Springed Arms (3.5e Spell)
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Transmutation [Metal] | |
Level: | Artificer 2, Sorcerer/Wizard 2 |
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Components: | S, M |
Casting time: | standard action |
Range: | Touch |
Target: | the touched creature |
Duration: | 1 minute / caster level (D) |
Saving Throw: | Will (harmless) |
Spell Resistance: | Yes (harmless) |
Your forearms turn to a big metal spring and you can stretch them to attack distant foes. You gain a bonus reach of 10 ft when you attack with a unarmed strike or a gauntlet, and all attack made with these weapon deal damage one and a half the strength modifier as damage (instead of one time the strength modifier). You always can use melee weapon, but with a penalty of -2 on all attack made with them due to the difficulty of being precise with your springed arms. You can now use your spring arm to attempt a Trip Attack (using the regular rule for Trip Attack) agaist a foe within your reach. Finally, you can concentratre your fist in a single powerful metalic punch. For doing this, you must spend a full round action to concentrate your fist before releasing the spring in a loud "boing" sound. You perform the attack with a bonus of +2, you deal 2d6 bonus damage, and the critical multiplier raises by one. At the end of the attack, the duration of the spell decrease by 1 minute. Due to your forearms transformation, you gain a +2 bonus to Swim and Climb checks. And in counterpart you gain a penalty of -2 to Sleight of Hand and Disable Device checks.
Material Component: Two little metal springs
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