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User:Snafusam/Purifier (3.5e Prestige Class)

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Author: Snafusam (talk)
Date Created: May 2013
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"Turn Undead, +divine spellcasting, Hydrokinesis" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.
Water-blade.

The Purifier

I once feared the undead, now i seek them.

A purifier is a representative of true life their values are of life and water anybody seeking to corrupt the purity will find themselves neck-deep in holy-water rather quickly in the presence of a purifier.

Becoming a Purifier

Valued by temples for their aura of concentration and blessing while feared by intelligent undead for their usual zealotry. Expected to be considerate of the damage their water can cause, they restrict the amount of water they create to only what is needed however, should a purifier find the need creating small tidal waves is well within their potential. In a desert they are a precious supply of water and in the ocean they are terrifying beings of power which control the waters to their whim.

Entry Requirements
Skills: Concentration 1 rank, Spellcraft 3 ranks, Knowledge (religion) 6 ranks
Special: Turn Undead
Special: Non-evil Alignment
Table: The Purifier

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will
1st +0 +2 +0 +2 Bonus domain, Turn Undead, Lay on Hands, Create Water character level/day, Geyser purifier level/day +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Purify food/water at will, Purifying prowess (+1) +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Double Turning +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Zone of consecration, Purifying prowess (+2) +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Create water at will +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Purifying prowess (+3) +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Major consecration +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Hydrokinesis,Purifying prowess (+4) +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Holy Word cha-mod/day, Purifying prowess (+5) +1 level of existing divine spellcasting class

Class Skills (6 + Int modifier per level)

Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha)
Intimidate (Cha), Knowledge Religion (int), Knowledge History (int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int)
Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Use Magic Device (Cha).

Class Features

All of the following are class features of the Purifier.

+1 level of existing divine spellcasting class (Ex): When a new Purifier level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever divine spellcasting class. He does not, however, gain any other benefit a character of that class would have gained.

Bonus Domain: At 1st level, a Purifier gains an extra domain either Good or Water if they are able to cast with domain spells.

Create water (Sp): At 1st level, a Purifier can use Create Water as a spell-like ability a number of times per day as your character level.

at 5th level it is cast at will.

Geyser (Sp): At 1st level, a Purifier can use Geyser as a spell-like ability a number of times per day as your purifier level.

Lay on Hands (Su): at 1st level, a purifier with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of Hit points of damage equal to her purifier level × her Charisma bonus. A Purifier may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

This ability is Similar to the paladins Lay on Hands ability and stacks if the purifier is a paladin base-class, however if the purifier is not a paladin-base, the purifier cannot use this ability to damage undead.

Turn Undead (Su): Purifier class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character’s effective cleric level for turning. For example, a 4th-level cleric/8th-level purifier turns undead as a 12th-level cleric.

Purifying Prowess (Ex): 2nd level, a Purifier gains unsurpassed power over Life. increasing her effective caster level.

The bonus is +1 at 2nd level, +2 at 4th level, +3 at 6th level, and +4 at 8th level, and +5 at 10th level and higher.

Double Turning (Su): At 3rd level, The Purifier can use her turning ability twice as many times per day as her base ability. (3 + your Charisma modifier becomes: 6 + double your Charisma modifier.)

Zone of consecration (Su): At 4th level, a purifier begins to exert her authority over life. This aura is identical to the effects of the Consecrate spell that it affects only ‘enemy’ undead. It also causes Bless Water on any water within 5 feet of The Purifier.

Major consecration (Su): At 7th level, a purifier extends her authority over life. The supernatural aura of Positive energy surrounding her ( Zone of consecration,) now extends to a radius of 10 feet per purifier class level. It also causes Bless Water on any water within 5 feet per purifier class level, any creature vulnerable to Holy Water is treated as if they are submerged, unless they are intentionally excluded by the purifier.

hydrokinesis (Ex): at 8th level, the source of life is manipulated easily by a purifier. Creation, manipulation even combat with the element of life is within grasp of a purifier. Treated as a water spell of 6th level for purposes required.

  • Creation: Generate as much water as desired, within 30 feet of self, how it appears can be chosen (even direction traveling when created).

Keep in mind, that destruction/evaporation can be achieved as well, at the same rate.

Example Rates of Generation

Faucet: creates 1 gallon per 5 rounds (your basic water faucet)

Stream: pours out 1 gallon per round.

Hose: produces a 5-foot-long stream at 5 gallons per round.

Geyser: produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round. The force deals 1d4 points of bludgeoning damage against one target.

  • Manipulation: Control ECL x 10 gallons of water within ECL x 10 feet per level of purifier, Concentration required.

Because the water near the purifier turns into holy water, water weapons are considered Holy and Cold Iron for the purpose of damage reduction, while dealing damage as holy water. Add one magical property for every 1/10 spellcraft check.

