SRD5:Giant Sea Horse
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Giant Sea Horse [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Beast (Sea Horses), Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 16 (3d10) | ||||||||||||
Speed: 0 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Underwater | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Sources and NotesEdit
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
Back to Main Page → 5x → 5e → Monster → Beast
OGL Content
OGL |
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |