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Fey Touched (3.5e Template)

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Author: Timplate (talk)
Date Created: 09/21/2013
Status: Complete
Editing: Clarity edits only please
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This template is a means for PC's to play a fey creature without the really high level adjustments.

Fey TouchedEdit

Fey touched creatures are creatures born with fey blood in them, typically 3rd generation or more. They are born with some of the unique abilities granted to them by their fey lineage. Depending on their lineage, they get different abilities. The most common are nymph, glaistig, and sirine.


Creating A Fey TouchedEdit

This template is an inherited template that can be applied to any humanoid, monstrous humanoid or giant. A fey touched creature uses all the base creature’s stats except as noted here.

Upon creation, choose the lineage of your fey touched creature from the following: nymph, glaistig or sirine.

Size and TypeEdit

Type changes to fey, and any subtypes remain in place, if applicable. Size does not change. Do not recalculate BAB, Saves, or skill points.

Hit DiceEdit

Add 3 6-sided Hit Dice of fey to your over all character level. Fey have good Reflex and Will saves.

These racial HD count towards a character's total caster level.

SpeedEdit

Base land speed is 30 feet. Any other movement modes are added/stay, either by the base creature or the fey lineage (ie. swim, fly, burrow...).

Armor ClassEdit

The fey touched creature has the natural armor of the base creature or the fey lineage (which ever is higher, they do not stack).

AttackEdit

Base attack bonus equal to 1/2 total Hit Dice (as wizard).

Special AttacksEdit

All special attacks from the base creature stay and a choice of one of the special attacks that the fey lineage has can be added, except spells or spell-like abilities.

See monster manual entries for nymph, glaistig or sirine for choices.

Nymph: Monster Manual 1 page 197
Sirine: Monster Manual 2 page 185
Glaistig: Monster Manual 3 page 60

Special QualitiesEdit

Mind-Affecting Affects (Ex): A fey touched get +2 to their saving throw vs any spell that is mind-affecting.

All special qualities from the base creature stay and a choice of one of the special qualities that the fey lineage has can be added. see monster manual entries for nymph, glaistig or sirine for choices.

Nymph: Monster Manual 1 page 197
Sirine: Monster Manual 2 page 185
Glaistig: Monster Manual 3 page 60

AbilitiesEdit

Regardless of ancestry any fey touched creature will have the following adjustments: +4 to either Int, Wis or Cha, a –2 penalty to one physical ability score and a –2 penalty to one other mental ability score.

SkillsEdit

Add any class skills of the fey to your class skills. Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

FeatsEdit

Add 2 Feats from the 3 racial HD gained from this template.

EnvironmentEdit

-

OrganizationEdit

-

Challenge RatingEdit

+4 or +2

Depending on having a level adjustment or not.

TreasureEdit

Standard


AdvancementEdit

By HD or character class.

Level AdjustmentEdit

+1 or +0

In order to have no level adjustment with this template applied, only 1 special attack or 1 special quality can be added.



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