Wielder of the Force (3.5e Class)
<nowiki>
| |||||||||
Rate this article Discuss this article |
Contents
Wielder of the Force
AUTHOR'S NOTE: THIS CLASS IS INTENTIONALLY INCOMPLETE FOR NOW. TO COMPLETE IT IN TIME FOR THE CAMPAIGN, I HAVE TO BOUNCE BETWEEN WORKING ON IT ON MY PHONE AND MY COMPUTER!!!
<-general description->.
Making a <-class name->
<-Strong points and weak points, and effectiveness with party members.->
Abilities: <-Description of most important attributes for this class.->
Races: <-Description of relative likelihood of various races to join this class.->
Alignment: <-Alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Force Connection, Force Sensitivity, Force Manipulation | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Augmented Connection, Bonus Feat | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Deeper Connection, Custom Connection | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Deeper Connection, Bonus Feat | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Augmented Connection, Bonus Feat | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | Deeper Connection | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Augmented Connection | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Deeper Connection, Augmented Connection, One With the Force | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Wielder of the Force.
Weapon and Armor Proficiency: Wielders of the Force are proficient with all martial weapons, and their lightsaber. They are proficient with light armors, but not shields.
Force Connection (Ex): Your blood is filled with the life force of the universe. You are granted the Force, an enigmatic energy that binds all living beings. At 1st level, you choose one of three options; Jedi, Gray Jedi, and Sith.
Jedi: Your secondary stat is Wisdom, as your strength stems from your deep connection to the Light Side of the Force.
Gray Jedi: You balance the Light Side and the Dark Side, pulling from both, with the knowledge that both are equally right and wrong. You may choose your secondary stat from; Wisdom, Strength, or Dexterity.
Sith: Your secondary stat is Strength, as your power stems from your anger and deep connection to the Dark Side of the Force.
Force Sensitivity (Ex): This mysterious power connects all living beings to each other. Through this, you can detect other beings, as well as if they have similar powers. This is similar to a cleric's aura, however all living beings have one, including plants and even microscopic organisms. In this way, you can tell whether someone is Good (a Light Side aura), Neutral (a neutral Aura), or Evil (a Dark Side aura).
You are able to track others using this sensitivity, allowing you to discern the direction of another being who you can detect. It is also possible to detect if someone else can wield the Force. Some rare objects may also wield or otherwise contain this life force; such objects are treated as magic items for that purpose. The radius at which you can sense these things is 10ft. It should be noted that, while this area is very limited, you may still sense others’ auras at greater distance if their radius is greater than yours, and you are enveloped within it.
Force Manipulation (Ex): The energy can be manipulated, much like any other, using yourself as the conduit. You can lift, drag, and push anything and everything all around yourself. At level 1, you may use this ability out to a 10ft. radius around yourself, and you can only move these objects as much as you yourself could normally. Whenever you wish to use this unique power, you roll a concentration check in place of the check normally required to perform the task. For example, if you wished to move a heavy object, you would make a concentration check instead of a strength check.
Deeper Connection (Ex): The Wielder of the Force is constantly training to learn new abilities to harness and use the Force. He may pick three abilities from the following list at 2nd level, and one more at every even level thereafter (4th, 6th, 8th, etc.). At 10th level, the Wielder of the Force picks two abilities from the list instead of one. At 20th level, he picks three abilities from the list instead of one.
Force Choke:
Force Healing:
Force Judgement:
Force Jump:
Force Lightning:
Force Push:
Mind Trick
Augmented Connection (Ex): Strength in oneself is just as important as diversifying oneself. This benefit grants users the ability to change abilities granted from Deeper Connection, as well as other class features, such as Hit Die and Base Attack Bonus, as well as Saving Throws, or even increasing base stats. Users gain one every 2 levels.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Base Attack Bonus Progression | Moderate + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Balance +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 4 + |
Title | Wielder of the Force + |
Will Save Progression | Good + |