King Tithian (4e Monster)
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King Tithian
King Tithian Level 26 Solo Soldier
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Medium immortal humanoid XP 35,000
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Initiative +25 | Senses Perception +22; truesight 10 | |
Mantle of the Maelstrom (Radiant, Thunder) aura 3 (aura 2 while King Tithian is bloodied, for each charge counter King Tithian possesses, the aura's area increases by 1.); enemies that enter or start their turns in the aura take 20 radiant and thunder damage + 2 damage per charge counter (10 radiant and thunder damage + 1 damage per charge counter, while King Tithian is bloodied). Squares in the aura are lightly obscured and count as difficult terrain for creatures other than King Tithian. | ||
HP 1200; Bloodied 600 | ||
AC 40; Fortitude 40, Reflex 37, Will 35 | ||
Resist 5 to all damage; Resist 20 thunder and radiant | ||
Saving Throws +5 | ||
Speed 6 | ||
Action Points 2 | ||
Melee Basic Attack Sunstorm Fullblade (standard; at-will) ♦ Radiant, Thunder | ||
+34 vs. AC; 1d12+9 radiant and thunder damage. The target is pushed 6 squares. (4d12+9 and pushed 12 squares and knocked prone on a critical hit). This attack scores a critical hit on a roll of 19-20 (a roll of 19 is not an automatic hit, however). | ||
Melee Thunderous Charge (standard; at-will) ♦ Radiant, Thunder | ||
+34 vs. AC; 2d12+9 radiant and thunder damage. The target is pushed 12 squares and knocked prone. (5d12+9 and pushed 24 squares on a critical hit). This attack scores a critical hit on a roll of 19-20 (a roll of 19 is not an automatic hit, however). When charging, King Tithian can use this power in place of a melee basic attack. King Tithian must charge as part of this attack. | ||
Melee Storm of Slashes (standard; 6+) ♦ Radiant, Thunder | ||
King Tithian makes two sunstorm fullblade attacks. For each attack that hits, he makes another sunstorm fullblade attack. King Tithian cannot make more than eight sunstorm fullblade attacks in this way. | ||
Close Blast Wave (standard; at-will) ♦ Radiant, Thunder | ||
Area burst 3 within 20 squares (all squares between the burst and King Tithian are in this attack's area); +31 vs. Fortitude; 3d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the area, then an additional 5 squares, and is knocked prone. This attack does not provoke attacks of opportunity. When charging, King Tithian can use this power in place of a melee basic attack. Miss: Half damage. | ||
Close Stormstrike (standard; 4+) ♦ Radiant, Thunder | ||
Close blast 5; +31 vs. Fortitude; 3d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the blast, then an additional 5 squares, and is knocked prone. When charging, King Tithian can use this power in place of a melee basic attack. Miss: Half damage. | ||
Close Eye of the Maelstrom (standard; 6+) ♦ Radiant, Thunder | ||
Close burst 10; +31 vs. Fortitude; 6d10+9 radiant and thunder damage. The target is pushed to a square adjacent to the burst, then an additional 5 squares, and is knocked prone. This attack requires at least 1 charge counter to use, and consumes 1 charge token. This attack can only be used while mantle of the maelstrom is active. Miss: Half damage. | ||
Close Windlash (free; at-will; once per round) ♦ Thunder | ||
Close burst 40; +31 vs. Fortitude; 1d4+9 thunder damage. The target slides 5 squares (3 squares if bloodied) and knocked prone. Each square the target enters costs 1 additional square of movement until the end of King Tithian's next turn. This attack can only be used while mantle of the maelstrom is active. Miss: The target slides 1 square. Each square the target enters costs 1 additional square of movement until the end of King Tithian's next turn. | ||
Close Harness the Maelstrom (Standard) ♦ Radiant, Lightning, Zone | ||
King Tithian's aura creates a zone that lasts until the end of King Tithian's next turn. Creatures in the zone are pushed to a square adjacent to the zone, then an additional 5 squares (an additional 3 squares if bloodied). Any creature that enters or starts its turn within the zone takes 20 radiant and lightning damage (10 radiant and lightning damage if bloodied). The zone is heavily obscured. King Tithian gains a charge counter. King Tithian gains resist 10 all damage until the zone ends. King Tithian can sustain the zone as a standard action and can dismiss the zone as a minor action. This attack can only be used while mantle of the maelstrom is active. | ||
Close Channel the Maelstrom (Free) | ||
King Tithian can sacrifice 1 charge counter to recharge any power, gain a +3 bonus to an attack roll, or increase the area of a power by its base area, and add a damage dice to that power. King Tithian may have up to 5 charge counters at one time. This attack can only be used while mantle of the maelstrom is active. | ||
Alignment Evil | Languages Common, draconic, supernal | |
Skills Arcana +22, Athletics +27, Diplomacy +22, Endurance +26, Insight +22, Intimidate +22 | ||
Str 28 (+22) | Dex 22 (+19) | Wis 18 (+17) |
Con 26 (+21) | Int 18 (+17) | Cha 18 (+17) |
Facts about "King Tithian (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | King Tithian + |