SRD:Hellcat
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HELLCAT (BEZEKIRA)Edit
Size/Type: | Large Outsider (Evil, Extraplanar, Lawful) |
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Hit Dice: | 8d8+24 (60 hp) |
Initiative: | +9 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16 |
Base Attack/Grapple: | +8/+18 |
Attack: | Claw +13 melee (1d8+6) |
Full Attack: | 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab, pounce, rake 1d8+3 |
Special Qualities: | Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft. |
Saves: | Fort +9, Ref +11, Will +8 |
Abilities: | Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 |
Skills: | Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17 |
Feats: | Dodge, Improved Initiative, Track |
Environment: | A lawful evil-aligned plane |
Organization: | Solitary, pair, or pride (6–10) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always lawful evil |
Advancement: | 9–10 HD (Large); 11–24 HD (Huge) |
Level Adjustment: | — |
While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.
Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.
CombatEdit
A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.
A hellcat’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a hellcat charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +13 melee, damage 1d8+3.
Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.
Skills: Hellcats have a +4 racial bonus on Listen and Move Silently checks.
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