User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Bestiary
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Bestiary
Here is a list of the various entities and beasts indigenous to Tellur. A list of monster manual appropriate creatures will also be added.
Fremd
The Fremd are the rulers of Tellur, personifications of nightmares, dreams, and insanity. While the Fremd exist in all realities and worlds, they normally have no form or substance, existing on the edge of being.
Mi-Go
Mysterious insect-like fungoid aliens who rule a galaxy-spanning empire. The Mi-Go bear an ancient grudge against the Fremd and their servants, and they are among the few creatures in all reality are feared by those terrible entities. The Emerald Barrier was erected by the Elder Ones to protect their foothold on Tellur, lest the Mi-Go destroy the planet and eliminate the last remnants of the Fremd.
Elder Race
Ancient and powerful beings who settled Tellur about 500 million years ago, using their skills in transmutation and technology to fashion biorobotic servitors. The most notable creation of the Elder Race are the shoggoths, who eventually gained sentience and turned on their creators, nearly exterminating them all. The Elder Race also battled the Fremd for millions of years. They regard "lesser" races as vermin, and thus are as dangerous to mortals as the Fremd.
Jotun
The Frost Giants of myth, made entirely of ice. Possible creations of the Elder Things, the Jotun seek to cloak the world in eternal winter. They are hated by most beings, but especially by the Ophidians, whose civilization was nearly destroyed by the first Age of Ice. Stats are borrowed and modified from Races of War (3.5e Sourcebook).
- Large Size
- 40' movement
- Giant Type (Cold subtype)
- Low-Light Vision
- +12 Strength, +8 Constitution, +2 Wisdom
- +9 Natural Armor
- Proficiency in Light Armor, Medium Armor, Shields, Simple Weapons, and Martial Weapons.
- Frost Breath (Su): As a full-round action once per minute, a Jotun can breath a 60 ft. cone of cold, which deals 10d6 points of damage, Fortitude DC 10 + 1/2 character level + Constitution modifier for half damage. The damage increases by 2 class levels gained after, up to a maximum of 15d6 damage.
- Heart of Ice (Su): A Jotun can will any weapon it carries
- Cold Immunity and Fire Vulnerability
- Automatic Languages: Jotun (Giant)
- 10 Starting Hit Dice (10d10; 4 + Int Bonus x 13 skill points; +7 Fort, +3 Reflex, +3 Will; +10 BAB)
- Class Skills: Climb, Craft, Intimidate, Listen, Jump, Spot, Swim, Survival.
- Level Adjustment: +0
Coleopteran
The beetlfolk are mysterious creatures with an unknown agenda. Predicted to be the next civilization to rise after the downfall of humans, the beetlefolk's future seems to be in question after the invasion of the Fremd, and they have begun to interest themselves in the past. It is not known whether the beetlefolk represent hope for the freedom of the mortal races, or the greatest threat to their survival since the Fremd and the Mi-Go. In fact, given the nature of time travel, how the players react to the beetlefolk may determine the ultimate nature of the Coleopterans.
- Medium Monstrous Humanoid.
- +2 Constitution, +2 Intelligence, -4 Charisma.
- Base land speed 20 ft., fly 40 ft. (poor).
- Mandibles: natural bite attack (1d6 + 1.5 Str modifier)
- Multiple arms: Beetlefolk have four arms, and thus qualify for the Multiweapon Fighting Feat.
- 6 levels of monstrous humanoid: 6d8 HD, +6 base attack bonus, Fort +5, Ref +2, Will +5.
- Compound Eyes: +4 Spot, negate attack bonuses from flanking (although normal flanking rules, including sneak attack, still apply.)
- Low-light vision.
- +2 natural armor.
- Skill Points equal to 9*(2 + int modifier). Class Skills: Climb, Concentration, Knowledge (any two), Listen, Spot, Survival.
Lepidopteran
Mysterious insectoid entities, who seem to be engaged in war with the coleopterans. From a distance, they appear to be moth-like or owl-like humanoids, with massive scaled wings, hairy bodies and huge red eyes. Since the Lepidopterans do not appear in the Prophesy of Succession, even less is known about them than the colepterans, and their seemingly capricious nature reveals nothing. Sometimes they are aggressive and predatory, while at other times, they seem more benevolent. What is clear to those who study their legends is that they are involved in a massive cold war with the coleopterans, and Tellur of the present is their temporal battlefield.
Springheel
Strange, vaguely humanoid devilish figures with a penchant for jumping and for harassing the unwary.
Shoggoth
Protoplasmic beings of unnatural size, who consume everything they encounter. By no means unintelligent, the shoggoths were once used to construct the mighty cities of the Elder Race, using their own bodies as building material. Eventually, the shoggoths did what any engineered slave race does; gain free will and sentience, and destroy their masters. When the shoggoths could find no more prey, having consumed most of the Elder Race's civilization and their lesser servitors, the shoggoths retreated underground and into the depths of the sea. They were driven out by oxygen generated by cyanobacteria, to which the shoggoth had no initial resistance, and most of that species perished at that time. Most shoggoths lurk in the abyss of land and sea, but occasionally, one rises to the surface and begins to feed. Note that while shoggoths are naturally predatory towards all life, they do have certain vendettas against the Elder Race and their renegade branch, the Doppelgangers.
Flying Polyp
The polyps are a violent species that has destroyed thousands of worlds. These spacefaring jellyfish seek to destroy all non-polyp life, though they overestimated their strength when provoking the Mi-Go, who wiped out most of the worlds they had settled. A few were able to conceal themselves on Tellur, inadvertantly protected by the Fremd Barrier. They have made the caverns of Subtellur a even more hazardous than normal, and occasionally emerge on the surface to wreak havoc.
Morgawr
Plesiosaur-like creatures.
Black Shuck
Dog-like entities of darkness and despair.
Pogeyan
Mysterious large cats that appear and disappear as if they are made of mist.