resist 5 to all damage; Resist 20 thunder and radiant
Saving Throws +5
Speed 6
Action Points 2
Melee Basic Attack Sunstorm Fullblade (standard; at-will) ♦ Radiant, Thunder
+34 vs. AC; 1d12+9 radiant and thunder damage. The target is pushed 3 squares. (4d12+9 and pushed 5 squares and knocked prone on a critical hit). This attack scores a critical hit on a roll of 19-20 (a roll of 19 is not an automatic hit, however).
Close Blast Wave (standard; at-will) ♦ Radiant, Thunder
area burst 3 within 20 squares (all squares between the burst and King Tithian are in this attack's area); +31 vs. Fortitude; 3d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the area, then an additional 5 squares, and is knocked prone. This attack does not provoke attacks of opportunity. Miss: Half damage.
Close Stormstrike (standard; 4+) ♦ Radiant, Thunder
close blast 5; +31 vs. Fortitude; 3d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the blast, then an additional 5 squares, and is knocked prone. Miss: Half damage.
Close Eye of the Maelstrom (standard; 6+) ♦ Radiant, Thunder
close burst 10; +31 vs. Fortitude; 6d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the burst, then an additional 5 squares, and is knocked prone. This attack requires at least 1 charge counter to use, and consumes 1 charge token. Miss: Half damage.
Close Invoke the Maelstrom (free; at-will; once per round) ♦ Thunder
close burst 40; +31 vs. Fortitude; 1d4+9 thunder damage. The target is pushed 5 squares (3 squares if bloodied) and knocked prone. Miss: The target is pushed 1 square.
Close Harness the Maelstrom (Standard) ♦ Radiant, Lightning, Zone
King Tithian's aura creates a zone that lasts until the end of King Tithian's next turn. Creatures in the zone are pushed to a square adjacent to the zone, then an additional 5 squares (an additional 3 squares if bloodied). Any creature that enters or starts its turn within the zone takes 20 radiant and lightning damage (10 radiant and lightning damage if bloodied). The zone is heavily obscured. King Tithian gains a charge counter. King Tithian gains resist 10 all damage until the zone ends. King Tithian can sustain the zone as a standard action and can dismiss the zone as a minor action.
Close Channel the Maelstrom (Free)
King Tithian can sacrifice 1 charge token to recharge any power, gain a +3 bonus to an attack roll, or increase the area of a power by its base area, and add a damage dice to that power. King Tithian may have a number of charge tokens up to his Constitution modifier at one time.
Alignment Evil Languages Common, draconic, supernal
Skills Arcana +22, Athletics +27, Diplomacy +22, Endurance +26, Insight +22, Intimidate +22
Str 28 (+22) Dex 22 (+19) Wis 18 (+17)
Con 26 (+21) Int 18 (+17) Cha 18 (+17)

Tactics

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Tactics

Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



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Identifier4e Monster +
RatingUndiscussed +
TitleKing Tithian +