Wendigo (4e Monster)
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Wendigo
Wendigo Level 10 Solo Lurker
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Medium Shadow Creature XP 2,500
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Initiative +35 | Senses Darkvision | |
Cursed Speed The Wendigo can make an extra move action every turn | ||
HP 324; Bloodied 162 | ||
AC 26; Fortitude 23, Reflex 25, Will 25 | ||
Immune: Disease, necrotic, poison Resist: 10 radiant Vulnerable: 10 Fire, 10 Acid | ||
Saving Throws + 5 to all saving throw, unless they are for ongoing fire or acid damage | ||
Speed 12 | ||
Mangling Claws (Standard, At-Will) ♦ Necrotic | ||
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Alignment Chaotic Evil | Languages Common | |
Skills Stealth +13 | ||
Str 19 (+9) | Dex 20 (+10) | Wis 19 (+9) |
Con 21 (+10) | Int 18 (+9) | Cha 20 (+10) |
Wendigo Tactics
Blackened Wendigo
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Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Tactics
Wendigo Lore
A character knows the following information with a successful check.
- DC 15: Wendigos are created when a human resorts to canniballism in the shadowfell. Over time, they will transform into a Wendigo, and gain supernatural powers, such as incredible speed and strength, sharpened intelligence, and a constant hunger for human flesh.
- DC 20: Wendigos will often form solitary homes in crypts, whether or not they are in the shadowfell. They will often rig up traps in these crypts, to defend against intruders.
- DC 25: Some Wendigos have progressed in their transformation to the point where they become an even more powerful than normal. Very few of these horrors exist, and
Encounter Groups
Level Encounter (XP )
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Facts about "Wendigo (4e Monster)"
Author | Szlovi + |
Identifier | 4e Monster + |
Rating | Unrated + |
Title | Wendigo + |