Groudon (3.5e Monster)
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Groudon | |
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Size/Type: | Colossal Dragon (Earth, Pokémon) |
Hit Dice: | 20d12+220 (350 hp) |
Initiative: | -1 (-1 Dex) |
Speed: | 20 ft., swim 30 ft. |
Armor Class: | 41 (-8 size, -1 Dex, +40 natural), touch 1, flat-footed 41 |
Base Attack/Grapple: | +20/+51 |
Attack: | Tail Slap +27 melee (8d6+30) |
Full Attack: | Bite +27 melee (4d6+15) and 2 Claws +27 melee (3d6+7) and Tail Slap +27 melee (8d6+30) |
Space/Reach: | 50 ft./30 ft. |
Special Attacks: | Improved Grab, Razor Tail, Ancient Power |
Special Qualities: | Damage Reduction 15/—, Drought, Fast Healing 3, Immunity to Electricity, Spell-like Abilities, Ground Pokémon Traits |
Saves: | Fort +22, Ref +11, Will +15 |
Abilities: | Str 40, Dex 9, Con 30, Int 11, Wis 16, Cha 21 |
Skills: | Climb +38, Concentration +33, Knowledge (nature) +23, Listen +26, Spot +26, Survival +26 |
Feats: | Multiattack, Improved Multiattack, Improved Toughness, Fast Healing, Snatch, Improved Snatch, Swallow Whole, Improved Natural Attack (Tail)B, Ponderous ReflexesB[1] |
Environment: | Deep beneath the surface, surrounded by prehistoric monsters |
Organization: | Solitary (only one known to exist) |
Challenge Rating: | 20 |
Treasure: | Triple. |
Alignment: | Neutral |
Advancement: | 21-25 HD (Colossal), 26+ HD (BigLargeMcFuckenHuge) |
Level Adjustment: | — |
CombatEdit
Improved Grab (Ex): On a successful Bite attack, Groudon may attempt to start a grapple as a free action. This does not provoke an attack of opportunity and does not require a touch attack.
Swallow Whole (Ex): A swallowed target must deal at least 50 points of slashing damage to escape. Every turn they take 10d6 crushing damage and 10d6 Fire damage inside the stomach of Groudon.
Ancient Power (Su): Once per three rounds, Groudon can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Groudon gains a +1 Enhancement Bonus to Natural Armour and to all Ability Scores for the next five minutes. Using this while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total) and resets the duration - Groudon knows to throw random rocks around every minute or so just to keep the bonuses at the maximum. This is a [Rock] effect, and in Contests, the Round after using Ancient Power, Groudon has a +3 Bonus.
Drought (Su): A permanent daylight effect emanates from Groudon. It cannot suppress this ability. Furthermore, any creature with the Plant type, Undead type, or [Water] subtype takes 1d8 dessication damage per round. A side effect of this is that all [Fire] abilities are Empowered in the area, even those that target Groudon.
Spell-Like Abilities (caster level 20, DC 25): At will: earthquake, fireball, cause fear, bull's strength; 3/day: earth power (Empowered Fire-Admixtured field of icy razors[2]), Empowered sunburst, deadfall[2], excavate[2]; 1/day: bulk up (grow one size category for 1 minute). Earthquake, Deadfall, Excavate and Earth Power are [Ground] effects, Fireball and Sunburst are [Fire] effects, Cause Fear is a [Ghost] effect, and Bull's Strength and Bulk Up are [Normal] effects.