Talk:Surge Fighter (3.5e Class)
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Surge of Accuracy
+4 per surge point is a little hardcore, counting bab and strength a 1st level surge fighter will be able to get a massive +9 to hit (without counting feats). Seeing how the average level 1 AC is between 12 and 14 this is quite the overkill. It become even more useful at late level, the bonus it grant at level 10 (+40) is higher than the AC of many CR 16-17 monsters. Personally I would recommend toning it down to maybe +2 (free action truestrike at 10th is nothing to scoff at). Just something you may want to consider, carry on. --Leziad (talk) 22:49, 28 August 2013 (UTC)
- By that logic, true strike at 1st level slam-dunks the concept of overkill so hard it destroys the entire basketball court. --Luigifan18 (talk) 22:52, 28 August 2013 (UTC)
- Also, the total number of surge points you can spend on a single attack action is equal to your class level. So a 10th-level surge fighter using 10 surge points on Surge of Accuracy can't enhance his attack any further. --Luigifan18 (talk) 22:57, 28 August 2013 (UTC)
- True Strike is also a standard action and can't be used on full-attacks. You effectively waste a turn to land a single shot, while surge of accuracy cost no actions. The best example of a similar spell is wraithstrike, which is a swift action. I could imagine a surge fight build using two-weapon fighting, surge of accuracy and metacombat feat for extreme power. I am not criticizing the class so early in it development, just pointing out something you may want to watch out for. --Leziad (talk) 22:59, 28 August 2013 (UTC)
- Also, the total number of surge points you can spend on a single attack action is equal to your class level. So a 10th-level surge fighter using 10 surge points on Surge of Accuracy can't enhance his attack any further. --Luigifan18 (talk) 22:57, 28 August 2013 (UTC)