User:Bongo9911/Empiric Manipulator (5e Class)
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Empiric Manipulator
As a Empiric Manipulator you have the ability to control the 6 Human senses, Hearing, Intuition Sight, Smell, Taste, and Touch.
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Quick Build
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Class Features
As a Empiric Manipulator, you gain the following class features.
Hit Points
Hit Dice: 16 per Empiric Manipulator level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 16 + your Constitution modifier
Proficiencies
Armor:
Weapons:
Tools:
Saving Throws: Charisma, Intelligence
Skills: Choose two from Animal Handling, Deception, Nature, Performance, Persuasion, Survival.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
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The Empiric Manipulator
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | |
2nd | +2 | |
3rd | +2 | |
4th | +2 | |
5th | +3 | |
6th | +3 | |
7th | +3 | |
8th | +3 | |
9th | +4 | |
10th | +4 | |
11th | +4 | |
12th | +4 | |
13th | +5 | |
14th | +5 | |
15th | +5 | |
16th | +5 | |
17th | +6 | |
18th | +6 | |
19th | +6 | |
20th | +6 |
Empirical Magic
As a child you realized the ability to control what people were able to sense, and have since honed your skills.
Sensory Mastery
At 1st level, you will pick one sense of your choice Hearing, Intuition Sight, Smell, Taste, or Touch. You will become a master of this sense, and be able to learn as many of this type of sense in spells as you want, given you can learn the spell. The other senses you will only be able to know 1 of their type at first level, and more at higher levels as shown in the Empiric Manipulator table.
Cantrips
At 1st level, you know four cantrips of your choice from the Empiric Manipulator spell list. You learn additional Sensory controller cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Empiric Manipulator table.
Spell Slots
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Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the Empiric Manipulator spell list.
The Spells Known column of the Empiric Manipulator table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
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