Open main menu

Dungeons and Dragons Wiki β

Lycanthrope (3.5e Template)


Homebrew.png
Author: Dragonexx (talk)
Date Created: 3/30/2015
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 1 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

LycanthropeEdit

An all-purpose lycanthrope template that doesn't make us cry.


Creating a LycanthropeEdit

Lycanthrope is an inherited or acquired template that can be applied to any Humanoid, Monstrous Humanoid, Giant, or Native Outsider, though there are exceptions to this rule.

Size and TypeEdit

Size is unchanged. Gain the Shapechanger subtype.

Hit DiceEdit

HD is unchanged.

SpeedEdit

Lycanthropes gain a +10 bonus to their land speed and swim speed (if they have one). In animal form, they gain +30. Weresharks (and similar) possess a swim speed equal to their land speed.

Armor ClassEdit

Lycanthropes have a +1 bonus to natural armor per 3 levels, rounded up.

Special AttacksEdit

Form Shift (Su): The lycanthrope may shift between their normal form and a bipedal hybrid form and a quadrupedal animal form as a standard action. While in either form, they have two claws attacks (1d6 for medium) and a bite attack (1d8 for medium). (Weresharks posses only a bite attack in animal form, though it's damage is 2d6 for medium). These natural weapons can be enchanted as a manufactured weapon could. On the night of the full moon, a lycanthropes transformation is forced. All three of a lycanthropes forms are considered to be it's natural form. Thus true seeing doesn't reveal anything and effects which revert creatures forms do not affect it (unless it specifically targets lycanthropes). A lycanthrope does not revert to any particular form upon death.

Lycanthropy (Su): A lycanthropes bite carries the curse upon it. An eligible creature bitten must make a fort save (DC10+1/2HD+Con) or contract lycanthropy themselves. Against a helpless or willing creature, a lycanthrope can deal only one point of damage with their bite attack (or whatever is the minimum amount that can hurt them within their damage range, in case they possess DR.)

Special QualitiesEdit

Damage Reduction (Ex): Lycanthropes possess DR10/Silver in all three of their forms.

Regeneration (Ex): Lycanthropes have Regen 5/Silver in all three of their forms.

Scent (Ex): A lycanthrope possesses scent out to 30 feet, or 10 feet per level, whichever is greater.

Beast Tongue (Ex): A lycanthrope may speak to animals and magical beasts as if they shared a language. Note that non-intelligent animals rarely have anything interesting to say.

Night-Sight (Ex): A lycanthrope has low-light vision, and darkvision out to 120 feet. or 10 feet per level, whichever is higher. This applies in all forms.

Vulnerability to Silver: A lycanthrope takes maximum base damage from silver weapons, and becomes sickened for 1 minute (ignoring any immunity to sickened. This does not stack into nauseated).

AbilitiesEdit

Lycanthropes gain +4 to two of their physical ability scores, +2 to the third, and +2 to wisdom. Which scores receive which bonuses are chosen when Lycanthropy is acquired, and cannot be changed afterwards. This applies in any form.

SkillsEdit

Lycanthropes receive a +4 racial bonus to Survival. They also receive a +4 bonus to four of the following skills and a +2 to the others: Balance, Climb, Escape Artist, Handle Animal, Hide, Intimidate, Jump, Knowledge (Nature), Listen, Move Silently, Search, Spot, Swim. Which skills receive which bonuses are chosen when Lycanthropy is acquired and cannot be changed afterwards. These bonuses apply in any form and these skills are always considered class skills.

FeatsEdit

Lycanthropes receive Track and Endurance as bonus feats.

EnvironmentEdit

Same as base creature.

Challenge RatingEdit

+1

TreasureEdit

Same as base creature.

AlignmentEdit

Same as base creature.

AdvancementEdit

Same as base creature.

Level AdjustmentEdit

+1


LycanthropyEdit

A creature which contracts Lycanthropy is treated as cursed, meaning that it can be removed by anything that removes curses. They are also sickened (ignoring any immunity to such). They do not receive any of the benefits of the template. This lasts until the next full moon, when they automatically transform into hybrid form, and remain as such for its duration. Once this happens, the template cannot be removed save by specific rituals or spells.



Back to Main Page3.5e HomebrewMonstersTemplates