User:Aarnott/Lego Bin 5

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Revision as of 21:25, 7 December 2009 by Aarnott (talk | contribs) (Ice Borers)
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Cold Themed Monsters

I've had an interest for a while in making a whole "book" of cold-themed monsters. I'm going to get started now :).

Ice Borers

This one will fill a low CR striker role.


Ice Borer, Juvenile

CR 1/2

N Small Magical Beast (Cold)
Init/Senses +0/Blind, tremorsense 60ft.; Listen +1, Spot +1
AC 13, touch 11, flat-footed 13; Burrow Cover
(+2 natural, +1 size)
hp 6 (1d10+1 HD)
Immune cold
Fort/Ref/Will +3/+2/+1
Weakness vulnerability to fire
Speed 10ft. (2 squares), burrow 25ft. (5 squares); Burrow Cover
Melee bite +2 (1d3-2)
Space/Reach 5ft./5ft.
Base Atk/Grp +1/-5
Atk Options Burrow Strike, Frost Bite (+1d6 cold)
Abilities Str 7, Dex 10, Con 13, Int 3, Wis 12, Cha 6
Feats Weapon Focus (bite)
Skills Escape Artist +5, Survival +4
Advancement
Blind An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however.
Burrow Cover (Ex) If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves).
Burrow Strike (Ex) Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target.
Frost Bite (Ex) If an ice borer qualifies for a sneak attack, it deals an extra 1d6 cold damage with a successful bite attack.


Ice Borer, Adult

CR 2

N Small Magical Beast (Cold)
Init/Senses +2/Blind, tremorsense 60ft.; Listen +1, Spot +1
AC 15, touch 13, flat-footed 13; Burrow Cover
(+2 natural, +2 dex, +1 size)
hp 19 (3d10+3 HD)
Immune cold
Fort/Ref/Will +4/+3/+2
Weakness vulnerability to fire
Speed 10ft. (2 squares), burrow 30ft. (6 squares); Burrow Cover
Melee bite +6/+1 (1d3-2)
Space/Reach 5ft./5ft.
Base Atk/Grp +3/-3
Atk Options Burrow Strike, Frost Bite (+2d6 cold)
Abilities Str 7, Dex 14, Con 13, Int 5, Wis 12, Cha 6
Feats Weapon Focus (bite), Weapon Finesse
Skills Escape Artist +8, Survival +5
Advancement
Blind An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however.
Burrow Cover (Ex) If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves).
Burrow Strike (Ex) Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target.
Frost Bite (Ex) If an ice borer qualifies for a sneak attack, it deals an extra 2d6 cold damage with a successful bite attack.


Ice Borer, Greater

CR 4

N Medium Magical Beast (Cold)
Init/Senses +1/Blind, tremorsense 120ft.; Listen +1, Spot +1
AC 16, touch 11, flat-footed 15; Burrow Cover
(+5 natural, +1 dex)
hp 39 (6d10+6 HD)
Immune cold
Fort/Ref/Will +6/+6/+3
Weakness vulnerability to fire
Speed 10ft. (2 squares), burrow 40ft. (8 squares); Burrow Cover
Melee bite +8/+6 (1d4+2)
Space/Reach 5ft./5ft.
Base Atk/Grp +6/+8
Atk Options Burrow Strike, Frost Bite (+3d6 cold)
Abilities Str 14, Dex 13, Con 13, Int 5, Wis 12, Cha 6
Feats Multiattack, Dodge, Mobility
Skills Survival +10
Advancement
Blind An ice borer is blind and can only "see" with its tremorsense. It has fine tuned this sense and is attracted to attack warm living creatures, however.
Burrow Cover (Ex) If an ice borer starts its turn below ground, it gets cover if it goes above ground until the start of its next turn (+4 AC, +2 reflex saves).
Burrow Strike (Ex) Enemies are considered flat-footed against an ice borer if they have no way to detect it while it is underground and then it charges the target.
Frost Bite (Ex) If an ice borer qualifies for a sneak attack, it deals an extra 3d6 cold damage with a successful bite attack.