Wurm (5e)
5th edition (2014) Pointer + | ||
|
Wurm (pointer) [1] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Huge Monstrosity, Unaligned | ||||||||||||
Armor Class: 18 (natural armor) | ||||||||||||
Hit Points: 200 | ||||||||||||
Speed: 50 ft., burrow 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Con +11, Wis +6 | ||||||||||||
Senses: blindsight 60 ft., tremorsense 60 ft., passive Perception 11 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesEarth Tremors. ActionsBite. Melee Weapon Attack |
Unofficial Description: Giant carnivorous worm with the mass of an elephant.
Sources and NotesEdit
- ↑ James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 225. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
- ↑ Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.