User:Aarnott/Lego Bin 5
From Dungeons and Dragons Wiki
Cold Themed Monsters
I've had an interest for a while in making a whole "book" of cold-themed monsters. I'm going to get started now :).
Ice Borers
This one will fill a low CR striker role.
N Small Magical Beast (Cold) | |
Init/Senses | +0/Blind, tremorsense 60ft.; Listen +1, Spot +1 |
AC | 13, touch 11, flat-footed 13; Burrow Cover (+2 natural, +1 size) |
hp | 6 (1d10+1 HD) |
Immune | cold |
Fort/Ref/Will | +3/+2/+1 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 25ft. (5 squares); Burrow Cover |
Melee | bite +2 (1d3-2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +1/-5 |
Atk Options | Burrow Strike, Frost Bite (+1d6 cold) |
Abilities | Str 7, Dex 10, Con 13, Int 3, Wis 12, Cha 6 |
Feats | Weapon Focus (bite) |
Skills | Escape Artist +5, Survival +4 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 1d6 cold damage with a successful bite attack. |
N Small Magical Beast (Cold) | |
Init/Senses | +2/Blind, tremorsense 60ft.; Listen +1, Spot +1 |
AC | 15, touch 13, flat-footed 13; Burrow Cover (+2 natural, +2 dex, +1 size) |
hp | 19 (3d10+3 HD) |
Immune | cold |
Fort/Ref/Will | +4/+3/+2 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 30ft. (6 squares); Burrow Cover |
Melee | bite +6/+1 (1d3-2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +3/-3 |
Atk Options | Burrow Strike, Frost Bite (+2d6 cold) |
Abilities | Str 7, Dex 14, Con 13, Int 5, Wis 12, Cha 6 |
Feats | Weapon Focus (bite), Weapon Finesse |
Skills | Escape Artist +8, Survival +5 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 2d6 cold damage with a successful bite attack. |
N Medium Magical Beast (Cold) | |
Init/Senses | +1/Blind, tremorsense 120ft.; Listen +1, Spot +1 |
AC | 16, touch 11, flat-footed 15; Burrow Cover (+5 natural, +1 dex) |
hp | 39 (6d10+6 HD) |
Immune | cold |
Fort/Ref/Will | +6/+6/+3 |
Weakness | vulnerability to fire |
Speed | 10ft. (2 squares), burrow 40ft. (8 squares); Burrow Cover |
Melee | bite +8/+6 (1d4+2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +6/+8 |
Atk Options | Burrow Strike, Frost Bite (+3d6 cold) |
Abilities | Str 14, Dex 13, Con 13, Int 5, Wis 12, Cha 6 |
Feats | Multiattack, Dodge, Mobility |
Skills | Survival +10 |
Advancement | — |
Blind | An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however. |
Burrow Cover (Ex) | If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves). |
Burrow Strike (Ex) | Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target. |
Frost Bite (Ex) | If an ice borer qualifies for a sneak attack, it deals an extra 3d6 cold damage with a successful bite attack. |