Example Manipulations note that effects would only last as long as concentrated on and the effect is within hydrokinesis range of effect.

copying the effects of Obscuring Mist would be a DC:20 spellcraft check

copying the effects of Fog Cloud would be a DC:21 (+1 /5 feet away from purifier) spellcraft check

making water hard enough for the purifier to walk on would be a DC:22 spellcraft check

copying the effects of Water Breathing on SELF would be a DC:25 spellcraft check

copying the effects of Control Water would be a DC:25+1 per 2 feet altered.

copying the effects of Water Breathing on OTHERS would be DC:30/+5 per target, spellcraft check

copying the effects of http://dndtools.eu/spells/stormwrack--87/airy-water--3357/ would be a DC:35 spellcraft check

making 30 feet of water hard enough for a group to walk on (surface area) would be a DC:39 spellcraft check

causing a http://dndtools.eu/spells/shining-south--25/tidal-wave--3281/ DC: 41 spellcraft check

  • Combat: using Water to fight is a powerful and unexpected weapon by turning it into different weapons it can become many things, with a spellcraft and concentration check, of course. All creations are treated as the purifiers natural weapons.

Because the water near the purifier turns into holy water, water weapons are considered Holy and Cold Iron for the purpose of damage reduction, while dealing damage as holy water. Add one magical property for every 1/15 spellcraft check.

  • Example Combat Maneuvers

Water Surprise: create a (size category) cube of water above a stationary target and let it drop on them naturally, no damage (unless vulnerable to water), however target is now drenched and re-rolls initiative -4.

Water Shield: visible shield and is able to be handled by the purifier as a physical shield. 1 hardness & 5hp for 1/5 spellcraft check. Creation is a Move action and lasts for as long as concentration is maintained.

Water Arrows: Holding arms wide the Purifier creates a hail of arrows and launches them in an area dealing piercing damage.(each arrow is treated as a ray) 1 arrow for 1/2 spellcraft check made, damage is equal to ECL per arrow.

(an advised limit) cannot have more than 1/5 level arrows per 5 feet, meaning a level 3 cleric /8 purifier could have 2 arrows
hit an medium target but not 3, whereas a level 7 cleric /8 purifier could have 3 arrows hit one medium target.

Water Blade: Covering an arm with water it turns into a powerful slashing/piercing weapon of any size desired (density is 1, hardness is 1/2 spellcraft check, hp = spellcraft check), damage is equal to ECL. Creation is a Move action and lasts for as long as concentration is maintained.

Water Mace: holding water in your hand you create a club or mace to deal bludgeoning damage to any creature, (density is 1, hardness is 1/2 spellcraft check, hp = spellcraft check) damage is equal to ECL. Creation is a Move action and lasts for as long as concentration is maintained.

Holy Word (Sp): At 10th level, a Purifier can use Holy Word as a spell-like ability equal to her Charisma Modifier per day.

Campaign Information

The Purifier is a prestige class created for Clerics, however would work well with Paladins. For a desert purifier increase the difficulty of using hydrokinesis and make her more valued as a water-source and potential flood-risk, reversing this quality for an ocean-environment turning her into a water-powerhouse. But valued in most situations for anti-undead.

Playing a Purifier

Combat: Purifiers do almost the exact same thing as a Cleric or Paladin. Gaining an Increase in spellcasting, turning and anti-undead abilities.

With Water-manipulation for any situation be it desert-survival or using a water-shield as an umbrella.


Advancement: A purifier only lacks self-survival, so either advancing in any other healing-capable class is the most likely, there’s no reason to bring back the dead, if you don’t let them die in the first place.

Resources: Varies. The Purifier is a powerful and devoted class which desires to do the most it can with its abilities, if there is a town riddled with famine or drought that’s where you’ll find a purifier... after destroying any undead they happen to learn about.

Purifiers in the World

Purifiers are rare usually taught their practice by another purifier as a mentor. The prestige class grants several spell-like and other magical abilities. Often known to quest for combat against “true necromancers”.

NPC Reactions: For their holy aura and gift of life the purifier is usually a welcome sight in any situation as a symbol of good and life. However for an necromancer they are an source of trouble.

Purifier Lore

Characters with ranks in Knowledge (Religion) can research Purifiers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion)
DC Result
13 Purifiers are great manipulators of holy power and water.
18 Purifiers create water and purify it causing common problems to undead and evil outsiders, often paid to walk through towns purifying all the water in the pipes/sewage.
23 Purifiers control the waters, allowing them to do feats like attacking someone with water.
29 Purifiers have the ability to manipulate water at will.

Purifiers in the Game

It should be extremely easy to make a Cleric PC into a Purifier. With NPCs, you'll generally want to only make upper-class NPCs into Purifiers. They are the ones more likely to be taught purifying magic. Lower class NPC Clerics are probably spending all their time healing and praying.

Adaptation: Purifiers are very powerful and direct. You can make some weird organization made up of all purifiers if you want, but there's really no problems with making a lower-class purifier either just expect them to work far more than a high-level cleric.



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