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Infuse Life (TOToM Spell)

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Author: Havvy (talk)
Contributors: MisterSinister
Date Created: November 4th, 2010
Status: First Draft
Editing: Clarity edits only please
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Infuse Life Cleric, Druid, Paladin, Ranger Necromancy 1
Used often to keep those in battle from dying, this spell consists of a simple phrase yelled (or sung) in someone's direction to infuse new life into them.
Standard action Simple, Positive ? V, S
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will diminished
This spell heals 2d8 + caster level in hit point damage on the target creature. This increases by an additional 1d8 per 2 caster levels above 1st.
Enhanced: This spell heals 2d12 + the user's caster level damage, plus an additional 1d12 for every 2 caster levels above 1st.
Diminished: This spell heals 2d4 + the user's caster level damage, plus an additional 1d4 for every 2 caster levels above 1st.
Immune: No effect.
Alternative Names: cure

Inversion: This spell deals damage equal to the amount it would heal to an undead target.

Augment (+2 levels): The target changes to 1 creature per caster level, no two of which may be more than 30 feet from each other. The user's caster level is considered to be 3 lower for the purposes of how much damage this deals.

Augment (+5 levels): This spell's duration becomes Instantaneous and Slot. As long as the limited-use that was used to cast this spell remains used up, the user may use the ability again, but without expending another limited use. All other costs remain the same.