User:Axaj/Sandbox

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Revision as of 18:27, 11 December 2010 by Axaj (talk | contribs) (References)
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Author: Axaj (talk)
Date Created: 8/25/10
Status: In progress, feel free to make an useful additions.
Editing: Clarity edits only please
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Introduction

This is an attempt to build a very wide-spelled and many-spelled mage using mainly the Master Arcanist homebrew prestige class.

References

Publication:Complete Mage

Publication:Complete Arcane

Master Arcanist (3.5e Prestige Class)

Note: This build depends on assuming that the bonus spellcasting levels from Master Arcanist can be applied retroactively. It says this can be done, unlike official PrCs. It's a bit cheesy, but I think it's permissible (as multi-arcane is not very good). It also requires that you can use a non-highest level arcane spellcasting class for Ultimate Magus (instead of the lowest); again, not really very canon, but permissible.

Game Rule Components

Spells

Pick mostly utility spells, as that is what this build is best at. At high levels, you can get a little use of Augmented Metamagic, but not all that much.

Items

Scrolls are always nice. This build doesn't suffer from MAD nearly as much as one would expect, so ability score boosting items are not essential.

Progression

Starting Ability Scores (Before Racial Adjustments): With 32 point buy Str 10, Dex 12, Con 14, Int 18, Wis 8, Cha 12

Race (Templates): Grey Elf

Starting Racial Traits: -2 Str, +2 Dex, -2 Con, +2 Int

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Bard 1 +0 +0 +2 +2 Precocious Apprentice, Spell Focus (Abjuration) Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 Weak Will (flaw); take 4 ranks Knowledge (nature), 4 ranks Profession (astrologer), 4 ranks Spellcraft, 4 ranks Knowledge (Arcana), 4 ranks Perform, and 4 ranks Listen
2nd Wizard 1 +0 +0 +2 +4 Summon familiar, Scribe scroll Specialization in Abjuration; take 1 rank Profession (astrologer), 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
3rd Master Specialist 1 +0 +0 +2 +6 Eschew Materials* Skill Focus (Spellcraft) take 1 rank Profession (astrologer), 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
4th Master Specialist 2 +0 +0 +2 +7 take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
5th Wu Jen 1 +0 +0 +2 +9 Still/Silent SpellB* (must be metamagic) Watchful spirit, bonus feat Must take a taboo; take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
6th Master Arcanist 1 +1 +0 +2 +11 Obtain Familiar/Still Spell/Silent Spell/Sculpt Spell/Leadership/Greater Spell Focus (Abjuration)* Arcane spell power +1 take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
7th Master Arcanist 2 +2 +0 +2 +12 Arcane Fusion (up to 3rd level spells) take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
8th Master Arcanist 3 +2 +1 +3 +12 Arcane Fusion (up to 5th level spells) take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
9th Master Arcanist 4 +3 +1 +3 +13 Greater Spell Focus (Abjuration) (if not taken already) Arcane Fusion (up to 7th level spells) take 1 rank Spellcraft, 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
10th Master Arcanist 5 +3 +1 +3 +15 Arcane Fusion (up to 7th level spells) take 1 rank Knowledge (arcana), 1 rank Perform, and 1 rank Listen
11st Sublime Chord 1 +3 +1 +4 +16
12nd Ultimate Magus 1 +3 +1 +4 +18 *any* Arcane spell power +1
13rd Ultimate Magus 2 +3 +1 +4 +21 Expanded spell knowledge (2nd level or lower)
14th Ultimate Magus 3 +4 +1 +4 +23 Augmented casting
15th Initiate of the Sevenfold Veil 1 +4 +2 +5 +24 *any*
16th Initiate of the Sevenfold Veil 2 +5 +2 +5 +24
17th Initiate of the Sevenfold Veil 3 +5 +2 +5 +25
18th Initiate of the Sevenfold Veil 4 +6/+1 +3 +6 +25
19th Initiate of the Sevenfold Veil 5 +6/+1 +3 +6 +26
20th Initiate of the Sevenfold Veil 6 +7/+2 +3 +6 +26

Things marked with asterisks are optional, and can be changed to anything desired without messing up the build.

Other Components

Make sure to put as many points into intelligence as possible, it's needed for skills.

Highlights

<- How and why this build works, also a place to show off just what the build can do ->

Tactics

<- How does the build function in combat? What are the common actions one pulls off in a round? ->

Further Optimization

<- Take it to the next level ->

Side Notes

<- overview of additional info about this build ->

Limitations

<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->

Variants

<- Can something be switched for anything else? ->

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->



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